I was able to visit my parents for dinner for the first time in over a month. The long delay was on account of my dad developing a painful case of shingles, which, if you don’t know much about (like me), is a reemergence of a dormant chickenpox virus in one’s body, often after the age of 50. In other words, if you’ve had chickenpox before, you’re at risk of shingles — a nastier, localized version of the same virus.
Unlike the regular childhood version, it doesn’t usually take over your entire body, just specific areas. In my dad’s case, it affected his back and one side of his torso, leaving the skin painfully sensitive for weeks — nerve pain that, for some, can linger for years. Thankfully, he’s making a quicker recovery.
I had to stay away because I have never gotten chickenpox, and you can catch it from someone with shingles. I was urged to get the vaccine, because adult cpox is reportedly awful (like shingles, maybe worse), but my doctor suggested doing some blood work first to test for immunity — mostly because he didn’t believe I could make it this far in life without getting chickenpox. But it’s true! My mother swears it, and I have two traits: pretty good memory of my childhood years, and an outsized tendency to complain of ailments. There is no way that I could have gotten chickenpox as a child and everyone just forgot.
The test results came back, and apparently I’m immune. The only theory I have traces back to this one time in kindergarten, when the boy sitting next to me in class developed cpox and had to leave school early. I recall living in fear that I would be next, and pus-filled bubbles would soon show. I remember checking myself fastidiously for a week or more, but it never came. Perhaps the glancing exposure was just enough to let my immune system prepare itself, but not enough to result in an infection? Or maybe, as my recent run-in with a car suggests, I’m actually Unbreakable like Bruce Willis in that M. Night Shyamalan movie.
===
Kim is away again for work (13,600km away to be precise), and my having to deal with our pest situation alone has been a whole saga too boring to recount in detail. Tl;dr I’ve deployed a fleet of poison/bait traps, struggled with anxious insomnia, taped up a bunch of possible entry points, cleaned up a lot of lizard poop, sprayed insecticide down drains…
More happily, the morning she left for the airport, I was up early and decided around 7:30 AM that I might go for a walk before it got too warm. This was inspired by Cien’s recent revelation that she’s been taking hour-long morning walks nearly every day. Just to get it out of the way: that’s a bit much for me, but I might go once a week. Spontaneously, this particular morning’s resolution ended in Peishan and me ‘virtually’ joining her for a walk at the same time, in our respective neighborhoods, sending photos along the way. This is actually a pretty fun thing to do!
It was, however, warm despite the early hour. And it’s been hot and humid all week out here. I had to walk 10 minutes from an MRT station to a restaurant yesterday evening in very still air, and I could feel the sweat on my back not evaporating at all, merely pooling. Even my Sony Reon Pocket 5 brought little relief; I barely perceived that the metal contact point was cooler, or it can’t do much to dispel the mugginess of high humidity.
===
I couldn’t take the wait any longer and upgraded to the visionOS 2 beta. I won’t upgrade any other devices, but I wanted any improvements in eye/hand tracking that I could get. So far, it’s been perfectly stable. I could talk about the new gestures and features, but the single most impressive thing has been the ability to view old 2D photos as 3D spatial scenes.

What this looks like is simply layers of depth. You obviously can’t look around corners, and it’s not doing anything crazy like building 3D models you can move around in. But it’s like going from looking at a scene with one eye to two eyes. They suddenly have a liveliness to them because your brain can not only see that one object is in front of another, but perceive it too. Sadly, this is not something that can be demonstrated with a photo or video. The only way is to see it for yourself.
The AI-powered segmentation of objects is somehow flawless, even better than on Portrait Mode (blurred background) photos taken with an iPhone. In one shot I had of a vineyard, every individual plant and leaf stretching to the horizon line was distinctly separated in space from the others. You can also blow them up to life-size with an “immersive” viewing mode, which puts you right in the space.
Going through photos from the past two decades, of people who’ve passed on, and places I may never see again, has been profoundly moving. Documenting your experiences in photos has always been like building a time capsule, but this approaches time travel. It makes me so glad for every moment I thought to capture at the time, and the fact that the Vision Pro can do this retroactively for normal photos feels like the most unexpected gift I never knew I wanted. That’s what Apple does best, I suppose.
