Tag: Games

  • ➟ Studio Ghibli’s Ni no Kuni for PS3

    Studio Ghibli and Level-5 are making a videogame for the DS, and it’s just been announced that a version for the PS3 will also be released; most likely a different story in the same world rather than a straight port. The screenshot above is purportedly the actual game being rendered by a 2D/3D animation engine. Compare it to a still from an actual animated cutscene here. They are almost indistinguishable in terms of art quality. That a console game controlled in real-time by a player can look (at least when paused) just like a real Studio Ghibli movie is utterly amazing.

    Link [Joystiq.com]

  • A short aside on handheld game prices

    When I bought my first Nintendo DS in the spring of 2005, touchscreen gaming was new to the mainstream and the idea of downloadable handheld content was still a few clouds short of a perfect storm. I believe you might have been able to download a game directly to a Windows Mobile PDA, but syncing them over from a desktop was the standard practice.

    At that time, I was happy to plonk down £20+ (nearly SGD$60) for a simple casual game like Zoo Keeper, which many will recognize as a clone of Popcap’s Bejeweled. Yeah, that game you can play for free online. I remember ordering it online from the American Amazon.com because it wasn’t yet due in England for some time, and the ensuing wait for something to play on my new DS was torture.

    Even though it launched alongside meatier fare like Super Mario 64 DS, this Match-3 game was an incredible new experience. The ability to directly manipulate blocks onscreen was hailed in the gaming press as something that could “only be done on Nintendo’s new machine”. You could even wirelessly engage other DS-owning friends in a competitive mode without them having to own a copy. I have fond memories of Zoo Keeper because its mechanics were finely tuned to allow ever-flowing speed combos, and till today still consider it a better Bejeweled than Bejeweled itself.

    Present day: one can download a similar game onto an iPhone in under a minute, for free or about a dollar. You compete against hundreds of friends online through Facebook. If Zoo Keeper were to be ported to iOS tomorrow (please please please), USD$4.99 (about SGD$7) would seem too high an asking price. Even Popcap’s own sequel to Bejeweled goes for $2.99 on the iPhone while desktop PC/Mac versions continue to retail at $19.95. How did we get to this point? I love a low price on games, and while $60 for Zoo Keeper was certainly too high a price – accepted at that point in time as a form of “early adopter tax” whereby new technology for which no benchmark price has been established often goes for as high as producers dare hope the market will bear – I worry that this might not be sustainable for our ecosystem of independent and major developers. Which is why I welcome Apple’s iAds program onto my device, and everyone whining about having ads in their games can go buy themselves a PSP Go or whatever.

  • ➟ Wired hands-on with the 3DS

    Wired’s Chris Kohler gets a little time with the newly-announced Nintendo 3DS. It’s only the most promising handheld gaming device since the original DS! Does everything an iPhone can do and more, now that it has 1) a more powerful graphics processor, 2) an accelerometer and gyroscope built into each one for six-axis motion sensing, 3) a touchscreen + analog joystick + D-pad, 4) a download store. Of course, there’s also the 3D screen that gives the illusion of depth without the need for special glasses.
    The games announced for it so far include a really epic-looking Kid Icarus title, a remake of Ocarina of Time (widely considered the best game of all time), Paper Mario, Pilotwings Resort, Super Street Fighter IV, and all-new entries in the Saints Row, DJ Hero, Resident Evil and Metal Gear Solid franchises. No pricing info or release date yet, which leads me to believe they’re trying to bring costs down, but we should expect a higher than usual number. Say around USD$200-220.
    The graphics, which are much more advanced than you’d expect from Nintendo, left me pretty much in disbelief. They’re on a level with Sony’s PSP, probably even a little better than that. But the eye-popping 3-D effect makes everything that much richer.
    You can only see the 3-D effect if you’re looking at the 3DS screen straight on, although there’s a good amount of fudge factor there — you can move the unit around quite a bit and still get the effect.

    Link

    Here are some DS games I’ve been playing lately:

  • ➟ Virtual Shackles explains science

    Virtual Shackles is a webcomic about games by two guys that’s fast surpassing the original two-gamers webcomic, Penny Arcade. In today’s strip, they combine two games I’ve been playing a lot lately: Bit.Trip Runner (Nintendo WiiWare) and Robot Unicorn Attack (Flash, free & iPhone, $2.99).
    Both games are variations of the winning formula that Canabalt (Flash, free) defined – a character constantly runs forward, and the player is in charge of making sure it jumps at the right time. Bit.Trip Runner throws dodging, leaping, and kicking into the mix, making for an insanely hard but hugely satisfying reflex tester. It also happens to be rendered as an homage to blocky-pixeled retro games. Robot Unicorn Attack is pure madness from Adult Swim: a metal unicorn (double)jumps amongst the clouds to Erasure’s “Always”. Do well, and sky dolphins leap with you. It’s the epic bombast of Peggle’s Ode to Joy sequence meets the wacky, more forgiving Japanese run-jumper, Tomena Sanner (WiiWare & iPhone, $1.99).

    Link

  • ➟ Deus Ex: Human Revolution trailer

    Apropos of all the William Gibson reading I’m doing, this trailer for the third Deus Ex game looks incredible (thanks to Square-Enix). It’s actually a prequel to the first game released in 2000, but will still feature all the bionic augmentation you’d expect.

