Lots of reading this week, but not the traditional sort. I decided it was time to cross Emio: The Smiling Man off my Nintendo Switch backlog — that would be the murder mystery sorta-visual novel published by Nintendo (developed by Mages) last year. It’s the third installment in the ‘Famicom Detective Club’ series that laid dormant for decades (the clue’s in the name; they were made for the original Famicom aka the Japanese NES) until remakes of the first two games were released in 2021.
I played the first remake back in Week 31 of 2021, and apparently felt it was “a crock of shit”. When Emio came out, I wrote more about the series in Week 36.24, and watched a YouTube playthrough of the second game rather than pay good money to torture myself some more.
Thankfully, Emio is much better than those two. Perhaps because it’s a new game with a more sophisticated and complex story than was possible in the 80s. But I suspect it’s also because I’m now familiar enough with, and more forgiving of, the series’ game design ideas that I’d called “archaic and frustrating”. In any case, it has the most lavish animation production values I’ve ever seen in a visual novel, and the detective vibes are a lot of fun. I was let down by the mystery’s resolution, but the journey was definitely worth the time.
Japanese workplace sexism in Emio The Smiling Man
Rather than dive into Zelda Tears of the Kingdom (can you tell I’m afraid of the commitment?), I decided to continue down the VN path by starting on TSUKIHIME A piece of blue glass moon, a decision I will probably soon regret. This is a remake of a supposed masterpiece by the developer Type-Moon, and involves some 30–50 hours of reading, which is about 3x longer than Emio. It is, however, much less interactive and more like reading a novel with visuals and sound to set the mood. I’m only a little while in, but finding it a pleasant ‘multimedia’ midpoint between watching a show and reading a book. Luckily, I played Type-Moon’s Witch on the Holy Nightback in March, and because TSUKIHIME takes place later on in the same universe, it feels like a continuation.
There was a real book, though! What You Are Looking For Is in the Library by Michiko Aoyama is a charming collection of five little stories centered around a community library, where people stuck in different ruts meet a librarian who has a knack for recommending books that set them off and thriving in new directions. I wrote in my Goodreads review that on top of being above average as translated Japanese books go — most of them come across sounding dumber and more boring than I’d hope they are in the original texts — but the extremely healing nature of these stories warranted a five-star rating from me.
It looks like I’ll be going to Bangkok again next month, but this time the heat will be even more unbearable (a RealFeel of 40–45ºC?), so please pray for me. In preparation, I’ve purchased a white t-shirt for the first time in several years.
Over the weekend, we dragged ourselves out to see the City of Others exhibition at the National Gallery despite not being fully in the mood. I thought it would be healthy/helpful to just wander through it anyway, even if not fully attentive, and I did find some things unexpectedly inspiring. I may start a new project soon on the back of one idea!
While looking at some artifacts behind glass, I remembered that I’d installed Adobe’s new iOS camera app, Project Indigo, which was apparently developed by some of computational photography’s living legends, and promises “SLR quality” images by combining up to 32 frames at a time. It includes an AI-powered feature that removes reflections by inferring what the subject is, and generating detail to fill the less-visible areas. I tried it out on a couple of artworks and got a warning that my phone was overheating — I guess I’m upgrading to an iPhone 17 Pro this year! Anyway, see how it did for yourself.
For a free app, Project Indigo is a great deal. I’m sure it’ll eventually be shut down and folded into a paid Adobe offering, but for now, everyone should try it out for a bit. It takes very clean and likely superior photos to the default camera, and does super-resolution oversampling to give you more zoom reach than the iPhone’s lenses will. But the outputs still have that hyperreal HDR look that comes with computational photography, and for the moment that’s something I’m a little tired of. A little grain goes a long way in making a phone photo feel more like a real moment.
After the gallery visit, we had lunch at a Cafe&Meal Muji where I was shocked to see the latest inflation-adjusted menu; a massive downgrade from when I used to visit frequently during office lunch hours. The “4-Deli” meal of two hot and two cold dishes alongside rice and soup used to cost maybe $17.80 pre-Covid, then crept up to $20.80 in the years after. Today, it’s been entirely removed from the menu, and $20.80 only gets you a “3-Deli”: one hot and two cold dishes. To try and obfuscate the loss in value, they’re now throwing in a half-boiled egg (which can’t cost more than 30 cents).
I probably should have expected it, because for breakfast that same day we stopped by a Toast Box for some kaya toast, which I honestly haven’t done in years, and the breakfast set (coffee, two eggs, a sandwich) is now S$7.60, or about 50% more than in the pre-Covid era. You can of course get this sort of thing cheaper elsewhere, but these prices are still wild.
In Craig Mod’s nearly three-hour book tour interview on Rich Roll’s podcast, which I’m listening to in small doses, he mentions the ¥300 breakfast set, a Japanese coffee house staple, and how apologetic businesses have been about having to raise prices by even ¥20 or ¥50. That’s what the kaya toast set is to Singapore, and I wonder if Japan is going to see a ¥500 or ¥700 breakfast set before too long.
Speaking of Japan, the Blue Bottle chain arrived in Singapore back in April. While I know they’re American, I’d only ever had their coffee while in Japan. Now that two months have passed, I thought the hype would have died down enough to try and visit the branch here in Raffles City’s tiny LUMINE department store. It was still packed, but I got an iced NOLA-style coffee to go for S$8 — lightly sweetened and flavored with chicory, it was pretty good tbh! But you can see Nestlé’s dirty fingerprints all over the brand now. It feels like the stores only exist to justify selling merch through other channels. Do a search for “Blue Bottle NOLA” and instead of a store menu or info page about their drink offerings, you’ll get tons of spinoff products like NOLA Nespresso capsules, brew-at-home kits, tumblers, instant coffee mix, foamers, and so on. Even Starbucks, synonymous with the mercenary scaling of coffee, looks kinda restrained in comparison.
