Author: sangsara

The Trouble with Instagram Stories

I enjoyed reading this TechCrunch interview with Kevin Systrom where he openly gave credit to Snapchat for their ‘Stories’ feature, and talked about how copying it for Instagram inevitably created something different. What I’ve observed matches much of what’s been said: it gives most people a much larger starting audience compared to what a new Snapchat user has, which increases the likelihood of success; it’s really well implemented (I especially like that switching from one user’s Story to the next has a different transition animation than skipping a scene, making it much clearer that you’re on another person now); and it makes Instagram a more complete place to look into the two sides of a person’s life: the imperfect moment and the photograph worth sharing. BUT one early side effect has also materialized, and it’s already changing the way I use Instagram. In short: I don’t want to see many of these Stories! I follow a variety of different accounts, from brands, obvious social media influencers/shills, dogs, cats, interesting strangers, and friends. It’s Day 2 …

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Two Weeks in New York

How’s everyone doing? I recently went to New York for the first time ever, and did a bunch of touristy things. It was also my first time in the U.S. in over a decade, and maybe overestimated how bad the TSA and airport immigration situation would be. It’s the last thing you want after 20 hours of flying: to be stuck in an hour-long line with people barking at you to take your clothes off. But we got in and out of JFK without much hassle. Having an Uber account is fast becoming the most important thing to a traveler after having maps on your smartphone and watch. It lets you integrate with any city with no more difficulty or delay than if it were your own. There’s no need to plan an airport transfer in advance, find out if tipping’s expected, or get flustered if you’re late for a show downtown. We got into a performance of Hamilton literally against all odds. The show is sold out for the next year, and resale tickets are …

iOS 10 Makes the Timeline UI a Reality

Wired: Apple May Have Figured Out the iPhone’s Most Promising Feature 3D Touch is instrumental to Apple’s newly rethought lock screen, in a way that could fundamentally change how you interact with your iPhone. But with iOS 10, you’ll use your home screen a whole lot less. This article from Wired today recalls the thinking of many UX designers who believe that homescreens tiled with app icons will soon give way to a new kind of smartphone UI: the timeline. Over the last few years, both iOS and Android have been making their notifications richer, with simple functions like deleting new emails, quickly replying to texts, or faving tweets, amongst others. But iOS 10 looks to be taking it to a whole new level. iPhones will light up when you raise them, and interactive notifications can expand into whole widget-like apps with live maps and data, and house more complex options than a dialog box or text input field can provide. And the best place for this new timeline UI to live is on the lock screen …

iPad Pros

   When the 12.9″ iPad Pro was first unveiled, I was pretty sure I didn’t want or need one. Then I held it in the Ginza Apple Store while on vacation and bought one later that same day. The experience of holding such a large screen in your hands and touching it directly is more impressive than it sounds. But what you won’t realize while handling one in the store is how heavy it gets once you add a Smart Cover or Smart Keyboard and a silicone case for the back, if so inclined. In the couple of months since, I’ve merely used it like a big iPad, watching movies in bed and occasionally reading comics or news on it; that sort of thing. But I knew it was meant for more and wanted to try bringing it to work with the Pencil and Smart Keyboard. Spoiler: it’s awesome, and I could probably do a lot of my daily stuff on it while moving easily from meeting to desk. The main problem has been its …

Woke up old

I’m having the somewhat unique/weird experience of working in the same place as a close friend, having joined at different enough points that we don’t share the same views of the company, and aren’t working on any projects together. We’re in each other’s periphery 5 days a week, but otherwise too consumed by the goings on to interact until it’s outside the office. I know she’s doing well, but don’t see it for myself. Anyway we just had a couple of drinks tonight and that was nice. Wait, what the heck was that mundane detail about my life? We met during the hazy, naive days of early blogging on the internet, and there are entries here dating back to 2003 that detail our conversations and hanging out. In the past few days, I’ve been thinking back on that period while examining older posts I simply don’t remember writing, and missing a time when sharing your daily life and thoughts online was a harmless activity; not one that might later misrepresent the person you’d become. We …

A UX design walkthrough of Feedly’s new Explore experience

Eduardo Santos: Introducing feedly’s New Explore Experience I’m a pretty light user of Feedly these days, perhaps because RSS is just a chronologically ordered dump of too much information and I’ve grown to prefer a little machine intervention, but this detailed breakdown of a feature redesign is quite the pleasure to read. Feedly probably does have a bigger role to play in aiding content discovery (no one can get enough of it), but what’s interesting is that an RSS reader approaches it in a different way from others like Flipboard. It’s less about piecemeal articles, topics, or user-curated magazines. It’s sites! Boosting little known sites and blogs exhibiting consistent quality serves a much more important cause: feeding the cycle of good content creation and letting authors grow their follower base, not enjoying random hits of virality at the whim of algorithms and chance.

Because we love Twitter

Randi Harper: Putting out the Twitter trashfire 8. Fix Tweetdeck. Fix Twitter for Android. Fix Twitter for OSX. Twitter for OSX still has a hard limit on how many blocks it can apply because they didn’t bother updating the API call when they switched to paged requests. It also crashes a lot if you’re receiving a lot of notifications. Tweetdeck doesn’t use server side mutes. The ability to mute users originated from Tweetdeck prior to Twitter buying it. They then added this functionality to Twitter itself, but never updated the client to store these mutes server side. What a fantastic to-do list for the people at Twitter. Reading this, what strikes me most is that the product really is a shitheap on fire sailing down a river with passengers onboard. It’s got so much legacy crap; so much inscrutable complexity built up from rounds of careless iteration and business priorities, that it’s really hard for a team still working under said priorities to fix it all within further digging the UX a grave. Same goes …

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Mobile or Console, the Name of the Game is the Same

Playing Oceanhorn on the new Apple TV, with a Bluetooth game controller like the SteelSeries Nimbus, feels distinctly like a traditional console gaming experience. It’s been compared to a modern Zelda title, and if you’re in the mood to explore, its large world lends itself to leaning back on the couch for a good hour or more. What’s interesting is that you can pick up your iPhone later and continue your savegame synced over iCloud, at which point its modified-for-touch controls and mini quest structure actually turn it into a modern mobile gaming experience. What might be undersold by a simple bullet point — “Cloud Saves” — is really significant: one game that can be played in very different contexts, made possible by having the same OS in your pocket and living room (and car, one day). It’s probably the future of gaming. Much like how we now commonly design for the web, going mobile-first in gaming makes sense for companies looking to the players to come. That means not making the mobile bit just …