Tag: Apple Vision

  • Week 3.24

    Week 3.24

    I have come down from last week’s AI overpositivity and retaken control of this week’s update. I don’t know what came over me, especially when it’s so easy to see the issues that this current gen AI fever,this onslaught of enshittification, has yet to unleash. We’re poisoning a well, or maybe an orchard, that many people have spent decades building and many more depend on even if they don’t know it. I had two conversations on Monday, one about the disadvantageous state of jobs for 20-somethings and another about the Apple Vision Pro, and found myself in both of them articulating a deep pessimism that I haven’t been able to shake. Even if you buy into accelerationism, there’s clearly a risk of multi-decade spoilage here that future generations will hate us for.

    On Apple Vision (which is what I think the overall product family is called), I mentioned to Brian that I’ve been seeing a lot of Meta’s Quest 3 TV advertising whenever I tune into programs on the UK’s Channel 4, and how they’ve gone from selling immersive VR experiences with the Quest 2 to AR use cases like learning to play the piano — the same territory that Apple’s staking out. And how it won’t be very long before the Android equivalents of the Vision Pro will gain market share, on account of being several times more affordable, but hoovering up eye movement data revealing customers’ intents, attention, and probably physiological info because none of these other manufacturers will take pains to deny developers access like Apple does. We’ve seen these playbooks before.

    Brian and I have also previously discussed the ability of conversational AI products to deeply profile their users, not just by knowing what you want to know about, but how you think, react, speak, and write — what kind of person you are. A conversational interface with generative AI, trained on large amounts of data, is nothing short of a profiling machine that sees you at a behavioral and psychological level. Combine that with knowledge about what draws your eyes and sets your heart racing, and an ad-supported AR headset with built-in AI assistant is a nightmare product that will inevitably be a hit at $499.

    Thinking of the battles that ethically minded designers will have to fight and probably lose, deep in organizations intent on deploying AR/VR dopamine and AI-powered enterprise doodads without question, is what makes me tired these days.

    Later in the week, Jose shared this update on the Fujitsu postal service software debacle in the UK, a case of irresponsibly deployed technology that literally ruined and ended human lives. And that’s just the legacy stuff without any newfangled AI.

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    • I’m finding the first Slow Horses book to be less enjoyable than I expected, mostly because it feels like I’m just rewatching the first season of the Apple TV+ show, nothing less and nothing more. I sort of expected more side story or entertainment than was possible to film, but it’s a rather straightforward procedural. The TV series might be the rare adaptation that’s on par with its source material, in which case I won’t read the rest after this one and will wait to watch Gary Oldman fart his way through them instead.
    • The second season of Reacher fell into the sequel trap, going for more action, more teamwork, more humor, more repeated catchphrases (this did NOT work), and losing something of its charm in the process. They decided to portray him as a sort of humorless Arnie-type killing machine who doesn’t understand normal people’s thoughts, and that doesn’t seem right to me based on his characterization as an astute detective/observer of human nature in the books. I was also hoping they’d go the Slow Horses route and just make the books in order, but they instead jumped to the 11th novel, Bad Blood and Trouble, for this season. Reading this interview with showrunner Nick Santora though, I got the feeling that making Reacher indefinitely is not something anyone on the team takes for granted, so why not go for broke while the Amazon money is flowing? Still, the thrill of seeing Reacher with his team is a payoff that has to be earned, and it’s not the same if you haven’t seen him wandering America solo for ten seasons beforehand.
    • We’ve started season 3 of True Detective, and I’m really liking some of the things they do with blending the recollections of an old man fighting a fading mind, with the disorientation and terror of his present life; they are literally blended and linked with match cuts and unifying objects — in one flashback a full moon disappears above the detective, and we come back to the present to see a fill light has gone out during the interview, and he’s shaken out of his memories.
    • I’m new to the music of Claud, but their superb album Supermodel would have made one of my lists in 2023.
    • I fired up Lightroom to see what new features they’ve added, and there was a new Denoise tool that seems to use AI to generate missing detail — fine, it’s unavoidable — and AI-powered preset recommendations. With one click, I applied a dramatic preset to an old RAW file which made it extremely noisy, and with another click removed all of it and landed on an incredibly sharp and clean image. I’m a little sad about how hard it is for small indies to compete with Adobe on this stuff. Photomator has an ML-based auto enhance feature that really doesn’t work well, often overexposing and making white balance look worse, whereas the Auto button in Lightroom makes improvements 90% of the time.
  • Week 2.24

    Week 2.24

    This post was partly written by my blog assistant GPT from notes I gave, and partly transcribed by a Whisper-powered dictation app I’m testing, so it’s just dripping with that AI filth (but the human did edit).

    I’ll probably remember this week for feeling like the future finally arrived, thanks to three long-awaited developments taking up headlines.