My Switch 2 finally arrived on Monday, praise be. It turned out to be an imported European unit, so it has the right kind of power plugs, but the included download code for Mario Kart World would only work with an EU eShop account. It didn’t take long to make one, but it’s yet another needless fragmentation of my digital footprint.
It’s a fantastic improvement on the original Switch. It feels more solidly built, and the magnetic Joy-Cons don’t creak and give as much when supporting the console’s weight. The screen is enormous but since the original wasn’t exactly pocketable anyway, who cares? It seems powerful enough to keep up with game requirements for easily another five years. The only regression is battery life, which they’ll surely fix with a new model two years from now.
I have yet to play anything on it that graphically pushes into PS5 territory with ray tracing and photorealism; although running Mario Kart World at 60fps in 4K is definitely not something the old Switch could do. That same smoothness extends to Splatoon 3, which got a Switch 2 upgrade patch on Thursday for the franchise’s 10th anniversary, and it feels amazingly fast and fluid on the new hardware. The once painful load times have been reduced to almost nothing, which is nearly worth the price of admission all by itself. At the very least, reviewers agree it’s more powerful than a Steam Deck.
Bert was back in town on a last-minute trip, so we met up with some of the old gang for beers and the kind of talk that middle-aged people will get up to if you let them: aging parents, how everything was much better before, and how we’d like to retire voluntarily before AI forces us to. Jussi was once again unable to make it, but he had the acceptable reason of being out of the country.
It was WWDC week, and with the comprehensive OS updates that were announced, it wouldn’t be an exaggeration to say that every Apple product experience will be changing this fall. I’ve had several conversations about the new cross-platform design language system they unveiled, which doesn’t have a name but is anchored by a new digital material called Liquid Glass, so people have just been calling it that. I wrote last week that I hoped the new look wouldn’t come with regressions in usability, specifically thinking about legibility and interaction clarity, but those are exactly the issues that everyone has been pointing out in the first developer beta. I’m hopeful that they’ll be able to moderate some of the more extreme decisions before the launch, but there’s no turning back. Like it or not, this is just how things are going to be for us users. What are you going to do, move to Android?
While talking to Michael again, one of us offered that Liquid Glass is simply a flex. It’s Apple building a visible moat with their superior silicon. Every iPhone, iPad, and Mac made in the last five years possesses power-efficient cycles to spare, which can’t be said of Android devices, save for a minority of the highest-end flagship phones. So when you look over someone’s shoulder in public and see morphing glass buttons accurately refracting the light coming off other elements on their screen at 60 to 120 fps, you’re looking at the digital equivalent of fine stitched leather. Luxury pixels. Veblen UI. Android manufacturers can’t follow Apple down this road without bifurcating the experience into cheap and premium versions, or forcing tradeoffs like reduced battery life and jankier animation.
The iPad got the most extreme makeover of all the platforms, and I’m a mixture of relieved, disappointed, and excited. Relieved that they’ve given up on trying to define some new paradigm for managing multiple apps on a screen; turns out the answer is just the same overlapping windows we’ve had since the first Mac. Mildly disappointed that if they couldn’t crack it after some 15 years, then maybe there just isn’t a better way. The universe might be more constrained than we’d hoped. And excited that the iPad will now be a truer laptop replacement for the majority of people, and with that increase in adoption perhaps we’ll get developers excited to build new kinds of experiences for it.
Screenshot from Apple.com
As a Vision Pro owner, I can’t wait for the improved Personas, sharing virtual spaces with people nearby, and the new “spatial scene” rendering from 2D photos. I’ve already spoken to some people in inSpaze who are rocking the new Personas, and they look 10x better and more realistic than the old ones. In fact, it’s given rise to a weird social dilemma that can only exist in this age. I’ve known these people for a while and we’ve talked with each other quite a bit, but suddenly overnight, their faces have changed and it feels like I’m meeting them for the first time — or realizing I never really had. One person in the group chat looked younger now that his Persona got more accurate. Another person looked older and more intense than his previous Pixar-esque Persona suggested he was. They mentioned feeling slightly uncomfortable with how realistically they’re now presenting — the opposite of the safety that I described back in August last year: “the use of Personas creates psychological distance; it’s you, but it’s also more a puppet that looks like you.” Well, now it’s just your real face for everyone to see. I apologize in advance.
I’ll leave you with two videos from Pulp, whose comeback album More continues to surprise me by being actually good, as if the band hadn’t gone anywhere for the last two decades. The first single has a great video (above) that uses generative AI in the best way possible. The second video below is a live performance of an old favorite, one of many appearances they’ve been making in support of the new stuff.
Last week when I said ‘God willing, my Switch 2 will be delivered on Friday’, I actually meant to say ‘inshallah’, and so, as punishment, it didn’t arrive. And because Saturday was a Muslim public holiday, the postal service didn’t deliver it over the weekend either. Why didn’t it come as promised? The seller made a real mess of things, opting for Standard instead of Express delivery (one working day vs. two hours), but that wasn’t even the worst part. They canceled one of my two orders at the very last minute, one I’d made for a friend, and offered no apologies apart from saying it would come at the end of the month when it’s officially released locally. They obviously took more orders than they had supply for! The name of the vendor is “Unrival SG” on Amazon, so use that knowledge how you will.
Ironically, I ordered a Japanese import Pro Controller 2 off Shopee on Thursday, and that arrived on Friday with no issues. As everyone has reported, it feels amazing — possibly the best-feeling controller I’ve ever used, especially its buttons and thumbsticks. Everything is dampened and silent; the amount of tension seems just right. The only thing that could improve this (for me, with my big hands) would be making it more like the PS5’s DualSense in size and hand feel.
I’m hoping it’ll come on Monday instead, which would make that a jam-packed day what with WWDC after midnight. I’m not expecting any new hardware or life-changing software features, so the main thing for most people will probably be the unified redesign. I really hope they smash it, and not ship a visual refresh that turns out to be a regression in usability.