Before the annual fall event tomorrow night, I’ll go on record again that I don’t think I’ll be upgrading my iPhone or anything else this year (but this time I really mean it!). So far I’ve had 16 iPhones and lost this bet with myself every year, but I can’t justify an incremental tech purchase in the same year as the AVP.
Things that are unlikely to be announced but might make me reconsider my ‘no upgrade’ vow:
For iPhone 16 Pro (Max):
- No camera bump
- New image processing pipeline that walks back the aggressive AI/HDR look and brings back natural looking photos à la Halide’s Process Zero (but with 24–48mp HEIC/JPEG XL files)
- Bold, saturated colors like on the old iPod nanos
- Untextured, grippy back glass
- Significantly faster or exclusive Apple Intelligence features compared to iPhone 15 Pro
- Completely new battery chemistry that means I won’t be sub-90% battery health in under a year
For Apple Watch Series 10:
- 2x battery life
- Blood glucose monitoring
- New body design that shames the old ones so bad you can’t wear them out in public anymore
For AirPods Max:
- Redesigned headband that either replaces the mesh or improves its comfort and durability
- Significant weight reduction and/or new materials (comfort and durability)
- A great protective case
- Addition of a power button
===
Media activity
Recent reading momentum led me to finish reading Neal Stephenson’s Interface after two months. It’s a highly entertaining sci-fi story about contemporary American politics, media culture, and using brain implants to reverse a presidential candidate’s stroke damage. Nearly the entire time I was reading it, I visualized the main character as Robert F. Kennedy, and his VP pick as Kamala Harris.
For my next book, I’m taking it easy with Jack Reacher #22, The Midnight Line.

A few years ago, Nintendo remade two classic ‘80s visual novel-style adventure games under the “Famicom Detective Club” banner. This week, they released a wholly new third entry in the series, Emio: The Smiling Man, which got greenlit because of the warm reception that the remakes received. The history of these games is pretty interesting, and I watched this whole video essay on them.
I bought and played the first remake, The Missing Heir, back around 2022, and found its authentically ancient gameplay archaic and frustrating. For example, in most such games, when questioning someone about a topic, you will reach a point where their answer starts to repeat itself — a sign that you’ve heard all you’re going to hear. In the first two Famicom Detective Club games, this is not the case (pun unintended).
You: [Ask about the car]
Suspect: There was a car seen at the time, I heard.
You: [Ask about the car]
Suspect: Hmm, that’s about all I remember.
You: [Ask about the car]
Suspect: Hmm, that’s about all I remember.
You: [Ask about the car]
Suspect: Hmm, that’s about all I remember.
You: [Ask about the car]
Suspect: Oh! I just remembered something. It was a black sedan.
This is such incredibly bad game design, because someone repeating themselves like that is unnatural in the real world, so it appears as a limitation of the game (not having AI to generate different versions of “I dunno”). So of course a player isn’t going to keep pressing, because the suspect’s response isn’t an invitation to keep trying. It’s the equivalent of a brick wall in the game’s interaction model. But no, you’re meant to kick every solid object multiple times in case it comes loose.
I ended up finishing the game using a walkthrough, and declined to buy the second game, The Girl Who Stands Behind. I’m guessing that Emio, being a new game, will be an improvement in this regard and so I intend to play it someday. But it doesn’t feel right doing that unless I also play the second game (there is no real need, they are not connected).
Rather than pay $30 USD to frustrate myself, I watched a 7-hour video of someone else playing through the entire game — at 1.5x speed, of course. The first video I found was actually 10 hours long because the player was blundering through some of the aforementioned game design quirks, so I gave up on him and found this better one instead.
Oh, and there’s another kinda new game that concludes something that started in my childhood, and I finished it this week. That game is of course Return to Monkey Island, which I played on the Switch. If you subscribe to Apple Arcade, you can also play it there. I don’t know how I feel about it; the original two games were the pinnacle of LucasArts’ point-and-click adventures and I probably remember them most fondly of all. The new sequel brings the story to a close, but with a new art style and an acknowledgment that a long time has passed (both in story terms and the authors’ perspectives). There was no way the ending could have satisfied every question and loose end, so they just went for something that felt true enough to its roots, but kinda comes out of nowhere. I was honestly surprised when the credits rolled. But that’s life!

















































