• Week 18.26

    Week 18.26

    We had a pretty good week in Tokyo and are now back with painful foot and leg muscles that haven’t been worked this hard in a while. There was one notable moment of weakness where a decision was made to take a taxi back to Ginza from Meguro, rather than deal with the evening crush in the train system. Surprisingly, it was only about S$30 — one more sign of prices equalizing between Singapore and Japan. You may have seen the same reports I have on the rising cost of living there, and how convenience store onigiri now starts around the ¥200 mark, nearly twice what it was a few years ago. But while the onigiri in Japan may soon cost nearly as much as the versions we get in Singapore 7-Elevens, the two are still incomparable in terms of quality.

    No surprises here, but alcohol continues to be significantly more affordable than in Singapore. I posted a picture on my Instagram of Buffalo Trace bourbon (750ml) going for about S$25 in Meidi-Ya, a nice supermarket. That’s about a third of the price you’ll find in Singapore, if you can even find Buffalo Trace at retail. I’m beginning to form an alcohol and lifestyle arbitrage theory that says if one earns in dollars AND drinks enough, it may make financial sense to live half of each year in Japan.

    Maybe one could sell an apartment in Singapore and fund two small apartments, one in Tokyo and the other in Thailand or Australia (depending on said value of initial apartment). Australia’s reverse seasons might make it possible to live in a perpetual fall/winter state, with an occasional summer when you get too depressed.

    Or when your skin gets too dry. I’m no good at moisturizing, so after just a week I’m beginning to feel my skin noticeably drier. However I’d take lotion any day over the stifling >80% humidity and gloominess that greeted us upon return. Apparently it rained most of the week we were gone; the kind of tropical heat that makes you feel sweaty in every crevice. “Why do we live here again?”, I asked Kim on the way home. Oh right, zero capital gains tax and responsible governance.

    It’s also been a week since I touched my MacBook so I may have broken the app development habit. I just have one tiny improvement I need to make to Crumbs now that I’ve used it to log my locations on this trip…


    Some things I remember doing:

    • I met Michael for lunch on Monday, and like a good friend he brought me to a Sapporo soup curry joint in Yotsuya. There’s always the risk of splashing and curry stains with soup curry, but I think he exaggerated the mess he made because I’ve seen people come into the office with far worse. I think we ended up talking for two hours, and we didn’t even get around to John Ternus and rumors about upcoming products.
    • Kim came out to meet me later and since we were already in the area, we decided to walk down to see the iconic steps featured in Your Name (2016). I cannot believe it’s been 10 years, by the way.
    • At the National Film Archive of Japan, which I might be visiting for the third time, we saw a small showing of Japanese film poster art. It was excellent, and just ¥250 including the permanent exhibition. I instantly recognized two of the earlier posters: Philip Glass’s score for Koyaanisqatsi (1984) was the inspiration for some of the music in my DataDeck project, and I just watched Cleo from 5 to 7 (1962) last week on MUBI.
    • We bought advance tickets to the Ron Mueck show at Mori Art Museum, his first showing in Japan in over 15 years iirc, which was a refreshingly tight collection of 11 sculptures. Some of his work is massive, like In Bed, and the level of detail is so astounding you can easily spend over an hour just looking at them.
    • I say refreshingly because there’s a tendency for exhibitions to pack so much in that your mind just goes numb. That’s what tends to happen when I visit the National Art Center in Roppongi. Still, I love the idea of a building with massive exhibition halls that are regularly rented out by “amateur” art and photography groups showing off their members’ works. I think having such a venue fertilizes the hobbyist landscape and reinforces the value of art. Singapore would do well to have more such places and encourage a forward-looking, arts-attuned society instead of, say, building yet another temple to our origin story.
    • The Tokyo Photographic Art Museum in Meguro is still one of the best. I’ve missed it the past few times we were in town, but there’s nothing like looking at great photos after too many paintings. The free exhibits at Fujifilm Square in Roppongi are also consistently excellent, even as their product lineup becomes more ossified and oversold.
    • We also visited the Snoopy Museum Tokyo in Machida which I will freely admit was a highlight for me. It’s the only official one outside of the Charles M. Schulz Museum in Santa Rosa, CA, and a very well-designed facility — exactly the right size, with something for all ages. When I told Michael we were going, he remarked that it was interesting how relevant and popular Peanuts remains, compared to the likes of Garfield (no shade). I said it was because of how much storytelling latitude it has built in, in no small part thanks to Snoopy’s flights of fancy. Whereas Garfield is reducible to a few things, like a love of lasagna and a hatred of Mondays. To which he observed how it’s weird Garfield hates Mondays at all, because he’s a cat without a job. He just says he hates them to be relatable!
    • Did you know that it was only after 20 years of the Peanuts comic strip that Snoopy stopped walking on all fours like a normal dog and started becoming the odd character he is? I learnt that off a little fact card at the museum, where Schulz is quoted as saying “It was one of the best things I ever did.”
    • I’m more of a cold shower and cold anything kinda guy, and my heat tolerance is very poor. Like some of the hotels we’ve stayed at before, the one we booked this time had a sento, a hot public bath, and after being urged to by Kim I thought I might as well try it. It was fine. Going by how it appears in film, I thought maybe people stayed in the water for quite awhile, but I was ready to get out after 10 minutes, and it seemed the same for other people. Funnily, one guy said goodbye to his wife as she went to the women’s side, and then spent 15 minutes washing himself in the stalls and never even got into the water. Maybe he was another anti-hot tub guy who just got tired of saying no and pretended to do it. Like those salarymen who get fired but don’t tell their families and sit in parks all day with their briefcases.
    • Speaking of the hotel, I’d initially booked us into the same hotel I stayed at back in 2012 when I went with a couple of colleagues from Sweden and the US. The day before our trip, we looked at recent photos online and decided it was probably not sufficiently well maintained, and booked a nicer place nearby. Free cancellations on Hotels.com are a fantastic feature. The new hotel was great, and although our corner room was billed as having 30 sqm of space — an almost suspicious amount for central Tokyo — a lot of it was used for a hallway area. Nevertheless, it was useful for keeping our suitcases out of the way and for the drying of umbrellas. I would definitely stay there again.
    • We had a nice walk through Yoyogi park and Kim used one of the famous transparent toilets. Despite having already conquered public nudity with the sento, I did not experience them myself (there was someone waiting and I didn’t need to go).
    • We were on our way to a coffee shop in Ginza one morning when we spied a line of people waiting to get into a tendon restaurant when it was due to open at 11am. Following the Singaporean/Lemming instinct of letting social signals decide what to eat, we abandoned our plan and joined the crowd. It was very good, foreigner friendly, and great value. ¥1,600 for a large bowl with conger eel, two shrimp, a squid/clam mix, half-cooked egg, shishito pepper, and seaweed.
    • Will told me about the Creative Museum Tokyo in Kyobashi, so we stopped by for the Sorayama retrospective that’s currently on. You may know him through his work designing the first Sony AIBO, and the cover art for Aerosmith’s Just Push Play. His work isn’t for everyone, but I loved how this guy just loved drawing naked female robots, did it all his life to the point of mastery, and now brands like Dior are just dying to collaborate with him. No selling out on his part, the dude just loves his gynoids.
    • At the above venue, I noticed the same phenomenon I saw many times over the week: a lot of people employed to do mindless, redundant work. Like standing at an obvious door to point you in a very obvious direction, or posted near a small bump telling you to mind your step. I hope that this is just what extra labor is deployed to do during downtimes, and that they actually have more to do most of the time, but I’m skeptical. Still, AI can’t take your job if your job wasn’t necessary in the first place!
    • Some time was spent revisiting shops I tend to drop by every few years, like the Nintendo Store in Shibuya, or Village Vanguard in Shimokitazawa, or Tsutaya books at Daikanyama T-Site. The latter two are always fun because there’s so much stuff I would buy if I could teleport them home immediately. If I ever buy that Japanese apartment someday, I fear it might be filled to the edges with magazines and useless tchotchkes.

  • Week 17.26

    Week 17.26

    By the time this goes live, I should be in Tokyo. We picked this week to go because Kim thought that there would be a lull at work. That did not turn out to be true, nor is it particularly good timing by any measure: it will be Japan’s Golden Week holidays, a notoriously busy and crowded domestic tourism season, plus there was just a massive 7.7 magnitude earthquake off the northeast coast this week. I believe the Japanglish phrase would be Ohwellganai.

    24 hours until take off and I still haven’t packed a single item. That’s either a sign I’m becoming a seasoned traveler (not likely) or that I’m taking this trip more casually than usual. Maybe it’s the fact that the weather is pretty mild and won’t require a different wardrobe than what I usually wear. I hope Tokyo is ready for my basic-ass black t-shirt and baggy jeans look. Compared to last year’s month-long stay, stopping by for a week this time feels really breezy.