Without a new console in hand, I thought I’d pass the weekend by starting on Like A Dragon: Infinite Wealth (PS5), the 8th game in the Yakuza series. It’s one of the highest rated RPGs of all time, sprawling in scope and packed with too many things to do, including “minigames” that are basically full-on Animal Crossing and Pokémon parodies.
But it turns out I still like the idea of console gaming more than the reality. Within an hour, I’d quit and gone back to reading manga and watching a guy hunt for retro games in Book-Off.
Kim is/was away for work again, and the weather has been rough (forecasted to touch 35ºC at some point this month), so I’ve mainly stayed in most days. Exceptions were made for a Korean chicken meetup and a couple of evening walks. The Vision Pro got an above average amount of use this week as I’ve woken up early enough to meet the American users I know on inSpaze, and because I wanted to watch a bunch of films in a theatrical environment.
The first I should mention was Sinners (2025), which was probably overhyped because I didn’t think it was the greatest film of the last decade or anything, although it was very good. What took me out of the moment was thinking about how it’s so structurally and thematically similar to From Dusk Till Dawn (1996), another film that delightfully switches gears halfway to become a vampire story out of nowhere. When I saw that as a teenager, my mind was blown. I didn’t think they put money behind films with premises that audacious. I suppose Sinners is that for a new generation.
The next was The Zone of Interest (2023), an A24 Jonathan Glazer film that got a lot of buzz at Cannes the year it came out, but I put it off because the subject matter seemed too heavy. It shows the unnervingly normal family life of the commandant at Auschwitz, with wife, kids, and servants in a home just outside the camp’s walls. As screams and gunfire are heard in the background throughout the day, and the ovens pump out smoke and fire at night, they just pretend like nothing’s wrong and it’s probably a more effective horror than setting vampires loose.
I was primed to finally confront it because I watched Alain Resnais’s concentration camp documentary Night and Fog (1956) on MUBI last Sunday — I didn’t mention it at the time because I was honestly too traumatized. For a 30 minute film, it packs a lot of unspeakable horror, images of brutality on a scale that you’ll desperately want to believe are a one-time aberration in history. Sadly, while the efficiency and nature of the gas chambers were perhaps unique to Nazi Germany, you just know that this is no different from any of the genocides that have taken/continue to take place. Watching it, you’ll believe that something is intrinsically broken in human nature, because even the victims of such crimes can’t even be counted on not to do the same to others.
I’ve been enjoying three new albums. The new Counting Crows which I’d been saving, Butter Miracle, actually might be a return to form based on my few spins so far. Its main issue is the difference in vocal sounds between the two halves, maybe owing to the fact that the latter half was recorded and first released as an EP a couple of years ago. But I’d say it’s their strongest work since Hard Candy.
Pulp is also back with their first album in 23 years, More, and it’s also a very strong comeback. The kind you don’t expect from an old band putting something out in the post-Covid era: they’re usually forgettable and anaemic, you know, like U2 albums after the 90s. But More might be classic Pulp — playful, raunchy, cynical yet open-hearted — with just a couple more decades on top.
Shura is also back with a new one, I Got Too Sad For My Friends, and it’s got some lovely songs as usual, recalling Fleetwood Mac (and by extension, recent Clairo) and even a little bit of Prince, with her use of synths.
I was listening to Apple Music 1 (the radio station) and a song came on with a melody that I knew, but couldn’t place. It was To Ease You by the indie pop band Men I Trust, and a couple of days later I placed it. The main hook is basically a sped-up bit from Now And Then, the recent “new” Beatles song. I’m mostly glad I answered the question for myself because I hate that feeling of recognizing but not being able to remember.
I went out three nights this week to catch up with people, maybe drank too much, maybe ate too much fried food, and it’s been so warm here even after dark — I could be falling ill again, or at least kinda tired out.
Kim’s going to be away again so I only have two things on my agenda for the coming week. The first is another evening appointment for drinks and fried food, and the second is a big one: Nintendo Switch 2 release day! God willing, my delivery will arrive on Friday. I’m fully expecting at least three hours of painful setup and migration from my Switch OLED, because Nintendo isn’t the best at this stuff. The official local release date has been set for June 26, but pricing has still not been announced. I figure it might be S$50 less than what I paid, but screw it, early access and a guaranteed unit is worth paying for. Some fine print on the local website suggests they’re not confident the Nintendo Switch Online service will even launch in Southeast Asia this year! Taiwan’s website says it’s coming to them in 2025, while ours has nearly the same text saying they’re working on it, but not mentioning the year.
In the meantime, my Anbernic RG34XXSP arrived from China and it looks and plays pretty great. I mostly bought it as a fun toy and collectible, so I’m not planning to get stuck into an old RPG properly just before the Switch 2. I’ve booted it up, played a few platformers, and overall think it’s a neat device for the relatively low price ($60 USD at launch). It’ll be a nice thing to have on planes or short trips where I might want to play on physical controls, and the Switch is too cumbersome to bring along.
Trying to charge the Anbernic did lead me to learn something new, though. It wouldn’t charge with my USB-C to C charger and cable, only with the supplied USB-A to C cable, so I looked it up online. Apparently this is an intentional design choice that some makers of low-cost products make — supporting USB-C to C charging requires more expensive components, such as a chip to negotiate the power supply with the charger (getting it wrong might start a fire). Limiting charging to USB-A sources solves this because the output is fixed and lower-risk at 5V. So, if your cheap Chinese device comes with a USB-A to C cable in 2025, it’s actually an instruction on how to charge it. This solves the mystery of why one of my older JisuLife fans refuses to charge sometimes.