    I remember playing Deus Ex ten years ago and feeling the kind of thrill you get when a game lets you do something new. In this case, it was having advanced technology and a fleshed-out SF world in a first-person RPG. Instead of the usual spells and enchanted armor, it was cybernetic implants and nanobots in your bloodstream.

    Link [Joystiq]

  • iPhone app review: Ramp Champ

    (This iPhone review and others like it have been moved to my new app review site, positivemachine.com. Why not have a look?)

    Ramp Champ (Game)

    Price: $1.99
    What it is: A carnival of sadomasochism.

    Every retirement home has one old man who used to be a championship boxer, tough enough to still knock out two young men bigger than him. Likewise, every group of cowed nerds has among their numbers one who will eventually arm up and shoot up the school in a black trenchcoat. Ramp Champ has a lot in common with these people.

    It lives amongst the feeble pursuits most call “casual games”, a candycoated term cooked up by executives to describe alternative entertainment for normal people – those don’t play first-person shooters and airplane simulations eight hours straight at a time – or as we like to call them, “games for pussies”. But don’t be fooled by the company it keeps. Ramp Champ is a prison-hard motherf*cker. I suspect it broke out of hardcore gaming prison and into casual gaming prison just because it was bored.

    Ramp Champ is like the serial killer who wears thick glasses and tucks his striped shirt into his pants and talks with a feigned speech impediment and holds a boring desk job at a government agency, but really goes home every night and becomes like Christian Bale or something, with ripped muscles from pumping rusty iron in his basement and hunting animals in the woods naked.

    So what looks like an innocent game of skeeball is actually an elaborate psychology experiment. I mean, it must be! The physics simulation suggests that you have full control over where the ball goes, if you’re good enough, and then when you need to score the most, it lets some blind Parkinson’s patient take over the shot. But sometimes, it does exactly what you expect, making the time spent smearing goat’s blood on your own face seem completely worth it. It frustrates, it makes a mockery of your so-called skills, and it’s completely addictive. I know because I’ve mastered it at the cost of my sanity.



    Slammer Rating: 4/5 shivs

    Buy Ramp Champ in the iTunes App Store.


    Above: What you’ll see when you become a ramp champ. Each of the levels’ three goals filled in with a yellow dot.


  • iPhone app review: Paper Toss World Tour

    (This iPhone review and others like it have been moved to my new app review site, positivemachine.com. Why not have a look?)

    Paper Toss World Tour (Game)
    Price: $0.99

    What it is: Same sheet, different cans.

    The original (and free) Paper Toss introduced a new casual game genre so shallow, it threatened its own sequel possibilities. A ball of paper is flicked into a bin. To increase the challenge, the bin could be moved farther back, and a fan provided wind. What more could be done?

    Fortunately for the developers at Backflip Studios, that question had already been answered by millions of poncy fat cats who regularly jet around visiting manicured gardens that charge thousands of dollars a year for the privilege of hitting little white balls into holes: change the scenery.

    The result is Paper Toss World Tour, an armchair tosser’s dream. Wait, that came out wrong. By virtue of having 8 different cities to visit, the game finally has something that resembles a career mode. You begin in a Japanese Zen garden, and unlock others from there. The distance between paper and bin varies in each city, and you get some nice environmental effects like the sandstorms in Egypt. I only wish they’d included Singapore as the final stage, whereupon missing the trashcan, SWAT teams materialize with shotguns and rottweilers to end your career. Oh well, there’s always the next version.

    Confusing New Ratings System: 3/5 and B+

    Buy Paper Toss World Tour in the iTunes App Store.
    Get the original Paper Toss for free in the iTunes App Store.

    Below: The original Paper Toss game.

    Below: Paper Toss World Tour

  • iPhone app review: iTrade

    (This iPhone review and others like it have been moved to my new app review site, positivemachine.com. Why not have a look?)

    iTrade (Game)


    Price: Free


    What it is: Capitalist swine simulation

    There are two kinds of rich, boring people in the world. With iTrade, you can experience how one half makes its money (surgery games will be covered in a separate review). Players are given $100,000 to lose or multiply, and everything resets at the end of each calendar month. That’s actually the typical lifespan of a stock market beginner, so right away it gets 10 bonus points for realism. Trading occurs in real time alongside the NYSE, with Buy/Sell transactions appropriately delayed.

    But where iTrade really excels is in its all-black user interface. The game’s designers skillfully wield the color as a weapon of social commentary, lambasting the wasteful, destructive nature of Wall Street and the ruin it has wreaked on all modern life. It is the color of death and oppression. With a single design decision, they depict the entire Satanic industry as the joyless numerical endeavor that it is. And although buying virtual Apple or Nike stock in the game does not directly force sweatshop workers in China to suicide – or if their constitutions are stronger, just decades of involuntary retirement and poverty due to uninsured repetitive stress injuries – you will damn well feel their despair as you navigate its thoroughly depressing menus.

    It’s worth noting that as a side effect, I’ve recently become addicted to martinis.


    “My Card Has A Watermark” Rating: A+

    Download iTrade on the iTunes App Store.