A UX design walkthrough of Feedly’s new Explore experience

Eduardo Santos: Introducing feedly’s New Explore Experience

I’m a pretty light user of Feedly these days, perhaps because RSS is just a chronologically ordered dump of too much information and I’ve grown to prefer a little machine intervention, but this detailed breakdown of a feature redesign is quite the pleasure to read.

Feedly probably does have a bigger role to play in aiding content discovery (no one can get enough of it), but what’s interesting is that an RSS reader approaches it in a different way from others like Flipboard. It’s less about piecemeal articles, topics, or user-curated magazines. It’s sites! Boosting little known sites and blogs exhibiting consistent quality serves a much more important cause: feeding the cycle of good content creation and letting authors grow their follower base, not enjoying random hits of virality at the whim of algorithms and chance.

Because we love Twitter

Randi Harper: Putting out the Twitter trashfire

8. Fix Tweetdeck. Fix Twitter for Android. Fix Twitter for OSX. Twitter for OSX still has a hard limit on how many blocks it can apply because they didn’t bother updating the API call when they switched to paged requests. It also crashes a lot if you’re receiving a lot of notifications. Tweetdeck doesn’t use server side mutes. The ability to mute users originated from Tweetdeck prior to Twitter buying it. They then added this functionality to Twitter itself, but never updated the client to store these mutes server side.

What a fantastic to-do list for the people at Twitter. Reading this, what strikes me most is that the product really is a shitheap on fire sailing down a river with passengers onboard. It’s got so much legacy crap; so much inscrutable complexity built up from rounds of careless iteration and business priorities, that it’s really hard for a team still working under said priorities to fix it all within further digging the UX a grave. Same goes for iTunes, really, but so much harder for a real-time social service that people are posting to thousands of times a second.

The good news is that the most toxic parts of Twitter, the abuse and management of noise, are probably the most within reach for a quick fix without anyone having to relearn anything.

Mobile or Console, the Name of the Game is the Same

Playing Oceanhorn on the new Apple TV, with a Bluetooth game controller like the SteelSeries Nimbus, feels distinctly like a traditional console gaming experience. It’s been compared to a modern Zelda title, and if you’re in the mood to explore, its large world lends itself to leaning back on the couch for a good hour or more.

What’s interesting is that you can pick up your iPhone later and continue your savegame synced over iCloud, at which point its modified-for-touch controls and mini quest structure actually turn it into a modern mobile gaming experience.

What might be undersold by a simple bullet point — “Cloud Saves” — is really significant: one game that can be played in very different contexts, made possible by having the same OS in your pocket and living room (and car, one day). It’s probably the future of gaming.

Much like how we now commonly design for the web, going mobile-first in gaming makes sense for companies looking to the players to come. That means not making the mobile bit just a simplified companion app with minigames connecting back to the “proper” console version. The level of control complexity and engagement can and should scale to the device, all within the same game.

Geometry Wars 3

Many of the guidelines for apps on the new Apple TV force developers to adapt the experience to the available controller. Geometry Wars goes from a dual-analog stick shooter on a regular gamepad to an auto-shooter when on Siri Remote, where the player only has to steer. You get what fits, but never less than the whole story.

The experience of seamlessly jumping from a phone to a 60” TV reminds me of how it felt to play the first iPhone games. I remember Crash Bandicoot, in particular, as a sign of things to come. You could get games like it on the Nintendo DS, but they weren’t downloaded over Wi-Fi in seconds, for mere dollars, or paid for electronically. It made the portable gaming systems of 2008 feel dated. And as Apple added more power, multitasking, social features, and cloud saves to iOS, the iPhone overtook them completely.

Games on the new Apple TV have more than a whiff of that to them. Even if the platform doesn’t come to dominate gaming a decade from now, I believe the winner will work and feel like it.

In a sea of diminished companies out-innovated from changes they didn’t see coming, it’s gratifying to think that Nintendo may have played their cards right with the upcoming NX. It’s rumored to be a home console with a detachable mobile device, playing games that also work with smartphones and networks from its rivals. God knows how they’ll do it, but that describes the right shape to survive: experiences designed to shift context, open to different forms of interaction (hey, even VR), ready to fill varied slices of time, long or short, in a busy user’s day.

31 Days of Black & White

I spent the month of January shooting photos only in black and white. Not just the ones I posted on Instagram, but everything in my camera roll got converted and saved in black and white. When I scroll through my timeline in the future, this block of 60 or so shots is going to stand out.

I got the idea from @espresso on Twitter who shot monochrome photos for the entire year of 2015. That’s dedication. It only came to my attention in December when he started mentioning how much he looked forward to color again in the new year. You can see his Storehouse collection of photos here.

It was absolutely worth it. You can always learn a lot in any creative endeavor by putting restrictions in place; I think because it’s too easy to try to grow in many ways at once, especially when taking photos, you can go from landscapes to close ups to street scenes in a single day, and play with a dozen photo processes and apps at a time. Taking away some options can make you focus long enough in one direction to notice something new. Taking color away immediately makes you think about lines and composition and texture. All the habits you’ve formed around what looks interesting and when to raise your camera are rendered unreliable, and you’re made to look at everything through new criteria that you’re forming through practice.