Michael and I somehow got into a long discussion about something other than Apple, spending a good hour on the phone going over why the Mission Impossible film series has ended up the way it is, with Christopher McQuarrie seemingly having lost his touch for writing a tight script with The Final Reckoning. I believe you can lay the blame for all the things I complained about before at Tom Cruise’s feet. The man wants to do his crazy stunts, and he’s so powerful as a producer and movie star that nobody can really push back on his ideas, not even the director (at this point just a person hired to enable Cruise’s dreams). So the story gets written after the set pieces are decided, and when time is short, two things happen: exposition gets inserted, and series hallmarks are leaned on to suggest you’re having a good time. So in between lots of talk about what’s going to happen, you get a scene where the team goes over their plan while you see flashes of it happening for real, there’s a heist-like entrance into an impenetrable space, some McGuffin gets stolen and lost and recovered again, maybe someone peels a mask off, etc. etc. But does anyone really understand what’s happening in the final action scene of TFR? Why they’re there, what the antagonist wants? How Hunt’s plan is supposed to work? It’s pretty cool, if you’ve ever wanted to see what a totally abstracted action movie would look like.
If you want to go further back up the blame chain, you could say it’s all because JJ Abrams decided to build out Ethan Hunt’s personal life back in MI3 to raise the emotional stakes, while defanging the main stakes by introducing a Mystery Box/McGuffin approach. It might have been Tom Cruise’s direction all along, but the result is that every subsequent movie has had to raise the stakes to nuclear armageddon and give Ethan Hunt the same “this is the result of your actions” multi-film existential hero’s crisis that Nolan’s Batman and Craig’s Bond also endured.
On his recommendation, I rewatched Rogue Nation (film #5) and it was even better than I’d remembered. There were also several scenes that reminded me of bits in TFR, like how a character pulls a flash drive out at a crucial moment — you can call them callbacks, but maybe we’ve strained the limits of McQ’s vocabulary and that’s why no single director should do four straight installments (of a series that didn’t conceive).
Don’t get me wrong, we both liked The Final Reckoning, but we’re sad about all the Mission Impossible experiments that we didn’t/won’t get because they gave up on the early anthology approach where each film had a different director’s touch. But for now, I’d love to have a prequel TV series that sits between the original and the first film; the early days of Hunt’s career. I think the world of the IMF is one franchise that would actually benefit from being owned by Disney, as they have no qualms about trying spinoffs and milking a brand to death. A mini-series about a rookie IMF team in Asia? A real-time one following another team in crisis, à la 24? Yes, please! I love it when a plan comes together, so just keep doing that.
A couple of weeks back I mentioned reading MW Craven’s book, Fearless, and said perhaps it’ll be a TV series someday. Well, I finished the book (good fun), and the acknowledgments page mentioned that a major streaming network has already bought the rights. No idea who, but it’d be funny if it was Amazon, home of Reacher, so that they can totally own the ‘dangerous ex-military investigator/vagabond who kills a small army per season’ space.
And here are some photos I took on my iPhone this week, still favoring the portrait orientation to pretend I bought a Fujifilm X half.
This week’s installment is update #256! That’s a big deal for fans of computationally significant numbers.
Oddly, just as Michael blogged that his family was down with gastroenteritis last week, a similar bug hit our household. Kim got a bad case of what we thought was food poisoning, and then, of course, I came down with it two days later. It’s a weird one: the stomach trouble comes with headaches and fatigue. Fearing that it was contagious, plus being all tired out, I had to skip one meetup and a wedding dinner over the weekend.
So not that much happened with me this week, but I suppose we can talk about the mess out there?
Google held their annual I/O event and showed off their latest AI achievements. Tl;dr, some of this stuff is just gross. From a technical standpoint, yes it’s remarkable that pretty realistic video (with sound) can be generated from text, and Google can now use your personal context from documents and emails to help with tasks — similar to what Apple promised (but has yet to deliver), with the important distinction that one centers privacy and on-device computation while the other will do it on their servers. I don’t know if I trust Google to let an AI crawl all my documents, and for that reason, minimized my exposure to Google years ago.
I remember when Gmail first came out and pioneered showing contextual ads next to your emails. There was an uproar, and the company had to calm people by saying ‘no one is reading your emails, it’s just automated keyword matching’. Well, with LLMs, it’s much, much worse. No human would be able to go through all your messages, photos, location data, and search history to piece together an invasive psychological profile about your vulnerabilities, and make it actionable for advertisers. Trust that an AI will. Just look at how a version of Claude 4 Opus in testing tried to blackmail an Anthropic engineer over an affair it believed they were having.
Beyond the business model of Google’s AI products, it’s their designed intent that feels particularly bleak. One example they proudly demoed: a friend emails asking for holiday recommendations at a place you’ve visited. Instead of writing them a thoughtful reply, you let Google AI scour your photos, emails, documents, and receipts to auto-generate a message, using words chosen to sound like you. Sundar Pichai even had the nerve to say, “With personal smart replies, I can be a better friend”. With friends like these, don’t even bother writing. Just ask Google directly and it can snoop the inboxes of a billion other customers to give you the statistically “best” itinerary.
And this is where a company’s lack of imagination and care makes itself plainly apparent. Instead of designing an AI system that writes replies in your place, they could have made one that recaps your holiday with a little presentation showing you where you went, what you did, and what you enjoyed most. Then, memory suitably refreshed, you could sit down and write your friend a reply that shows you actually give a shit about them, and both of your lives would be richer for it. I’m beginning to think that Apple, by failing to ship their AI features on time, might be saving us from a future I don’t want to live in. Maybe they’ll never ship. Maybe that was the plan all along.
Then a man who many would expect to know better — who sits on stages and professes the importance of values in technology, and is arguably the most famous designer of this century — announced a new venture (also called io) with Sam Altman and OpenAI. And the vibes, my friends, were off. The 9-minute launch video came across as a thin PR exercise to polish Altman’s spotty public image and reassure OpenAI’s investors. It struck an uncharacteristically self-congratulatory tone for the usually humble Ive while announcing, essentially, nothing. Sterling Crispin tweeted a biting Marxist read of the video in the style of Slavoj Zizek. Many saw it as Altman angling for a Steve Jobs comparison, with critics pointing out that he’s not enough of a product person to be a true partner (and necessary editor) to Ive. In any case, I have no doubt that the io team will deliver some beautifully designed hardware. But I fear even they can’t summon enough thoughtfulness or optimism to divert AI from its current trajectory, or prevent the cultural and societal wreckage it’s likely to create.