    I’ll often obsess over what camera to bring on a trip, but this time the decision is much easier. For one thing my top pick, the Ricoh GR III, has decided to completely lock up, physically. All its critical buttons are stuck and gummed up either with dust or crystallized substances — not for the first time, but worse than ever. This doesn’t happen to any other line of camera I’ve owned. The GRs are brilliant little things but their build quality and reliability has sadly been a weak spot.

    Secondly, the cameras in the iPhone 17 series are the best they’ve been in years. I’m okay just shooting with the native app in HEIC and editing photos with its “next-generation Photographic Styles”. Or I could shoot ProRAW and edit them in Halide Mk3 too, but it’s mostly extra work and not essential like it was a couple of years ago when Apple’s Smart HDR lost the plot.

    This week was also a birthday week so there was altogether too much eating and that’s never a great idea before a holiday where you’re already destined to put on a few kilos. This week has involved too many curry puffs, pizzas, roast lamb, pastas, and patés. I didn’t buy myself anything more than a 10th anniversary copy of To Pimp A Butterfly on vinyl. I decided that since I’m managing to get a lot done with my M1 MacBook Air, upgrading to an M5 isn’t something that would really excite me at all. Making the most of this five-year-old machine is more satisfying, so I could conceivably wait for the M6 model.

    This week I once again repurposed existing parts to make more new things. Last week’s work on the orchids was too intricate to use only once (pun unintended). So I ported the math to my procedural artwork generator to create a new style called Orchids Forever, where I can stage them with different lighting conditions and make wallpapers.

    Because Cien said she enjoyed having the music from Orchids, Once. in the background as she worked, I started to think about making a thing that was designed to sit in the background of a workday. The first idea that came to mind was sadly too complex for me to pull off (for now), so I started on another that places a few orchids in a flower box outside a window, looking out over the Singapore skyline. The idea is that it lets people anywhere pretend they’re in Singapore, looking out over a scene that changes with the time of day and actual weather.

    The day after I made it, my ex-colleague Tobi over in Germany said he misses Singapore, so I sent this over to help. Rather than reuse the procedurally generated music from Orchids, Once., which would be completely stripping that work for parts, I integrated a free Apple Music Radio player, which makes me happy because more people should hear their live stations.

    While reflecting on all this, I’ve started to think there are three camps of people making things with AI. The first, like me, wants to design experiences and outsource the coding. The second wants to code and outsource the design. The third just wants to see things made and don’t care much about either.

    This is an enthusiast market, and people are even buying curated Markdown prompt files that promise to enforce design and/or development “best practices,” trying to compensate for not knowing what good looks like. But I’m still skeptical that the general public will want to generate their own custom apps. Most people might create a widget or two to solve a personal problem, but that’s it.

    The real unlock for wider consumer vibe coding will be raising the quality of AI-generated UX design. Nobody scrutinizes generated code, but bad design can be felt instantly. Better design defaults might increase the numbers in camps two and three: the people who just want a thing made and don’t particularly have an idea how it should look or work, but would still notice if it was ugly or confusing.

    Claude Design, released this week, might be a trojan horse for exactly this. Although seemingly positioned as the anti-Claude Code, with a focus on front-end design and visual prototyping rather than coding (making it a tool for the first camp), it’s still going to make design more accessible for all makers, even the code-oriented ones. It’s worth noting Figma’s stock fell 7% after the announcement.

    The secondary effect — already playing out in layoffs I keep hearing about — is a devaluation of designers for common production tasks. This drum is being banged by every dimwit on LinkedIn so you know it’s well underway. Most designers will have needed to start burrowing deeper into their organizations yesterday, into strategy and human-centered decision making roles. Service and business designers should have had a head start, but this is a game of musical chairs and someone’s taking out half the chairs.