    1. Apple Vision Pro – The Dawn of Spatial Computing

    • The Apple Vision Pro got its pre-order and launch dates. Sadly, it’s US-only for now, leaving me and many others on the sidelines. It promises to usher in a world where computing isn’t confined to screens and devices, but blends seamlessly with our physical spaces. Along with AI, we may see a new era of interface and interaction design land sooner than expected, alongside new levels of realism and intelligence I don’t think anyone is ready for. But as a sure sign that this early adopter is growing old, I’m feeling surprisingly wary of and unready for such a transition.

    2. A Milestone for Bitcoin: Spot ETFs approved in the US

    • In a historic move, the SEC approved 11 spot Bitcoin ETFs and they began trading on Thursday with a record-breaking amount of volume. Although against the original ethos of decentralization, this is still a big deal which legitimizes the cryptocurrency for audiences who want some exposure but can’t self-custody for some reason. After a decade of anticipation, this decision bridges the digital world with traditional finance, making a fully digital asset accessible through familiar investment channels.

    3. OpenAI GPT Store Finally Launches: A New Playground for AI Enthusiasts

    • As someone who’s been creating custom GPTs with ChatGPT, the launch of the OpenAI GPT Store is particularly interesting. Originally scheduled for last November, it finally went live but hasn’t set my feeds on fire just yet. To make things worse, the promised revenue sharing model won’t start until later, and again, only in the US at first. Still, this could be the App Store for a fast-evolving space. I’ve already seen a few advanced applications on the front page and will be keeping an eye on it.

    These advancements in computing, finance, and AI aren’t just incremental steps; they’re giant leaps in their respective fields. The Apple Vision Pro is set to literally put technology everywhere, the Bitcoin ETFs are proof that a “digital gold” can be taken as seriously as the real thing, and the OpenAI GPT Store shows how generative AI can let anyone become a “developer”. It’s like watching history being made in real-time.

    By the way, I made a fun new GPT called How We Got Here.

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    So I’m watching this show, True Detective, which you may remember from like 10 years ago. The first season starred Matthew McConaughey and it was a huge hit for HBO that I liked a lot.

    But then when the second season came out, before I could get started, a lot of reviews came out calling it like the worst show ever. And even though Rachel McAdams and Colin Farrell were in it, it just wasn’t a hit the way the first one was. So I never got around to watching it.

    And here we are years later and Season FOUR is about to come out today with Jodie Foster and a whole new showrunner/director/writer involved and it’s getting a lot of buzz. People are excited for it.

    That’s when I realized that there was a Season Three, like I didn’t even know that it existed. So now I’m spending my weekend binging seasons two and three to get ready for four.

    Now this is not strictly necessary because every season is a completely new story with its own set of characters, but I just feel like the need to be complete about my True Detective experience.

    If you’re wondering how I have the time for this, it’s because Kim is again away on business, which also means that I can’t watch this week’s episode of Reacher. So I guess we’re going to watch the final two episodes back-to-back next weekend. I can’t believe it’s already over — reading the rest of the books will have to tide me over until next year.

  • [H-AI] A Nostalgic Leap: From Nintendo 3DS to Apple Vision Pro

    The following is a post written by GPT-4 given a detailed brief by yours truly. The [H-AI] tag in the title declares this as human-supervised AI content.

    In the tech world, it’s easy to get caught up in the latest and greatest. But sometimes, it’s worth taking a moment to look back at the innovations that brought us here. Today, I’m talking about the Nintendo 3DS and its 3D camera, a feature that seems to have found a spiritual successor in Apple’s newly announced Vision Pro headset.

    The 3DS, launched in 2011, was a marvel of its time. It brought 3D gaming to the palms of our hands, no goofy glasses required. But the real kicker was its 3D camera. With two outer sensors capturing slightly different angles, it could take 3D photos and videos. It was a novelty, sure, but it was also a glimpse into the future.

    The 3DS’s 3D camera was met with a mix of awe and skepticism. Some saw it as a gimmick, while others reveled in the new dimension it added to their photos and videos. Regardless of the reception, it was a bold move by Nintendo, a testament to their innovative spirit.

    Fast forward to today, and we see Apple taking a page from Nintendo’s book with the Vision Pro. This VR headset lets you relive moments in dramatically higher resolution — a step up from the 3DS, but the core concept remains the same.

    The 3DS may be discontinued, but its legacy lives on. It was a pioneer in 3D technology, a stepping stone to the immersive experiences we see today. As we anticipate the release of the Vision Pro next year, let’s not forget the devices that paved the way.

    So here’s to the Nintendo 3DS, a trailblazer in its own right. And here’s to the Apple Vision Pro, a testament to how far we’ve come. The future of XR technology is bright, and I, for one, can’t wait to see what’s next.