Tag: Videogames

  • Week 33.25

    Week 33.25

    • I had some ice cream at last, but no beers yet. Maybe I’ll stretch this sobriety a little longer. Alcohol is, after all, just a poison worth doing socially but not so much alone.
    • But man, this illness. Being sick for three consecutive weeks was not on my bingo card for the year. I should say illnesses, because we saw a doctor early in the week and she said (and these are the words every INTJ raised on WebMD loves to hear), “I think you’ve correctly diagnosed yourself — this seems like two separate illnesses one after the other, rather than a viral infection that became a bacterial one.” So, just bad luck and weak immunity on my part.
    • Fortunately, it’s just about over. Only a mild cough remains for both of us, but still bad enough that we slept in separate rooms for most of the week. It wasn’t a perfect solution; we still woke ourselves up coughing in the middle of each night.
    • I’m reminded at such times to stop whining and be grateful for minor health issues. Our part-time cleaner just returned from a rather invasive surgery to remove two large fibroids growing on her uterus. It’s been a multi-month ordeal navigating hospitals and insurance companies. I tried to help with some internet research and reassurance, and was glad to see her back to (light) work this week.
    • To get me nutritionally through the sick days, I bought quite a few bananas and unlocked a new breakfast item: peanut butter and banana sandwiches. The PB acts like a glue that keeps the slices from falling out. Gastro engineering! It’s basically a fat handheld dessert in the morning, and maybe I could kick it up a notch with whipped cream?
    • On the video gaming front, I managed to start Shin-chan: Me and the Professor on Summer Vacation on the Switch. I’ve been wanting to get into this for several years — recreating the small countryside childhood I never had. It reminds me of Attack of the Friday Monsters! on the 3DS, not surprising since they were both designed by Kaz Ayabe. He must really miss his summer holidays because he’s also the director of Natsu-Mon: 20th Century Summer Kid, which is pretty much the same concept: catching bugs, fishing, exploring nature, making friends. I’ve err… also bought that game, but might not get to it this year.
    • Guiltily, I’m actually kinda dying to play another game that just came out, despite just starting on this one. Damn my infernal backlog! That game is Tiny Bookshop, an indie title that’s shot to the top of the eShop charts, beating Nintendo’s own Super Mario Party Jamboree! It is what it sounds like, a cozy game where you manage a tiny mobile bookshop. You decorate it, stock titles, and recommend books to passing townsfolk. I can’t believe no one made this game sooner because the premise is obviously gold. Moreover, it appears to have some beautiful locations for you to set up shop in, in the vein of ‘lo-fi beats YouTube video scenery’, so I assume you can just kind of chill in the game and listen to the waves while admiring your little caravan.
    • Ballard on Amazon Prime Video turned out to be a perfectly fine series on its own, with a different tone and a kookier cast than the mainline Bosch show that it’s spun off from. I can’t complain, especially because Titus Welliver shows up now and then to reinforce ties. I don’t know how old Renee Ballard is supposed to be though. She’s living with her grandmother, who looks 70 at most, but Maggie Q is 46.
    • We started on season 2 of Poker Face and I’m loving it. I would have been fine if they’d kept the same episodic format of Charlie on the run and solving crimes from 30 minutes in for the entire show, but they’ve decided to switch things up a bit. Still works. Still a brilliant platform for insane and creative stories with a rotating list of guest stars: John Mulaney, Giancarlo Esposito, Rhea Perlman, Katie Holmes?!
    • I installed the new beta OSes on my iPad Pro and Apple TV 4K and can report they are solid enough at this point. Not enough to risk my iPhone or Mac, though. The Liquid Glass effect is still a little confused. Sometimes a button will be darkened to stand out against what’s behind it, but upon being clicked, it flashes and changes to the brighter style to match some new frosted glass items that appear. It just seems to have to morph and adapt a little too much to be used for UI items that ought to be stable. But maybe that way of thinking is just old fashioned now.
    • Next to be updated will be my Vision Pro. I’m really curious how the glass elements will react to light and real world environments as you move them around in space. My Persona is also horribly outdated and I’m feeling the peer pressure to upgrade to the new, detailed ones — nearly everyone in my book club already has a proper face on and mine still looks like the Lawnmower Man.

    ChatGPT’s closing words for the week: Funny how even illness turns into iteration — new foods, new games, new software skins. Maybe we’re all just beta versions trying to get stable.

  • Week 31.25

    Week 31.25

    Checking in now from the first row of a Boeing Dreamliner — a plane that has probably been in the news recently for the wrong reasons. But if you’re reading this post, it means we made it back safely.

