All posts tagged: Gaming

➟ Turning Paper to Pixels with a New Game Design Tool

From Paper to iPad, Pixel Press Turns Drawings Into Videogames Bonnie Cha, recode.net I loved play­ing videogames as a kid, but I can’t say that I ever spent any time sketch­ing out ideas for my own games like my broth­er and his friends did. (My doo­dles usu­al­ly involved cute ani­mals or spelling out my crush’s name in bub­ble… The core concept is every kid’s dream: designing their own games for friends to play through, or just for the heck of it. But without some serious inspiration, what you can do in a short platformer level is very limited. I remember a D&D game maker tool for PCs in the 90s; that was infinitely better because you could create a STORY, and set up narrative funnels for your players. 20 years later, our idea of imaginative play can’t be restricted to letting kids carve out crude worlds in 3D chunks and 2D lines.

Shadow Cities: The moment a location-based game surprised me

Seth Schiesel’s effusive review for the New York Times: If you have an iPhone, you simply must try this game. Shadow Cities isn’t just the future of mobile gaming. It may actually be the most interesting, innovative, provocative and far-reaching video game in the world right now, on any system. I looked up at the sole approaching man, and he looked back at me. I couldn’t believe the first thought in my head: “Could he be one of them?” I was walking up the street to my home, and had just been playing Shadow Cities when that moment, an experience of virtual world crossover that no other game had ever produced before, hit me. There are few truly new sensations in gaming each year, and that was a whopper. Giving another person in real life a nervous glance, wondering if they’re a player too, sounds like the kind of crap you might put in an ad (sure enough, it’s in Shadow Cities’ trailer), but there it was, happening to me. Sure, the Nintendo 3DS has …