    • I watched the Sphere (1998) movie with my book club and while I expected it to be possibly racist or sexist, I didn’t think it would be as offensive as it was. It’s godawful. I didn’t hesitate to give it 1 star on Letterboxd. There must be an interesting story behind how Barry Levinson came to direct an undersea horror film based on a sci-fi hit novel by Michael Crichton, starring Dustin Hoffman and Sharon Stone among others, and have it come out so unwatchable and incoherent. The effects, both practical and computer generated, are laughable. And this was just a year before The Matrix.
    • We finished Company Retreat, the new hidden camera show from the makers of Jury Duty. The premise is that a normal person is chosen to temp at a company that’s going on their annual team-building retreat, except everyone else is an actor. They put him through absurd situations that test his character, and like in the first show, the mark turns out to be an unbelievably good human being. The scale of the con is much larger this time, and the behind the scenes content is as interesting as the main story (if not more so). I think they went just a little too far with some of the characters this time, to the point where you think he must have known this wasn’t normal.
    • I’m currently reading another goddamned Japanese cozy novel, except this one seems to be worth the paper it’s printed on. Letters from the Ginza Shihodo Stationery Shop seemed like an appropriate choice given that district is where we’ll be staying. Like some of these other trash tomes, it’s a bunch of intersecting short stories centered around a titular shop. This time, the stories are actually kinda interesting and have emotional cores that work — stories of everyday people trying to write letters to resolve personal issues. Rob asked if it was appropriate for his 12-year-old (that’s about the reading grade for these books), and I said yes, as long as you can explain the concept of a hostess club to him.
    • I’ve also begun reading Oliver Burkeman’s Four Thousand Weeks, a book that appeared on my radar awhile back but whose apparent premise — life is only 4,000 weeks long, so what are you going to do about it? — scared me off. Then Ted mentioned it when we met up a couple of weeks ago and thought that I’d find its concepts familiar, and in line with how I’m already living. I took that as a tremendous compliment and permission to get started. I read the intro and first chapter on the plane, and they deal with the idea that you should embrace that life has time limits, and accept you’ll never be able to do everything. Not only is that okay, it’s how all people lived before our clock-watching, productivity-obsessed era. I couldn’t help but wonder if I was taking away the wrong conclusions, though, because when I think about how short life is, I think of how Whose Line Is It Anyway? is played. You may recall it’s the show “where everything is made up and the points don’t matter”.
    • It’s Sunday night in Tokyo and I’m in bed rewatching Lost In Translation (2003) on local TV.

  • Week 16.26

    Week 16.26

    We attended my aunt’s funeral on Tuesday. My complaints about the Mandai Crematorium mostly still stand, but they’ve at least moved the ugly signs printed on office paper away from the viewing windows so you can see the casket on its way to the… furnace?

    As I said last week, she was 93 and the family was mostly prepared for this. But there were tears, and some meaningful words were said, and despite my irritation with the undignified air of the Crematorium’s processes, I was struck at a mostly subconscious level with a sense of loss. Because a couple of days later I was thinking about orchids.

    Since I was a child, I’ve known orchids to be a part of my family’s story. My paternal grandparents were enthusiastic orchid breeders as well as co-founders of the Mandai Orchid Garden, where they helped raise the profile of Singapore’s orchids at home and abroad. I was surprised to learn while writing this that orchids are still an instrument of Singaporean diplomacy. Although I never had any interest in them myself, my late grandmother is defined in my memory by her fondness of them, and several other relatives (including the aunt who just passed) had hybrids named after them, created by my grandfather.

    As mentioned last week, I have been experimenting with generative art and it entered my mind that I could try to simulate orchids — creating infinitely unique flowers and plants in code. Now, this is nothing new. Humans have been trying to reproduce natural processes like botany with algorithms almost as long as we’ve had computers. But the more I thought about bringing millions of digital orchids to life, the more I thought about where they would go after. To create a beginning is to guarantee an end. The result is a digital artwork I’ve called Orchids, Once. and it’s a sort of meditation on impermanence.

    You can summon a new orchid into existence, but know that you’ll be the only one who ever sees it. When you leave or reload the page, it’ll be gone. Does the fact that there are potentially billions more make it less special? Or that it cost nothing? Or that it’s not technically “alive”? In any case, I hope people will cherish the brief amount of time they spend with each flower. I didn’t design a “retry” or “new orchid” button because the responsibility of ending a session should rest with the viewer.

    Orchids, Once. also stems from the generative music experience I gained while making DataDeck, and features an ambient soundtrack that’s created in real time as the orchids turn and sway in the digital wind, as unique and unrepeatable as the flowers themselves.

    I had to work with both Gemini and Claude to get this thing in shape. I didn’t save enough screenshots of the development process, but here are two from the prototyping phase that AI would have you believe were good enough to ship, and that look like orchids.

    Many hours of refinement later and I had models that could pass for plants, but had a nasty habit of growing backwards into themselves, or occasionally mutating into unholy jagged messes. I thought they were finally getting somewhere, but then we took a trip to a plant nursery nearby for a little field research. I spent some time looking at dozens of real orchids and taking pictures, and came home with lots of changes to make. I have learnt more about orchid anatomy this week than I had from decades of being in an orchid-breeding family.

    I also can’t help but reflect on the past few weeks of making things in code with AI — this only started on March 1, but it feels like months ago. Orchids, Once. is my 10th “app” (but the 9th released).