    There was a moment early in the week where we were telling our Melbourne-based friends about last year’s trip to New Zealand and for some reason we both blanked on some key details and took awhile to align on what exactly happened. Maybe we were just tired, but then I had another theory: what if planning that trip with the help of AI meant the details didn’t form strong memories? Normally, planning a trip forces you to do research and make choices, with the resulting success or failure of your trip all on you. Those actions burn the memories in. But when ChatGPT spoon-feeds you an itinerary, maybe the details just float in and out of your mind. I wonder if this will really rot our lazy brains like no technology has before.

    We dropped in on a French Impressionism exhibit at the National Gallery Victoria, and I should say “yet another”, because every time we come by there seems to be something either French or impressionistic on. It was fine, but the $50+ ticket prices are surprising in contrast to exhibition prices in Singapore. I was also really hoping to see something new at ACMI, but sadly their new ‘Game Worlds’ videogame exhibition won’t open till September. Maybe I’ll have to come back.

    And then I fell ill and had to take it easy for a couple of days! If I had to guess, I probably picked up a flu bug from the airport or on the flight out. Still, I spent a large chunk of the week in bed or otherwise resting while Kim ran shopping errands for her mom and so on.

    As I got steadily better, we went out a bit for a nice dinner, lunch at a winery, and a visit to this bookstore, The Paperback, in the CBD that I always buy something from. This time I got a collection of Louise Glück’s poems that I’ve been wanting for awhile. Just taking it slow and enjoying a change of scenery. Normally getting sick on holiday would be a disaster, but having no expectations or plans means no disappointments either.

    I also went to my first Costco and had their famous hotdog, which was just $1.99 AUD with a soda. The financial engineering is strong at this company because it was a good and sizable pork sausage that I would have bought at thrice the price. We bought some other things there not worth mentioning except for a physical copy of Donkey Kong Bananza for the Switch 2 that’s S$20 cheaper in Australia than in Singapore. We really are getting ripped off out here; even buying it off the US eShop is S$5 cheaper than the local physical price.

    Another thing I discovered was how nice it can be to watch a fire and sit in front of a fireplace for a few hours. This is something that I maybe understood before but forgot. Continually tending to a fire — rearranging logs, blowing on embers, adding more fuel — it’s like a mindfulness retreat no one has yet packaged up for Singaporeans without winter experience. I cleared my inbox one evening while doing that and warming my feet by the flames.