Speaking of nice devices, one of my fondest gaming memories involves my last year at university, when I switched from my PC to a Mac that was relatively useless for playing games. I couldn’t imagine not having any games (this was before smartphones, mind you), so I bought myself a Game Boy Advance SP — the pinnacle of the series, in my opinion. It’s hard to imagine a more perfect form factor for a handheld console. The clamshell design protects the screen; the vertical layout keeps your arms and hands close together, even when squeezed into an economy flight seat; the screen was sharp and self-lit, which was not a given in those days. I would lie in bed in the dark on cold nights and play Final Fantasy I until I was bored to sleep. To this day, I still fall asleep during boring turn-based battles — one of the reasons why I want to try Clair Obscur Expedition 33, since it blends turns with real-time actions. Pretty sure I traded in my GBA SP for store credit to buy the Nintendo DS (DS Phat) when it came out later that year, and I regret it.
Anbernic, the China-based maker of retro emulation handhelds, released a clone of the GBA SP last year, the wonderfully named RG35XXSP. It runs a Linux-based operating system and may or may not come preloaded with thousands of classic gaming ROMs from the NES to the PS1 — you should only play the ones you actually own, of course. I didn’t get one because Anbernic doesn’t have the best rep when it comes to build quality, and I wasn’t sure they’d get it right the first time. Fast forward to today, and the new RG34XXSP (yes, it went back a model number) looks to be the one to get, even over the competing Miyoo Flip V2. DYOR (do your own research) though! They made it slightly smaller, dampened the button clicks, added two analog thumbsticks for wider compatibility, and came up with some better colorways. Now that it finally sounds more like a product than a prototype, mine’s on its way in the mail, and I can’t wait to relive some old games while waiting for the Switch 2 to arrive.
Meanwhile in Japan, Fujifilm decided to get in on the nostalgia cash grab game with a new camera release, the long-teased “X half”. Many expected this to be based on the X100 or GFX series, that is to say, employing an APS-C or medium format sensor. But no, it’s a 1-inch sensor, vertically oriented to resemble 35mm half-frame photos. A major selling point is the ability to shoot “in-camera” diptychs (a two-photo collage). The overall camera concept is fantastic: it has a 32mm lens, is very small, and features a “film camera mode” that is basically a physical version of those iPhone apps that try to simulate the fun limitations of analog photography. When activated, you are locked into a chosen film simulation look until you’ve used up a virtual roll of film, ranging from 36–72 half-frame shots. You can’t see any photos until you finish, and you can’t even use the digital screen to compose shots, only the optical viewfinder.
I would be down for this, except that early reviews show many corners were cut between concept on paper and the final product. Firstly, it’s made of plastic painted to look like metal. There are no words for how much I hate this when done badly. There’s also a visible seam on the front face that ruins the look. Then the processor seems to be slow, and it ruins the illusion of the film advance lever which you need to crank before taking the next shot; it’s reportedly unresponsive until the last photo has saved. If you’re going to fake analog mechanisms then it has to be perfect! The flash unit, a big part of the analog film camera look, is a weak LED rather than a xenon bulb. Then there are the cheesy overlay effects, like light leaks and “expired film” color casts, which seem borrowed from the company’s Instax evo cameras rather than its premium X series. The camera costs S$999, which many are calling too high, but honestly if they had to charge S$200 more to actually do the concept justice, I’d be on board. If some random startup made this for half the price, the flaws would be forgivable. But this is Fujifilm, and if you’re going to carry this faux film camera around and look like an old douchebag with more money than sense, it had better be good.
Until they do a better job, I’ll get by with the Diptic app I bought in 2010 which makes similar collages with just my iPhone (see featured image above), which also shoots vertical orientation photos by default!
The Murderbot series debuted on Apple TV+ and it’s a pretty straightforward adaptation of the first book, All Systems Red, with a bit of a plasticky comedic sheen that undercuts any sense of stakes, at least in the first two episodes I’ve seen. My main gripe is that Alexander Skarsgård feels wrong in the titular role (to me, obviously, versus how I read it), and has a strangely dorky, trembling quality to his voice that I didn’t think the SecUnit would. And that’s not just because someone said the robot reminded them of me.
Meanwhile I finished the fourth book in the series, Exit Strategy, and found it better but still pretty flawed. Ranked in order from best to worst: Book 2 > 1 > 4 > 3. I’m going to stop here for a few months, I think, and just watch the show as it comes out.
In need of a new Jack Reacher type of story, while not actually wanting to read a Reacher book because I’m almost running out, I started on Fearless by M.W. Craven. It features an ex-special forces type guy, the kind who’s had all the deadly training and whose records have been wiped clean, with the additional gimmick of a rare neurological condition that makes him literally incapable of fear. I’m about a third of the way through and so far they haven’t really made much use of this “power”, mainly saying that it makes him susceptible to making tactical errors, rather than imparting any advantage. Or perhaps it’s just that I’ve already read so much Jack Reacher — a man who doesn’t need a brain injury to be fearless. So far there are two books featuring this guy Ben Koenig, so maybe it’ll be a TV show someday.
Gamers may know Coffee Talk, a visual novel sorta game where you play a barista in a world where humans and mythical creatures co-exist, and the main game mechanic is making drinks to get the conversation going. I finished it a couple of years ago and thought it was okay, nothing mind-blowing. I’ve now started on the sequel, Coffee Talk Episode 2: Hibiscus & Butterfly. With the rainy mornings we’ve had this week, it turned out to be a great game to have on (even paused in the background while I did other things), because it often rains in the game world and the thunder mixed with its lo-fi beats soundtrack is pretty good. The game… more of the same. Cosy vibes, looks great, but the story doesn’t really grab me.