    The first few toyed with pulling data from online sources: Collagen pulled album art from iTunes, Urban Jungles pulled weather data from Open-Meteo, SkySpotter pulled air traffic data from OpenSky.

    Then the next few pulled data from online sources and tried to make something new out of them: Library Supercollider mashed up texts from Project Gutenberg, CommonVerse let you play with words from a dictionary, DataDeck generated music from public Singapore data feeds, and Crumbs let you build your own “maps” with location data.

    The most recent ones? They’ve been about generating their own assets out of nothing, without drawing on external data: the GenArt wallpaper/image maker I’m still working on, daily 3D mazes to escape from, and these orchids. These shifts weren’t conscious or planned, but it’s curious to look back and notice it.

    I’ll stop at 10 for a while, and maybe pick things up again after I get back from my holiday.


    One bit of housekeeping: I found the time to revisit my first app, Collagen, and make some improvements I’ve been wanting to see for a while. You can now use images in different aspect ratios, not just squares. And each image can be zoomed and cropped really easily with a new editing overlay. You no longer lose images if you change the grid size, text cells can be edited, and the UI has been given a mild glow up. I feel like I’ve learnt a lot since then, and this v2.0 brings things up to date.


    Media activity

    My book club finally finished reading Michael Crichton’s Sphere and I gave it three stars on Goodreads. In the end, my vague recollections from reading it as a teenager mostly held, although a slightly racist and sexist worldview permeates the text, and I’m sensitive to how much that would not fly today. I’m eager to see how the film adaptation handles that when we watch it together next week, as it was made a decade later.

    The second season of The Pitt ended after 15 episodes and damn I’m going to miss it. This is a show that alerts me to how ignorant I am of certain (most?) social dynamics and other signs people tend to give off.

    Speaking of the series in general so I hope this doesn’t spoil anything for anyone, but suicidal ideation is a recurring theme that I didn’t take very seriously — which is the whole point of the show’s handling of it.

    I go on Threads after every week’s episode to read people’s takes and interpretations, and I’m always learning something. This week some people got mad that men don’t take this suicide stuff seriously, or can’t see it at all and can’t talk to their friends, and I guess I’m a little guilty of that. I didn’t know the character on the show was thaaaat serious, and thought “eh, they’ll walk it off. It’s no big deal, everyone imagines it sometimes.” Apparently not.

    Unintentional death theme continuing: I watched a Japanese film on MUBI: Super Happy Forever (2024). It’s about a widower who goes back to the seaside town where he and his wife met on holiday. It jumps back and forth in time and does a few other things that should yield more emotional impact than it does. I wrote on Letterboxd: I think the ingredients of a proper 4-star movie, the kind you rewatch every five years, are here but not properly assembled. Nairu Yamamoto is so lovely, so magnetic in all of her scenes that she redeems her supremely annoying partner like the best of people do. Shame.


  • Orchids, Once.

    Orchids, Once.

    View the digital artwork at https://orchidsonce.xyz


    Almost every orchid you’ve ever seen was intentionally bred — a slow accumulation of crossings, selections, and genetic accidents that produced something new. This is the same process, compressed into a digital instant. Every visit generates a unique specimen: structure, colors, and proportions assembled from code the way a real orchid is assembled from DNA. No two will ever be alike.

    As it turns in the light, you’ll hear music shaped by the flower’s appearance — the soundtrack itself is a one-time miracle, as unique as the visuals on your screen. Its presence completes the meditation.

    When you close the window, the orchid dies. There is no save state, no gallery, no record of what you saw. Each plant lives only as long as you stay. If you weren’t there, it wouldn’t exist at all.

    There is always another one waiting to grow — but not that one. Never again that one.


    Disclaimer: I made Orchids, Once. with the help of Gemini and Claude LLMs, and take no responsibility for any allergies or other harms.

    Related blog post: Week 16.26


  • a maze, a maze, a maze…

    a maze, a maze, a maze…


    Play a maze, a maze, a maze… at amaze3.app


    Every day, a new maze appears. Everyone in the world gets the same one.

    There’s something cozy and comforting about knowing that right now, somewhere, another person is navigating the same corridors, hitting the same dead ends, and having the same moment of doubt about whether they just walked in a complete circle. Some days the maze is generous and you are out in twenty seconds. Other days it will make you work for it, and you will feel the exit before you see it.

    Each maze has a target time based on the shortest possible path. Finish close to it and you’ll earn an S-rank celebration and a shareable stats message. Go slower and you’ll land somewhere between a laudable A and a sad D — either way, there is always the group chat to prove you showed up and tried.