It reminds you that the absence of color is actually a powerful tool that has gotten too closely associated with making statements or establishing mood. It’s a legitimate way of directing attention, and a different set of skills when doing post-processing. And it frees you up from taking photos of every meal, because it’s quickly apparent that most won’t turn out very appetizing.

If anything, a month might be too little time, especially with the demands of work and other hobbies. Now that it’s over, I intend to keep doing it, maybe at a 1:3 ratio with color photos.

Everyone should try it out some time (with the #bwchallenge hashtag). I highly recommend the Darkroom app, as always, because it gives you a ton of control over how tones are converted and shifted, going beyond the emulation of simple color lens filters.

Also check out my friend Cong’s feed, who did the challenge with me and stuck with it even through a trip to Osaka, which took some guts.

Edit: Forgot to add an observation. A lot of these photos were taken with my iPhone, and I found that turning a photo black and white negates the weaknesses of small smartphone sensors. Noise and muddy colors in dark scenes are no big deal, and the quality of available light (in gradations) seems to increase when you combine the color channels.

   
    
    
    
    
    
    
    
    
    
    
   

First Photos From a Fujifilm X100T

I was in the market for a Sony RX1R because I’d heard that the price had come down to as low as $2,400 SGD at third-party retailers, whereas Sony’s own retail stores still sells them for about $3,800. I know that’s a lot of money for a fixed-lens camera, but it was intriguing. I bought a Ricoh GR earlier this year as a birthday present to myself, and have only used it sparingly. The guilt! How could I justify a camera for Christmas too?

This particular fit of consumer madness began when a friend started looking at the new model, confusingly named the Sony RX1RII, or RX1Rm2, and which costs $5,000, for his own needs (isn’t that how it always starts?). He eventually decided to go even further upmarket with a Leica, but that’s a different story.

In the end, I hesitated too long because of the asking price and the unbearable judgment of my already adequate camera shelf, and discovered earlier this week that the older RX1R was no longer available at every third-party camera store I called and visited. My guess is Sony wanted better control of the price, and to remove competition for the new $5,000 model. It’s better, but it’s not $2,600 better.

So after a bit more research and the use of a friend’s Fujifilm X100S for a few days, I got the beautiful X100T you see above. It’s nearly a thousand dollars cheaper than the Sony would have been. It’s not a fair comparison because the sensor is APS-C sized instead of full frame, but its 35mm prime lens barrel is a lot shorter and less conspicuous as a result. Fuji’s color reproduction and JPEG quality is also quite lovely, and I’m happy with the way things look straight out of the camera. I often find the Ricoh GR series’ 28mm field of view too wide for most purposes, and with many other compacts now starting at 24mm (like Sony’s RX100), it feels great to finally shoot with The Standard.

A quick recap of the specs, if you have the time:

  • Fixed 35mm f2 Fujinon lens
  • 16mp CMOS sensor with phase detection autofocus
  • An integrated hybrid viewfinder that switches from optical to electronic with the flick of a switch (only the new RX1R has an EVF)
  • Built-in WiFI for transferring photos to a smartphone via Fuji’s barely functional app
  • Software emulation of Fujifilm’s classic film stocks (perhaps more in name than reality): Provia, Velvia, and Astia
  • A little bigger than the RX1R, although more compact on the whole thanks to a smaller lens
  • An ND filter and electronic shutter mode for really fast captures in bright light

Here are some shots from a photo walk I took yesterday, which happened to coincide with the Hello Kitty Fun Run. I never knew it was such a big deal. Two observations: Having a camera around your neck makes you more liable to be asked to take someone’s photo, and if people notice you pointing one in their direction, they’re more likely to flash you a peace sign.

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Unboxing: Moment Case for iPhone 6S Plus

Today I received my new Moment Case (Dark Walnut Kickstarter edition) for iPhone 6 Plus after a long wait following the Kickstarter campaign. They hit a snag with manufacturing, and the release of the slightly thicker 6S series of phones necessitated holding back to make sure the original designs fit.

It works as advertised and is very easy to hold; slips into my jeans pocket comfortably enough too. Here’s a quick unboxing and look at the startup photo taking workflow. Note that you must use the Moment Camera app if you want to use the shutter button. It does NOT function as a regular Bluetooth remote shutter like the kind you use with a selfie stick.

Apple Watch Dock

My colleague ordered the new official Apple Watch magnetic charging dock yesterday morning and it just arrived (24 hours!).


It has an odd seam where the materials meet, and it’s soft and flexible. I would have thought that the near seamless molding process that Apple uses on their sport bands would have been a nice match.

It’s $118 here in Singapore (USD$84), and pretty much what it looks like in pictures. A white hockey puck covered with soft touch rubber on top, and a felt grey bottom so it doesn’t scuff your expensive nightstand.

Personally I’m not sold on the bright white look because my nightstand is a dark walnut, so I’ve ordered the Sena leather case-dock combo version instead. Would be nice to see Apple offer additional colors or a more premium version at some point in the future.