If you thought I was going to stop after last week’s two apps, I wouldn’t blame you. I’ve been having poor luck staying focused on new hobbies and pursuits over the past year; they all just seem like too much work for too little payoff and I drift off. Vibe coding seems different so far because it lets me start making weird things that I want to see, without being dependent on anyone else’s time or generosity.
If you think in terms of music albums/careers, then Collagen was the mixtape that I put together to see if I could be a real musician. Urban Jungles was a big leap forward, the debut album, if you will. It had way more polish and was usable by almost anyone (whereas Collagen had what you might call a niche audience).
Which brings us to the sophomore curse or slump. The second album tends to be over-ambitious, myopically conceived, and underwhelms audiences looking for more of what made the debut good. There are exceptions to this mythical rule, like Radiohead’s The Bends, Lorde’s Melodrama, and D’Angelo’s Voodoo. By this logic, my next app was statistically going to “fail” by being a harder one to get into.
I ended up making two apps again this week: SkySpotter and Library Supercollider. Each one has a separate page on this site that shows and explains what they are, so you should stop here and go read them before coming back.


Like a sophomore album, SkySpotter probably reached a little too far. It took the real-time weather data angle from Urban Jungles, added the more complex dimension of real-time air traffic data, and then threw in rendering a first-person 3D world as a bonus challenge. I started refining the concept and prototyping it on Sunday afternoon, and then worked on it for two full days on Monday and Tuesday. I literally forgot to eat lunch, and was still messing with it at 11pm both nights. It was like a job.
Gemini 3 struggled. The Canvas chat became so long and convoluted that it won’t even load now in the iOS apps — I have to use the web interface. It hallucinated making changes, and introduced new bugs each time I made an improvement. It built planes with reversed wings and nose cones pointing backwards. Working with bugs in a 3D app was so blood-boilingly frustrating that I wanted to give up.
I actually did give up… on implementing a VR mode for Apple Vision Pro. We got it to half work but the skybox sphere was too far away and would keep turning black. Rather than risk corrupting the working regular version any further, I decided to cut it.
I’m proud of SkySpotter because it’s pretty damned cool to lie in the virtual grass and watch real planes go by. Even as someone who doesn’t care about planes more than the average person! But it was a technical challenge first and a passion project second. So if that was my over-produced sophomore studio album the label breathed down my neck for, then the next release would be its opposite: a scrappy, self-funded back-to-roots project recorded directly to tape in a Nashville studio over an inspired couple of days.


Library Supercollider was an idea that came to me all of a sudden after I’d finished SkySpotter. I’d been interested in the concept of cut-up poetry since I was in university (popularized by Brion Gysin and William Burroughs around the 1960s), and I believe it occurred to me back then that someone could make a computer program to cut up and mash two classic texts. I just didn’t know it would be me, twenty years later.
I expected it would take me the next couple of days to get working, being that it requires the somewhat complex-sounding downloading and processing of entire ebooks in the background of a web app. I didn’t know if it could even be done. So imagine my surprise when I had a working prototype by lunchtime on Wednesday. But between polishing the experience and overcoming download limits with Project Gutenberg servers, I wouldn’t be done until Saturday morning, making it a longer project with different challenges — comparatively less frustrating, more educational.
I understand that it’s not an app for everyone — you might read a page and conclude that it’s worthless gibberish. Maybe it takes the sort of person who likes abstract art and free jazz. But personally I’m so pleased with this project that I’ve bought two domain names to go with it: librarysupercollider.com and the superior smashmybooksup.com, which I’ll retain for a year as a ‘marketing URL’.
In all seriousness, I think this is the finest work of my two-week career as a builder of software! The user experience for remixing and reading the resulting texts is brilliant, if I do say so myself. The steampunk UI and animations are completely unnecessary but bring me joy (notice the moving gears in desktop view). I had to come up with caching and proxy solutions to make the app more reliable under load. I even got a little into the weeds: installing node.js and Vite on my Mac, running scripts in the terminal, trying to compile a macOS port to get around problems (eventually unnecessary).
Even if I were a skilled and experienced developer, I can’t see how I would have made these apps in two weeks; from writing to designing and coding them up, plus preparing documentation and website copy (plus one very dubious video ad). Deploying Library Supercollider to its own domain made the reality click for me, a feeling kinda like publishing your first thing on the App Store. It says: this thing is now real and can be used by real people.

Then I came across this article in the NYT Magazine, entitled “Coding After Coders: The End of Computer Programming As we Know It”. It notes an interesting inversion of what we’re seeing in other fields — AI is taking away the drudgery of programming and leaving the human, soulful (and fun) parts.
“The work of a developer is now more judging than creating.”
In that way, I may not have magically joined the ranks of coders overnight, but I could probably say I’m developing. At my job, I used to direct the form of apps in a way so removed that I could only claim the role of design, but not the larger making. Part of the handwringing in design circles today is precisely about how designing and developing are merging, and soon only making will remain.
Not everyone will bother to turn their ideas into reality, and fewer still have the experience and vocabulary to prompt polished apps distinct from the models’ averaged-out defaults, but those who persevere will be bringing tools and toys into existence the likes of which you may have been waiting decades to see.
What’s next? Well, I might have a couple of ideas…
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One thing all this app-making has done is bring me back to my Mac. I usually spend most of my computing time on my iPhone and iPad, but there’s no substitute for a Mac when it comes to managing local files, running scripts and compiling code. I’ve had coders like Michael make this point to me before, but I never got it because I never needed to sync a local repo with GitHub or anything before.
So a side effect of spending long stretches of time on my five-year-old and long-neglected M1 MacBook Air is that I’m wondering “Why did I ever stop? This thing is great!”

It’s worth noting that this week Apple’s newly released MacBook Neo has been getting a ton of praise on my social feeds for being an affordable and all-round capable machine at an unbelievable $599 price point. I got a tear in my eye as I read this essay by Sam Henri Gold: “This Is Not The Computer For You” — it perfectly encapsulates what it was like to grow up on computers and teach yourself things, even on PCs.
Too much screen time is awfully bad for you, so on the weekend I touched some metaphorical grass by taking our niece out to Disney on Ice at the Singapore Indoor Stadium. It’s extremely well-timed, with the world still coming down from Alysia Liu’s gold medal, and Singapore being in the midst of a Disney craze — a Disney Cruise offering has launched after delays and is now at the local docks, with fireworks and drone shows along the bay at night.



I have no deep affection for Disney IPs but appreciate the amount of effort and coordination that goes into making magic, and it clearly works with so many adults into this stuff. What’s interesting is that while ice-skating can get pretty boring after awhile — it’s all the same moves over and over, around a static rink — adding a layer of characters and storytelling works to keep it fresh over an hour and a half.
Oh, and our niece is 9, and by way of introducing her to the MacBook Neo, I asked her what computer she uses. I swear, her response was not far off the punchline in that Apple ad that everyone but me seems to hate, in which a girl who’s been using her iPad all day for creative things is asked what she’s doing on her computer, and she responds “What’s a computer?” Will iPads become open enough to support kids learning to (vibe) code? Or will nature heal in a post-post-PC revival led by the MacBook Neo? In any case, that ad was prescient.
Bonus: Steve asks the same question in a different context (around 1:30). You must watch this video, it’s breathtaking. He’s 28 at this point. In addition to confidently describing things like Street View, mobile wireless computing, LLM chatbots, and the App Store, there’s a part near the end where he says “What we need to do is get away from programming. People don’t want to learn programming, they want to use computers.” He was talking about providing more finished software products to customers, because writing custom software was the norm then, but it’s an eerily relevant quote!





