    Three modes: Standard comes with breadcrumbs showing where you have been; Hard Mode removes them and trusts you to hold the map entirely in your head; Chill Mode turns the timer off for people who just want to wander. Themes range from an outdoor garden maze to a retro game dungeon, so you can get lost in a way that feels right for you.

    A new one tomorrow. And the day after. A maze, a maze, a maze.


    Disclaimer: I made a maze, a maze, a maze… with the help of Google’s Gemini 3 Pro LLM. No responsibility taken for wrong turns or damaged self-esteem.

    Related blog post: Week 15.26


  • Week 15.26

    Week 15.26

    I’m looking through my camera roll to remember what happened this week and it’s mostly a bunch of “artworks” I’ve been making. Wait, let me step back: I’ve had an interest in procedurally generated graphics (GenArt) for awhile, and it peaked with the NFT boom of 2021–22, where I spent a relatively obscene amount of money minting and collecting artworks I really liked (not the monkeys). I’m mostly drawn to the idea of mathematically rigid routines producing organic beauty — the contrasts in that, and the unpredictability of what you get when you roll the RNG dice.

    So after my recent experiments in making apps, I wondered if I could get AI to write me code that would generate images based on concepts I described. The answer is, of course, yes! It’s important to note this isn’t prompting for images (like when you use Midjourney or DALL-E), it’s prompting for the math behind making images. And once you’ve created the rules by which it draws different art styles, you can create a nearly infinite number of unique artworks by dialing different variables up and down.

    One example is a “style” I made called Labyrinth, which produces actual, solvable mazes. Depending on the variables you adjust, you can make mazes ranging from tiny to massive, with just one solution, or many. If you asked an image generation AI to draw a maze, it would likely lack the coherence of a real maze, because of the way it operates — focusing on the superficial appearance and not the integrity of its paths. But an AI model can make the math to draw a maze.

    I start most of these by thinking up an artistic production approach, say “take sheets of colored cardboard or acrylic, and punch holes of varying shapes into them, then layer them on top of each other so the holes line up (or not), and randomly spray contrast-colored paint on some of them”. Then I describe the possible variations and variables I want to control to the AI, such as the density of shapes, the thickness of the borders, the ratio between angular and organic lines, and we iterate after seeing some of the results. Just think of all the methods and ideas you might want to play with, and how this lets any old idiot model them on their computers!

    The meta project is that I’ve made a modular app that handles all these different styles for me, whether they require a 2D canvas or WebGL. The app provides a common UI layer that all “styles” can plug into, which allows me to control them. Now that it’s done, I can just focus on experimenting and having fun making new artworks. I daresay a few of these are executed as well as any of those I spent money on.

    I’ll probably release it as a wallpaper generator once I have enough styles built in, if anyone’s interested. But mostly I love having this as a background project that I can dip into, on and off. It allows me to take on other app ideas as momentary “side quests”.

    While making Labyrinth, I showed a maze to Cong, who said “You should do a puzzle maker”. To which I said, “Nah.” And then a minute later… “Although, a daily maze game. Hmm.” It made sense that I could save time by taking CommonVerse’s daily random generation mechanic and combining it with Labyrinth’s logic to make a daily maze challenge. But would it even be fun to trace a 2D maze with your finger and try to solve it? No… so what if it was a 3D maze you had to escape?

    The first prototype took a couple of hours, and I’ve been polishing it for the last few days. I think it’s coming along nicely. I’ll put it out soon, once I balance the difficulty and get more feedback from testing.

    The development of a maze, a maze, a maze… was hampered by a rare bar crawl with Howard and Jussi on Thursday night that gave me a massive hangover lasting into Friday afternoon. When I got home, I was too plastered to care that my vinyl copy of J Dilla’s Donuts had arrived from Amazon US protected by nothing more than a flimsy paper envelope. By the clear light of day I was amazed that they would even do such a thing. The discs are intact, but the sleeve has a bent corner. If I’d ordered from Amazon Japan, I would bet a major internal organ that it would come wrapped in four layers of stiff cardboard, bubble wrap, and a handwritten apology for their carelessness.

    Did I mention we’re going to Japan again? It’ll be a short vacation, in a couple of weeks’ time. Not much on the agenda, just checking in on the state of curry rice and egg sandwiches. Maybe see some nice art. Take some photos.