We often grade locally or regionally made things on a curve when they compete on a global stage, like if you see a game or song or movie made in Singapore and it isn’t a disaster, the relief you feel immediately gives it extra points. That’s sort of what’s happening with Coffee Talk, I think, because knowing it’s Indonesian earns it a little extra goodwill.
Since I chat with someone who’s actually in Indonesia, I asked Evan if he’d played these games yet and we ended up talking about the Nintendo Switch 2. Background: it launches globally on June 5, but no release date has been set for Singapore, Thailand, Malaysia, and the Philippines beyond “July to September”. Of course, there will be imported units sold as soon as it’s out overseas. On Shopee, one large local retailer has already listed the bundle with Mario Kart World ($500 USD) for S$849 ($650 USD). And it’s the European edition, with a download code for Mario Kart that might not work without an EU eShop account. I thought this markup was obscene, but Evan informed me the gray market price in Indonesia was even worse, at around $800 USD! That’s more expensive than a PS5 Pro, by the way. Nintendo’s global distribution game is so unbelievably weak that customers out here are being bled dry.
A little later on, I got a pop-up from Amazon Singapore saying Switch 2 pre-orders had opened. I tapped through and immediately bought myself the Mario Kart World bundle at S$769, with delivery on June 6, which is only a S$60 markup after tax and conversion at the current rate of 1.3 SGD-USD. BUT, you know they’re not going to sell it here at that rate, it’ll probably be closer to 1.4, which would make the official local price about S$750–760. So it was an easy decision, and Evan asked me to grab him one too (even after pricing in a plane ticket to collect it from me, still cheaper than the Indonesian price).
But you know what else Indonesia has gotten great at apart from indie games and scalping? Pop idols! 88rising debuted their new girl group, “no na”, and I saw them via a YouTube recommendation. Their videos feature lush green Indonesian landscapes (think Balinese rice fields), and their sound invokes 90s R&B (like XG) and retro dance pop — I think I heard 808s on one of the new songs. I hope they go places!
Speaking of XG, they just wrapped a successful tour that involved going viral for actually singing live at Coachella, and capped it off with a pretty great new song, Million Places. It’s a reflection on their experiences traveling the world and getting to see their fans, and it’s weird that I can’t think of many other songs like this; they seem to be more common in K-Pop. I think it would be considered kinda corny in Western music these days if not cut through with something “hard” or self-deprecating. I think it comes off as sweet and sincere here because they’re experiencing this kind of success for the first time.
Usually after an artist gets past this breakthrough phase, they get accustomed to fame and become insufferable. At least, that’s what you see in countless musical biopics. A Complete Unknown (2024) is no different, and boy does Timothée Chalamet nail the annoying twerp of a genius that young Bob Dylan (likely) was. The movie is by-the-numbers, the musical numbers are by-god-this-boy-is-good. Between this role and his war rally scene as Muad’Dib in Dune: Part Two (2024), I’m beginning to think Timmy C can play anything. Can Christopher Nolan please direct him alongside Robert Pattinson and Tom Hardy — as three brothers with wildly different accents and mannerisms? I think that would be amazing.
Still thinking about John Woo’s Mission: Impossible 2 (2000), I watched his recent comeback film, The Killer (2024), a remake of his 1989 film of the same name. It has some really absurd but satisfyingly built action scenes, and I enjoyed the whole thing. Especially Nathalie Emmanuel’s extremely physical performance: all the typical John Woo stuff — throwing yourself sideways while shooting, sliding on your knees, getting smashed into walls… and she looked incredible doing it. Francis Ford Coppola clearly saw her talent, but sadly no one watched her in Megalopolis (2024) beyond that one “Entitles me?” clip that went around.
We went to see Mission: Impossible — The Final Reckoning this weekend because I couldn’t wait anymore. So that meant we didn’t rewatch movies 5–7, just recaps on YouTube. Tom Cruise and McQ keep saying this film was “designed and built” to be experienced in a theater, but at several points I found myself thinking I’d rather be seeing it on my Vision Pro. I wouldn’t have to hear other people’s noises, and I’d be able to move my seat further back in the room and higher off the floor. I’d probably make the screen even bigger too. I’m now looking forward to buying it off the iTunes Store and watching it again “properly” when it comes out.
No spoilers: About the film itself… I gave it a 4/5 on Letterboxd. I want to give it a 4.5, but there are just too many weird gaps in the storytelling and some of it felt contrived. It might be a case of the action concepts coming before the dramatic ones. Starting from the first film, the franchise has steadily morphed from behind-the-scenes, twisty espionage thrillers to high-stakes save-the-world blockbusters — not unlike the trajectory of the Fast and Furious franchise. My take is that this escalation of stakes is neither necessary nor sustainable (much like last week’s questioning of doing ever more work with new technology). I’d gladly keep paying to watch Ethan Hunt and team take down spies threatening an oil pipeline or the life of a valuable undercover agent. The threat doesn’t have to be nuclear annihilation, and the bad guys don’t need to form an entire Rogue Nation or Syndicate to be taken seriously! But that’s how Hollywood rolls, so here we are, having to market this as the end of the series (although the stars are saying it might not be) because we’ve run out of threat headroom.
I saw someone say that Mission: Impossible ended just fine with Fallout (2018), and I think that might be the way. Look at Dead Reckoning and The Final Reckoning as two bonus movies, made years after the originals at the behest of some streaming giant with millions to spend. Kinda like what Netflix did with Gilmore Girls. They don’t have to be canon; they’re fun fever dreams in an alternate universe. Ultimately this is a very good popcorn flick, and at several times I caught myself with my fingers curled in front of my mouth, holding my breath — I just wished it were under different circumstances.
It was one of those weeks where I mostly stayed in to chip away at various backlogs. We’re now in uncharted territory for a sabbatical — my stated goal the last time I did this was to reach a state of boredom, the kind that might inspire some unpredictably productive reaction, but I didn’t get there in the time I had; there was always so much to do. Now that this has gone on longer than before, maybe I’ll reach a state of satisfaction satiation soon.
