All posts tagged: Design

➟ Turning Paper to Pixels with a New Game Design Tool

From Paper to iPad, Pixel Press Turns Drawings Into Videogames Bonnie Cha, recode.net I loved play­ing videogames as a kid, but I can’t say that I ever spent any time sketch­ing out ideas for my own games like my broth­er and his friends did. (My doo­dles usu­al­ly involved cute ani­mals or spelling out my crush’s name in bub­ble… The core concept is every kid’s dream: designing their own games for friends to play through, or just for the heck of it. But without some serious inspiration, what you can do in a short platformer level is very limited. I remember a D&D game maker tool for PCs in the 90s; that was infinitely better because you could create a STORY, and set up narrative funnels for your players. 20 years later, our idea of imaginative play can’t be restricted to letting kids carve out crude worlds in 3D chunks and 2D lines.

Some Recent Games And Storytelling

I’ve had the luxury of some console gaming time these past few months, and managed to complete Metal Gear Rising, BioShock Infinite, and the rebooted Tomb Raider, while making progress in Devil May Cry, Luigi’s Mansion 2: Dark Moon, and Super Mario 3D Land. The observation here is that in my advanced age, the definition of fun has changed. I used to be excited for sandbox experiences, building/business simulations, and multiplayer combat. I think if Minecraft and LittleBigPlanet existed when I was younger, I’d totally see the point of building a giant robot’s head in a mountainside. Now, the thought of spending hours on that kind of play instead of catching up on reading or working on other projects is out of the question. Open-world games are in a precarious position. Five years ago, I could spend hours collecting Crackdown’s Agility Orbs. I’d mess about in Assassin’s Creed and forget the main quest entirely, writing my own inner narrative about Altair being a medieval pickpocketing Batman. When life next comes collecting, these games will be …

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Finding a Home for Your Copywriting Portfolio or: How I Learned to Stop Channeling an Art Director and Love the Words

Lots of portfolio tools advertise the ability to create a gorgeous website online within minutes, but how many are suited to showcasing a copywriter’s work? This post covers getting a basic presence up for a handful of your projects. More comprehensive site builders are only briefly mentioned. It’s often said that people only look into their CVs between jobs, but taking stock of what you’ve accomplished on a regular basis is a really good practice. But with a standard resumé, updating a paragraph about your current employment several times a year isn’t attractive. Fortunately for people in the creative industries, there’s the portfolio, which can be very satisfying to compile, if only to remind ourselves how little victories on a project tend to make up a bigger result. Not Your Creative Director’s Portfolio Over the last few years, I’ve seen a fair few creative portfolios, and increasingly, when one asks to see some work, a URL gets sent instead of a PDF. When I was starting out in advertising about 8 years ago, we routinely brought …

Paul Barnes lecture, SMU/Design Society

Paul Barnes lecture, SMU/Design Society, a set on Flickr. We attended this on Friday, June 10th. He was on the first stop of a tour that will take him to several Australian cities later this week. Mostly a look at some of his favorite work, from doing logos and type for The Guardian, the National Trust, Kate Moss, Givenchy, and a good deal of insight into how much reiteration and historical knowledge are required for these projects.

Smartphone usability and my parents

I just watched my mother try to take a photo with her Nokia smartphone for the first time. An orchid in the home was blooming, and it was the closest camera within reach. She only uses it as a regular phone, and as the least technically-minded member of the family, is strangely the only one not using an iPhone. Needless to say, she was baffled by the Symbian OS. A primary hardware feature on the device, and the icon was buried in a submenu. Afterwards, she asked my father where to find the file so she could email it to herself, and he couldn’t readily answer her. His last phone before the iPhone 3GS was a Nokia E90 Communicator, a top-of-the-line Symbian workhorse business machine. He’d spent so much time understanding how it worked, that the iPhone’s simplicity initially confused him. He’d ask how to access the file system so he could manage his data. Coming around to a task-centric model (photos are always available in the Photos app; music lives in the iPod data …

➟ Couch Cushion Architecture: A Critical Analysis

Build Blog: At first glance the composition appears unintentional and the construction shoddy. But further investigation reveals a clear delineation between indoor/outdoor space with a design focus on protection through the use of barrier. Planes are shifted off the orthogonal to accommodate function; as a side effect it relieves inhabitants from a harsh Euclidian geometry. Posts like this are what architectural writers train their whole lives for. Many more examples through the link. Link