    Which brings me to the latest betas of Halide MkIII, which I’m very much looking forward to using on the trip. They’ve been progressing the app nicely, and it might be enabling the Holy Grail of iPhone photography workflows for me. Ironically it involves using Halide not as a camera app, but just as a photo editor. You can shoot compact (lossy, JPEG-XL compressed) ProRAW photos up to 48mp with the default camera app, then edit them in Halide to have the same look as their Process Zero photos! What this means: you get all the benefits of computational photography at time of capture, including noise reduction and night mode, but you’re also free to dial it back and get natural, “real camera” photos in post if the scene calls for it.

    As much as I like these side quests, I think making my own photo editor would be biting off entirely too much to chew, so I’m still rooting for these guys to crack it.

    While writing this post, I got the news that an elderly aunt passed away at the age of 93. She had been in reduced health since the Covid years, but by all accounts she went very peacefully and I guess you can’t ask for much more than that after a long life. The extended family’s Chinese New Year routines fell apart in recent years after she pulled back from organizing them, so it was fitting that some of us got to reconnect at her wake on Sunday evening.

    See you next week.


  • Week 14.26

    Week 14.26

    An update on my app addiction

    On Wednesday morning I woke up and saw that my last app DataDeck was getting a bunch of likes and reposts on Bluesky, which was a nice surprise. If ever there was a place where people would appreciate a wacky, nerdy idea, I guess that would be it.

    My Instagram Story on Wednesday

    I made a couple of post-release updates to my magnetic poetry non-game, CommonVerse. There are now two new themes, one called Label Maker that resembles those little Dymo stickers we used to make, and another called Zine which is like a random note of cutout words. The UX has also been improved in subtle ways that might make it easier to manage making sentences.

    My “main” app project now is one that I can keep noodling on in the background, with no real endpoint — it’s done when I think it’s done — and the idea was that would help me slow down and spend less time with this vibe coding stuff. Guess what happened? That’s right, if you design something that can sit on the back burner, it will sit on the back burner. I started work on another app instead.

    Defying time and gravity

    I’ve known that the next step was to play with agentic coding tools like Codex or Google’s Antigravity. These are code editors with integrated AI that can look across all your project files and manage multiple agents working on simultaneous tasks. It’s a far cry from the way I’d been working: getting advice and instructions from a single chat, and then doing everything myself in a code editor. So I finally got started with Antigravity, and it blew my mind.

    The productivity increase is hard to describe. I could just describe stuff and it would get done without further work on my part. The tool can use the system’s terminal and Chrome browser to install packages, click around and test the app, figure out why things aren’t working, and fix it while you watch. Stuff that took me days over the last month could have been done in hours. It was automating so much of what little I, the non-programming human, was doing and considered my job, that it made me feel kinda redundant, to say nothing of real programmers.

    With Antigravity, the MVP of my app concept was done in three hours on a Friday. The good/bad news was that it blew through most of my token allocation for the week. So I went back to the “old” way of working and made subsequent changes manually. What I discovered was that I much prefer getting hands on with the project files, looking through the code to understand what was going on and what went where. I think I’ll use these agentic tools to get started fast and figure out a working architecture. After that, it’s more fun to get involved and make improvements slowly.

    Ate and left the Crumbs

    So the new app is called Crumbs, as in breadcrumbs, as in leaving a trail of them so you know where you’ve been. It’s a private location journal that lets you mark where you are on a map with a single button push. Over time, you can see the path of your journey(s).

    I made this because I’ve always wanted something like this for logging holidays, and no app really does what I want. Foursquare’s Swarm is based on Places, so you have to find the business listing or entry in order to check in. If you’re in the middle of a national park, or in a country where no one has created Places, or you can’t read the names, you’re out of luck. Google Maps has a Timeline, but it tracks your location all the time, and it only shows your trail on a day-by-day basis. Your data is also locked in their app and you can’t get it out to visualize in other ways.

    Crumbs is private, and you can take the data out in JSON format. It logs the time and weather along with your location, and you can write little notes. You can save an image of your map, or export a PDF of your journal.

    A big breakthrough (for me)

    Unfortunately, because it’s a web app and not a native iOS app, it can’t permanently store data on your device. The OS may decide to purge all your data if you haven’t used it in a week. That’s a dealbreaker for any app intended to be a life-logging tool. That really bummed me out, and I thought it would just have to be a personal tool that I couldn’t distribute to anyone else — since remembering to do manual backups/restores of the JSON file would be a massive PITA for any user.

    And then I had a Eureka moment! I thought of a possible solution and asked Gemini if it was feasible, to which it answered “Yes, this is an ideal solution”. I wanted to scream “Well, then why didn’t you suggest it all this time we’ve been discussing how to get around the problem!?”