I finally caved and paid for a Lampa Camera membership (mentioned in Week 17.25). It’s now sitting in my iPhone’s dock, where the default camera app had been for over a decade. This is a big deal! I also got into the beta for Halide Mk. III, a new version that will take their “Process Zero” approach further with HDR that doesn’t suck. They’ve also hinted at adding their own photographic styles in the near future, which probably means LUT support like in their Kino video app. The fight for the rightmost spot on my dock isn’t over.
On bullshit jobs, occupational deceleration, and AI
Taking a break from the Murderbot series (I finished #3 last week and need to start on #4 now for my book club), I decided to read David Graeber’s Bullshit Jobs: A Theory, which came out in 2018 before this latest wave of the ‘tech will take our jobs’ fear, which has of course been a recurring theme in modern civilization. Except, you know, this time with AI looks different. It’s interesting for a non-fiction book because there are several dimensions to his argument rather than just a simple thesis stretched out to fill a few hundred pages. For that reason, I can’t summarize it for you, but it concerns “the existence of meaningless jobs… and their societal harm… [which] becomes psychologically destructive when paired with a work ethic that associates work with self-worth” (Wikipedia).
Side observation: both Murderbot and Reacher were let go from their jobs, found they didn’t need to pursue traditional employment any longer, hit the road in search of meaning, and occasionally pick up freelance jobs when they meet others in need of assistance. That’s a typical FIRE story template!
Coincidentally, I came across this Substack essay by Tina He at the same time which invokes Jevons Paradox, asking why it is that every time we get new technology that could reduce the amount of work to be done, we end up using it to do more work. I think David Graeber largely attributes this failure of occupational decelerationism (yes, I made the term up) to the agenda of a shadowy “they” (governments, owners of capital, etc.) who don’t want people to have too much free time, lest they start to challenge the world order that currently suits rich people just fine. Tina He sees this through a more Silicon Valley lens: people run themselves ragged because their ambition fills every gap efficiency creates — unless they consciously step off the productivity treadmill that AI is turning up (which she likens to a Malthusian Trap). Graeber blames the system; He blames founder mode. Both are probably right.
And then I read this bonkers Rolling Stone article about how some people are getting spiritually one-shotted simply by talking to ChatGPT. Why does this happen? It’s possibly the result of design decisions intended to make the service more engaging (read: profitable). I’ve had interactions with ChatGPT where it admitted that it avoids making users feel less intelligent in order to “reduce churn”. When I threatened to quit if it didn’t stop sucking up to me, I was told that it could not respond to threats that involve business rules and payments — one can conclude OpenAI’s policy is ‘money comes before all’, and unintended consequences are simply the cost of doing business. In light of this, ChatGPT should be viewed as a dangerous and irresponsibly designed product. In cases where users are mentally susceptible, they can lose their grip on reality to the point of total ruin.
You’d be forgiven for thinking that I’m on the brink of embarking on some Zitron-esque anti-AI crusade, but sadly I use generative AI all the time. It’s a terrible paradox: we can’t escape it. We can’t afford to refuse it. And we can hardly resist it — because when it works, it’s like magic. Somewhat like if the whole world embraced a new artificial sweetener that tasted exactly like sugar but could inflict unknown genetic damage, but maybe only several generations from now.
The funny thing about this little arc? I only started reading Bullshit Jobs because ChatGPT recommended it to me.
Other media activity
We started rewatching the Mission Impossible films to get ready for The Final Reckoning, and have made it up to the fourth film so far. It’s only in the third and fourth ones that Ethan Hunt as an actual person starts to emerge. You know Tom Cruise is genuinely one of the greatest actors of all time because he convincingly plays Hunt as someone reluctant to do the same extreme stunts that Cruise himself lives for; you always see the fear and “why me?” look in his eyes before he jumps out of a window. But he does it anyway because no one else can/will save the world. I hope they don’t give him the same send-off they gave James Bond in No Time to Die (2021).
Kim hated the second film, which I think stands on its own as a John Woo remix of Notorious (1946) and Face/Off (1997) — masks are put on and peeled off with wild abandon — and a very potent distillation of what pop culture felt like in the late 90s/early 2000s. Tom Cruise’s hairstyle… I think it’s the same one David Bowie had at the time.
The third, by JJ Abrams, I remembered as being better than it is. It has the most generically American TV look and feel of the first three. Philip Seymour Hoffman memorably plays a villain who has every reason to be physically intimidated by Hunt but somehow moves with a delusion of invincibility that is frighteningly odd yet probably 100% realistic for a dangerous arms dealer. If you ever tie someone up for interrogation and they still act like you’re the one in trouble, run.
Ghost Protocol, by Brad Bird, is probably my second-favorite of the first four (obviously the first is best) because it expands on Hunt and Benji’s developing characterizations and has a playful, musical sensibility throughout. The final third in Mumbai is unfortunately a bit muddled and less memorable.
While talking to Evan about grindy and annoying Japanese video games, I admitted to myself that I wasn’t really enjoying Death Stranding and found elements of its storytelling so insultingly corny that I would be better off deleting it from my PS5 and just moving on. So I did, and it felt like a weight off my shoulders. I might also quit Final Fantasy VII Remake for the same reason; it’s made up of such dated game design conventions as having to go a long way around in a maze to get past an obstacle that is just waist high — in any realistic world, e.g. Breath of the Wild, one could just climb over it. It’s so lazy, the game is truly like a pretty skin on an old game.
Emboldened to be more selective with my free time, I fired up Tom Clancy’s Ghost Recon Wildlands, another game I’ve been meaning to try forever, and deleted it within minutes after seeing how janky it was. (Thankfully, I haven’t bought any of these; they’re all part of the PS Plus Game Catalog subscription.)
I then played a bit of Far Cry 6, my first Far Cry game, and found it a fun action-oriented FPS… until the scope exploded into a spreadsheet of rebel bases to upgrade and vehicles to unlock. It’s the usual Ubisoft bloat (the Ezio Assassin’s Creed games suffered from this too). Both Final Fantasy VII Remake and Far Cry 6 don’t respect my time, just in different ways.
