Beams pop-up store in Singapore! – with Kimberly at Kapok Popup Store View on Path
Snapchat wasn’t something that I immediately saw any value in. I installed it once ages ago, didn’t have any friends on it (a combination of age and geography), and promptly left.
Thoughts on using the larger 5.5″ iPhone 6 Plus after 10 days. It’s the phone I’ve wanted Apple to make for the past 3 years.
Why is Tumblr so easy to post to? I rebooted mine a scant 11 days ago, and so far I’ve managed 101 posts, with 7 more in the publishing queue.
I have a bad habit of jumping into projects without thinking them through, and then wrestling with whether to abandon them or work with what I’ve gotten myself into.
Four decades after television audiences were treated to a bionic man and woman, we finally have the technology to replace lost arms with something more human and natural than the crude poles many have to use today.
The Woman Who Figured Out How To 3-D Print Makeup Explains How It Works Jillian D’Onfro Tech May. 10, 2014, 2:31 AM, businessinsider.sg Choi has created a prototype for a printer called “Mink” that will let users choose any color imaginable and then print out makeup in that exact same hue (at this point, she’s only done demonstrations with blush). By allowing people to skip the expensive department store prices to make the perfectly colored products themselves, Mink could completely revolutionize the makeup industry. She’s being deceptively conservative when she says this product would be targeted at teenaged girls; it has far larger implications for the beauty industry. If every shade and the chemically simple products that allow people to sport them are fully open and commoditized, and large brands have few qualities to offer beyond “packaging”, and the customer knows it, what will happen? Will advertising continue to be able to sustain them by selling a lifestyle, or will the images of beauty grow wider in scope and fragment as new tastemakers emerge from …
Apple’s Pursuit of Beats May Foretell a Shift By BEN SISARIO, nytimes.com If Apple makes a major marketing push for Beats’s subscription model — or, even better, if Apple integrates Beats into its ecosystem of online services and physical products — it could mean a big lift for streaming. Apple entering the streaming music market (virtually overnight) with the clout and installed user base of iTunes would be massive, and it’s probably not an exaggeration to say Spotify’s days as currently structured would be numbered. Looks like we’re in for the next phase of music industry economics. Since the rumor surfaced a couple of days ago, people have tried to rationalize why Apple would buy the headphone and services company. Some good theories and analyses of both brands have resulted; I think it’s fantastic to have lots of smart people simultaneously indulge in a thought exercise, the answers to which we will probably have in the near future. My resistance to the idea has largely been because I’ve heard several pairs of Beats headphones myself, and haven’t been …
From Paper to iPad, Pixel Press Turns Drawings Into Videogames Bonnie Cha, recode.net I loved playing videogames as a kid, but I can’t say that I ever spent any time sketching out ideas for my own games like my brother and his friends did. (My doodles usually involved cute animals or spelling out my crush’s name in bubble… The core concept is every kid’s dream: designing their own games for friends to play through, or just for the heck of it. But without some serious inspiration, what you can do in a short platformer level is very limited. I remember a D&D game maker tool for PCs in the 90s; that was infinitely better because you could create a STORY, and set up narrative funnels for your players. 20 years later, our idea of imaginative play can’t be restricted to letting kids carve out crude worlds in 3D chunks and 2D lines.
Japanese-Korean messaging app LINE has opened their first pop-up store in Singapore, on a prominent stretch of the core shopping boulevard of Orchard Road. It will run for a month and reap immeasurable marketing value from the high visibility and sure-to-grow lines of fans eager to buy their cleverly designed character merchandise.1 I dropped by on its first evening tonight with some colleagues, and we spent between $20–60 each. I would have spent $100, but put down a pack of 100 art postcards ($55) at the last minute. This is on top of the $40 I’ve spent on in-app purchase stickers over the last year or two of being on the platform. I don’t think any other messenger currently comes close in terms of having built brand loyalty or monetization potential that doesn’t involve serving ads or selling personal data. Standing outside and watching the crowd, I remarked to a UX designer colleague that no other messaging app could pull off something like this in the middle of town, not WhatsApp, not WeChat. He correctly observed that …