All posts tagged: Apps

The Trouble with Instagram Stories

I enjoyed reading this TechCrunch interview with Kevin Systrom where he openly gave credit to Snapchat for their ‘Stories’ feature, and talked about how copying it for Instagram inevitably created something different. What I’ve observed matches much of what’s been said: it gives most people a much larger starting audience compared to what a new Snapchat user has, which increases the likelihood of success; it’s really well implemented (I especially like that switching from one user’s Story to the next has a different transition animation than skipping a scene, making it much clearer that you’re on another person now); and it makes Instagram a more complete place to look into the two sides of a person’s life: the imperfect moment and the photograph worth sharing. BUT one early side effect has also materialized, and it’s already changing the way I use Instagram. In short: I don’t want to see many of these Stories! I follow a variety of different accounts, from brands, obvious social media influencers/shills, dogs, cats, interesting strangers, and friends. It’s Day 2 …

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31 Days of Black & White

I spent the month of January shooting photos only in black and white. Not just the ones I posted on Instagram, but everything in my camera roll got converted and saved in black and white. When I scroll through my timeline in the future, this block of 60 or so shots is going to stand out. I got the idea from @espresso on Twitter who shot monochrome photos for the entire year of 2015. That’s dedication. It only came to my attention in December when he started mentioning how much he looked forward to color again in the new year. You can see his Storehouse collection of photos here. It was absolutely worth it. You can always learn a lot in any creative endeavor by putting restrictions in place; I think because it’s too easy to try to grow in many ways at once, especially when taking photos, you can go from landscapes to close ups to street scenes in a single day, and play with a dozen photo processes and apps at a time. …

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Unboxing: Moment Case for iPhone 6S Plus

Today I received my new Moment Case (Dark Walnut Kickstarter edition) for iPhone 6 Plus after a long wait following the Kickstarter campaign. They hit a snag with manufacturing, and the release of the slightly thicker 6S series of phones necessitated holding back to make sure the original designs fit. It works as advertised and is very easy to hold; slips into my jeans pocket comfortably enough too. Here’s a quick unboxing and look at the startup photo taking workflow. Note that you must use the Moment Camera app if you want to use the shutter button. It does NOT function as a regular Bluetooth remote shutter like the kind you use with a selfie stick.

Really Nice Images (RNI) Photo App for iOS

      I came across this app a couple of weeks ago but can’t remember how, and since then it’s struck me as somewhat criminal that more people aren’t talking about it. So this is just a quick post to help you, my reader, discover a new app that brings realistic analog film simulation to your iPhone photos. Sure, we already have VSCO, Rebelsauce, Faded, Afterlight, Litely, Priime… but there’s always room for one more if it does the job really well; the job being accurate reproduction of film characteristics. Then it’s a much shorter list. Mattebox (when it was for sale and updated) did a marvellous job of handling exposure adjustments in a very film-like way, VSCO Film in their desktop products are designed to emulate certain classic stocks, and a couple others like PicTapGo come from companies that also produce pro-grade Lightroom presets for a day job. RNI Films falls into this general category easily. Their Lightroom presets are based on close study of classic films, they use real film grain scans and …

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Darkroom Photo App Shows Why UX Details Are Everything

A new photo editor for iOS launched today, and it’s called Darkroom (free, with a $2.99 in-app purchase to unlock Curves). “Another photo editing app? What does this one bring to the table?” I’ve seen a few early reviews of Darkroom begin along those lines. It seems a sense of fatigue has set in amongst people watching this space, and it interests me to find that I don’t feel the same way. I’ve dived into every new release with optimism, because there are still so many ways to improve upon what we can currently do on our mobile devices. The Verge mentions Darkroom in the same breath as VSCO Cam, suggesting that the latter has a new challenger. That’s somewhat wrong-headed; they aren’t anymore alike than, say, how Super Mario Bros. and The Legend of Zelda are as ways of passing time. Both apps allow you to tune the look of a photo, and apply presets, but it’s how they’ve been engineered to do it that counts. Darkroom’s most exciting development, if you listen to what people are saying, is that …

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Hipstamatic Vault Reopens — Old Friends for Sale

The Hipstamatic iPhone camera app is in the habit of releasing new “HipstaPaks” of gear (each one typically has a new “lens” and “film”; occasionally a “flash”) every month. Some of these disappear awhile later, to keep the available collection manageable and, I suppose, to create some artificial scarcity around their releases. I discovered this a couple of weekends ago when I wanted the Swedish-themed Södermalm Pak and discovered it missing. I regularly buy everything they offer, not the idea of not having some drove me crazy. I promptly bought the remaining two or three I did not already have, proving their marketing technique works. So if you also have an obsessive nature and need to have a complete Hipstamatic pack collection, this weekend will feel like Christmas has come early because they’re opening their “HipstaVault”, with almost everything from the past available once more. As far as I can tell from Googling, the last time this happened was in 2012. I didn’t know it would actually happen again, so… predictably, I’ve now bought everything …

➟ The Beats Question

Apple’s Pursuit of Beats May Foretell a Shift By BEN SISARIO, nytimes.com If Apple makes a major marketing push for Beats’s subscription model — or, even better, if Apple integrates Beats into its ecosystem of online services and physical products — it could mean a big lift for streaming. Apple entering the streaming music market (virtually overnight) with the clout and installed user base of iTunes would be massive, and it’s probably not an exaggeration to say Spotify’s days as currently structured would be numbered. Looks like we’re in for the next phase of music industry economics. Since the rumor surfaced a couple of days ago, people have tried to rationalize why Apple would buy the headphone and services company. Some good theories and analyses of both brands have resulted; I think it’s fantastic to have lots of smart people simultaneously indulge in a thought exercise, the answers to which we will probably have in the near future. My resistance to the idea has largely been because I’ve heard several pairs of Beats headphones myself, and haven’t been …

➟ Turning Paper to Pixels with a New Game Design Tool

From Paper to iPad, Pixel Press Turns Drawings Into Videogames Bonnie Cha, recode.net I loved play­ing videogames as a kid, but I can’t say that I ever spent any time sketch­ing out ideas for my own games like my broth­er and his friends did. (My doo­dles usu­al­ly involved cute ani­mals or spelling out my crush’s name in bub­ble… The core concept is every kid’s dream: designing their own games for friends to play through, or just for the heck of it. But without some serious inspiration, what you can do in a short platformer level is very limited. I remember a D&D game maker tool for PCs in the 90s; that was infinitely better because you could create a STORY, and set up narrative funnels for your players. 20 years later, our idea of imaginative play can’t be restricted to letting kids carve out crude worlds in 3D chunks and 2D lines.

LINE Pop-Up Store Singapore, May 2014

Japanese-Korean messaging app LINE has opened their first pop-up store in Singapore, on a prominent stretch of the core shopping boulevard of Orchard Road. It will run for a month and reap immeasurable marketing value from the high visibility and sure-to-grow lines of fans eager to buy their cleverly designed character merchandise.1 I dropped by on its first evening tonight with some colleagues, and we spent between $20–60 each. I would have spent $100, but put down a pack of 100 art postcards ($55) at the last minute. This is on top of the $40 I’ve spent on in-app purchase stickers over the last year or two of being on the platform. I don’t think any other messenger currently comes close in terms of having built brand loyalty or monetization potential that doesn’t involve serving ads or selling personal data. Standing outside and watching the crowd, I remarked to a UX designer colleague that no other messaging app could pull off something like this in the middle of town, not WhatsApp, not WeChat. He correctly observed that …