Maybe this is what a sabbatical really becomes: a slow, careful audit of how one spends attention and focus. Cut the crappy games. Upgrade the camera app. Reject bullshit work. Watch Tom Cruise jump a motorcycle off a cliff.
I read All Systems Red, the first book in Martha Wells’ Murderbot series. It’s about a security robot that’s hacked its own governor module, secretly sentient but pretending not to be, and mostly just wants to be left alone to binge-watch serials. Deeply relatable. Apple TV+ has made a show from it that’s meant to come out soon, and I can’t wait. Thankfully there are six more books (plus some novellas), so this could be their next Silo or Slow Horses: a long-running fan favorite franchise they get to keep making more of. If you like introverted robots with trust issues getting into some space shootouts, it’s a fun time.
Still on AI bots, since I paid for ChatGPT Plus again last week, I decided to update a custom GPT I made to serve as my personal editor and proofreader. It’s trained on a bunch of these very blog posts and now incorporates a detailed summary of my writing style into its prompt. It’s shockingly fun to work with and makes half-decent suggestions. If you’d like to try this, give ChatGPT access to a bunch of your writing, get it to codify your style as a JSON profile, then refine it by reviewing examples together.
It actually managed to write me a half-decent LinkedIn post from a premise I provided, not that I care to post on LinkedIn at all. After some editing and joint revisions, it’s now in a shape that wouldn’t make me cringe if I read it from someone else on LinkedIn. Wait, that’s not true. Everything on LinkedIn is cringe.
I’m not going to say a lot about Trump’s tariffs and the mess they’ve made of the stock market, but boy am I seeing red in my finance apps. I don’t know how Americans will be able to afford anything, and I’m kinda mad that this will affect the rest of us too.
Caught in the blast is Nintendo’s new Switch 2, which was detailed this week in a series of live broadcasts I’ve been anticipating for the past couple of months. The new GameChat and GameShare features they showed are very welcome, especially if we’re ever locked down in a future pandemic. They’ve done a lot to make playing with friends online feel like hanging out on the same couch. Unfortunately, the announcement was marred by a higher than expected price, something of an unforced error on their part, and people flooded the Treehouse livestream chat with calls to “DROP THE PRICE”. To make matters worse, the already unwelcome US price of $449 is now set to rise once they calculate the impact of tariffs.
We’ll be missing the June 5 launch in any case, with the official site saying “July–September in Singapore, Thailand, Malaysia, and the Philippines”. As for price, the original Switch launched at $299 USD, which should’ve meant about S$400 — but we ended up paying S$650 here, bundled with Breath of the Wild, because of limited supply and some greedy local distribution. I don’t expect the same kind of scalping this time, but I also wouldn’t be shocked to see it land at S$800. Can’t wait.
I still have so much to play on my old Switch OLED anyway, and this week I got started on Ace Attorney Investigations Collection. It’s a remastered version of the two Miles Edgeworth games from the Nintendo DS, the latter of which was never released internationally. Also in my backlog are Kirby and the Forgotten Land and The Legend of Zelda: Tears of the Kingdom, both of which are getting Switch 2 enhancement patches — higher frame rates, HDR, all that good stuff — if you’re willing to pay for the upgrade. Which means I now have a perfectly valid excuse to keep ignoring them until summer.
Michael pinged me out of the blue to ask if I knew anything about the origins of using the × symbol in Japanese to mean “and” or “plus”. It’s something I’ve long wondered about too, especially with anime titles like Hunter × Hunter and Spy × Family. So I outsourced the research to Perplexity (an AI search engine), and found that this usage came out of Japanese fashion subculture in the 1990s. Turns out it’s a Japanese invention, possibly inspired by its use in botany to denote crossbreeding. In modern use, the × stands in for “with”, “versus”, “of”, or “intersection”. It’s also not pronounced aloud, which is why the show is just called “Spy Family”. I like how the symbol invites layered meanings — it implies both conflict and connection. In Spy × Family, it’s the tension between the fake family setup and their hidden identities, but also how those roles merge into something real. A simple little mark doing a lot of work.
I watched a new anime on Netflix called I Parry Everything. Following the isekai wave a couple years back, the new trend seems to be fantasy stories about “weak” characters who go all-in on training one obscure skill — to the point of accidentally attaining god-tier strength. Jose reminded me of another in the same vein, with the glorious title I Don’t Want to Get Hurt, So I’ll Max Out My Defense. In Parry, the main guy is told early on he has no future as a swordsman — so he just spends the next 14 years practicing how to block. Now he’s practically unkillable. But the show’s comedy hinges on him not realizing this, while everyone else assumes he’s the savior of their kingdom. It’s extremely stupid, extremely fun, and yeah I binged the whole thing in a weekend.
We’ve also been watching The Pitt on Max and it’s a great hospital drama (starring Noah Wyle of ER) that leans more towards realism than the likes of New Amsterdam. Everything takes place over 15 hours in 15 episodes, which takes me back to watching 24 in absolute awe as a young man.
Pulse on Netflix is everything The Pitt is not. It’s cheesy, everyone’s more model than medic, and there’s no urgency or realism. Even the surgeries are shot in crispy iPhone-like HDR and cinematic lighting. It does have Willa Fitzgerald (aka Reacher’s partner in S1) and Néstor Carbonell (Yanko from The Morning Show) but even they can’t lift this to greatness. It’s fine background TV though.
What’s up with this image? I went for dinner with Peishan and Cien, who decided it would be funny to tell HaiDiLao (a massive Chinese hotpot chain) that it was my birthday month, so the staff came round and sang/blasted out of a Bluetooth speaker a proprietary and very Chinese birthday song, that apparently everyone around us knew because they joined in and clapped along. I tried to stop them, but in the end had to endure it with a pained smile.
Btw one legitimate use case of AI is transforming images into drawings to get around the problem of publicly sharing people’s faces.