    The answer was Dropbox integration. I can’t make a web app read/write files locally, but I can do it in the cloud. So now Crumbs is as useful as a “real app”, provided you connect a Dropbox account.

    As of Monday morning this post is late and I think Crumbs is ready, so here it is.


    Other thoughts

    • Here’s a free idea: I was inspired by this stamp journal that went semi-viral, and wanted to make some sort of digital Instax photo album. It’d be kinda nice to keep a virtual scrapbook of interesting images, right? Well, turns out you can just use Apple’s Freeform app and Dazz Cam. It’s as simple as making a board and dropping in images, then arranging them however you want. All stored locally and synced to iCloud, easy peasy. Just because you can vibe code it doesn’t mean you should.
    • My iPhone’s MOFT Snap Case developed a cut/tear in its faux leather surface, and so had to be replaced after just six months. Its replacement is a Caudabe Sheath, which fits my requirements of being neither silicone nor slippery, with full edge coverage and a Camera Control passthrough button. It’s a hard plastic material with a rough, pebbled texture that makes it feel secure when held. It also came in second in MobileReviewsEh’s roundup of the year’s best cases. I got the version with the ‘open’ cutout for the 17 Pro Max’s camera island, not the ‘precise’ covered design.
    • Kim managed to finish reading Project Hail Mary and we went to see the film on Sunday (non-IMAX). Apparently there’s a longer cut, nearly four hours, which will be released on streaming in August when it comes to Amazon Prime Video. Yes, this is billed as an Amazon original film from the very first frame, coming even before the MGM logo (which they own), and I don’t think that will ever stop being weird. The film is good, a mostly faithful adaptation of a fun but slightly flawed book. I just think they glossed over a lot of detail in the final act, which lowered the stakes and made it less exciting and rewarding than it could have been. Hopefully the extended cut’s extra run time is concentrated at the end.

  • Crumbs

    Crumbs

    A location journal that’s actually yours.

    Try it at CrumbsMap.vercel.app


    Most map apps are for navigation, not remembering. You know those sequences in old films like Indiana Jones where a dotted line traces across a map from city to city? That is what Crumbs does, except it is your life and the dots are places you actually went.

    Effortless location logging

    The idea is simple: press a button to log where you are, write a note if you feel like it, and watch your trail build across the map. No passive background tracking, no accounts, no selling your movements for ad targeting. Just the places you chose to remember, connected by a line, yours to keep.

    Most travel apps get this wrong in one direction or another. Google Maps’ Timeline tracks you constantly whether you want to remember or not. Swarm needs a business listing to exist before you can check in. Neither lets you draw a line across a whole week, or a custom trip length, and export it cleanly. Crumbs does all of that, and stores everything locally on your device.

    Do things with your data

    There is a list view that lays out your stops like a journal with timestamps, weather, and location metadata, exportable as a PDF keepsake. You can also save a clean image of your map at any point, ready for sharing or scrapbooking.

    Crumbs is a PWA (Progressive Web App) which means mobile operating systems may occasionally purge its local data if not used in awhile. However, connect your Dropbox account and we’ll sync with the cloud automatically, so you won’t lose a crumb. If Dropbox isn’t your thing, manual JSON export and import are available for backups. Either way, your data is yours to keep and use freely. Vibe code an app to generate custom posters, for example.

    If you want native background tracking that runs without you thinking about it, I recommend Where Now? — a free indie app by Scott Boms that also logs your location privately. Crumbs can import Where Now’s data exports so you get the map trails and other features. Best of both worlds.

    Other details:

    • Pins capture location, date/time, city/country, and current weather conditions from Open-Meteo.
    • Works offline: Pin your location while off the grid, and Crumbs will show it on the map when you’re back online.
    • Filter map and list views by Today, This Week, This Month, All Time, or a custom date range to see only specific trips.
    • Uses standard Plus Codes as a shorthand for geolocation, so PDF exports retain all relevant information in a human-friendly form.
    • Open any pin location in Google Maps for more detail on nearby places of interest that were involved in your moment.
    • Minimal, glassy UI that “puts the focus on your content™”.
    • Bread mode: replaces all red pushpins with baked goods.
    • Red string trails can be disabled in settings.
    • Pins can be moved via drag and drop if necessary.

    Disclaimer: I made Crumbs with the help of Google’s Antigravity and Gemini 3.1 Pro. Your location data stays on your device. I have no idea where you’ve been.

    Related blog post: Week 14.26