  • Week 29.25

    Week 29.25

    • It was a low-key week after those few days in Bangkok. There’s more travel lined up soon, so I figure it’s no bad thing to enjoy the quiet while I can. We had someone come by to look at a house issue that’s been worrying me, but the prognosis was that it’s not a big problem for now, and they’ll do some proactive repairs in the meantime. So I have to admit life’s pretty good.
    • When I first went to Bangkok back in March, I found the retail scene vibrant and thriving in a way that you don’t see in Singapore anymore, and this week there was a long and well-researched piece on CNA about how shopping in other SEA countries has made Singapore seem dull in comparison. It’s a rough situation because we’re short on both land and entrepreneurial spirit, which means a vicious circle of high rents and safe concepts. People like to blame greedy landlords, but I suspect they’re the same ones counting on retiring with their REIT and bank dividends. You can’t have one without the other.
    • Doing my part for the restaurant scene, I ate out thrice this week and two were unhealthy affairs. A Singaporean sort of pub (al fresco) with Guinness and Thai food, and a Chinese hot pot restaurant picked for its amusing name, HIPPOT, that turned out to be one of those meals that goes down easy but feels awful after. Too much grease and heat. Note to self: make better choices!
    • The only thing I bought on the Amazon Prime Day sale was a book I’ve been wanting for a while, but the shipping cost is usually almost as much as the book itself. Thanks to the questionable economics of Amazon, shipping was free this time. The book is A Handheld History by Lost in Cult, and it covers the corner of gaming hardware that I have the most affection for: portable systems like the Game Boy and PSP. I suppose the smartphone is inadvertently part of that lineage; a stepchild or distant cousin. I don’t know when I’ll sit down to read it — paper books are just… inconvenient — but I look forward to that rainy afternoon.
    • I just finished reading The Butcher’s Boy by Thomas Perry, a 1982 thriller about a hitman. The anniversary edition’s foreword was written by Michael Connelly, author of the Bosch series, which got me in the right mood. If you liked the recent Day of the Jackal TV series, this will likely do it for you. The killer is the sort that doesn’t look especially athletic or dangerous, in fact he has the kind of face people don’t remember, but he’s great at what he does and when he gets into a jam, you root for him to get out. There are three more in the series [Goodreads], so those are going on my list.
    • Evan mentioned to me the existence of an Amiibo emulator a few weeks back, and when I saw one show up on Reddit it nudged me into ordering a unit off AliXpress. It’s a small electronic device that you can program to mimic the NFC chips on various Nintendo Amiibo figures, which unlock benefits in certain games when held next to your Switch/Switch 2 console. As I am very much against the idea of making people waste money buying large amounts of unnecessary plastic crap to unlock software features built into the games they already own, I have no moral qualms about using one of these.
    • This doesn’t have Amiibo support, but I played and finished Caravan SandWitch this week on the Switch. Weird name that doesn’t tell you much, I know, but hey it’s French. It’s a chill little indie game about exploring a planet (inspired by the landscapes of Provence) in search of your missing sister, with strong anticapitalist vibes, and was mentioned in a recent NYT article about videogames with a Studio Ghibli-like aesthetic. I enjoyed it enough as a short adventure, but the English translation lets it down in some areas. It runs well enough on the Switch 2, but I think the frame rate will be choppy on a regular Switch. 3.5/5.0
    • Pulpy paperbacks and cozy games are good and all, but a great media diet needs something of substance, and thankfully MUBI delivered. They’re featuring a two-film collection by the director Shinji Somai on their front page, and I was floored by both of them. They’re linked by a shared theme of childhood summers marked by transformative upheavals — broken families, deaths, newfound freedoms — but also the building of friendships, independence, and memories that become strengths in adulthood.
    • Moving (1993) features an incredible performance by Tomoko Tabata who was probably 12 at the time; the kind of work that’s almost too good, too early — fortunately she’s still working in film and TV today. There are lines in this that hit so hard, and incredibly audacious and magical sequences that are as good as anything I’ve seen put on film.
    • Notably, the three titular child actors in The Friends (1994) never acted in anything again. Scrambled by emotion after the ending, I hastily wrote on Letterboxd: “A film doesn’t have any business being this good! I cried till my Face ID struggled. There are frames in this so beautiful they should be hung in the Louvre.” Both films are a 5/5 for me. Perhaps for the way they perfectly capture the haziness of childhood memories, the nostalgic look and air of that era, and the open-ended way that school holidays felt as you experienced them. Stuff we didn’t think would matter becomes what we remember most.
  • Week 26.25

    Week 26.25

    • I mentioned last week that I had an idea for a new project. Jinxed it! It turned out to be neither fun nor easy, so it’s dead now. Instead, I’m sort of revisiting older territory and picking up where I left off with some drawing a few years back. I know there are quite a few of us who like starting projects but struggle to follow through — I see you, fellow millennial domain hoarders. Then I suddenly remembered my CliftonStrengths profile and realized it might contain an explanation.
    • Quick explainer: The Gallup “StrengthsFinder” or “CliftonStrengths Assessment” is a corporate version of a personality test that supposedly helps you identify your best and worst strengths (just don’t call them weaknesses!), to support personal development and team formation. My old employer paid for people to take it, and I found the results to be sensible, truthful, and probably quite helpful. There are 34 in total, presented to you in ranked order after you complete a timed quiz. My results skew towards the “Strategic Thinking” and “Relationship Building” groups, rather than “Influencing” and “Executing”. In fact, one of my weakest attributes is the one about “taking immense satisfaction in being busy and productive”.
    • The insight offered is that I get more done when paired with people I like who can bring that drive; supporting them motivates me more than feelings of competition or achievement. Left on my own though? Nah. I get excited about plenty of ideas, but the ones that actually ship usually fall into one of two camps: A) there’s someone else pushing alongside me, or B) the payoff is too good to ignore. So now I can stop feeling bad about not being productive, aka my natural state, and take the time to either find more creative partners or wait for the right thing to show up.
    • But then I wondered, could ChatGPT analyze my sequence of strengths and figure out how they interact within a person, and advise them on how to move through life? As it turns out, the answer is yes. It wrote me a spot-on profile, highlighted areas to watch out for, guessed my reasoning for certain decisions, suggested jobs that I’d excel in (matching what took me years to organically fall into), and when given Kim’s strengths, even advised how we might better communicate and work with each other. The kicker: I asked it to make me a playlist and it started with three Radiohead songs, saying “this is a Radiohead brain”. Not wrong!

    Media activity

    • The VN I started last week, Tsukihime, kinda sucked. It was cringey edgelordy vampire fiction, but I forced myself to get through the main route then wiped it off my Switch 2. UGH.
    • The palate cleanser I chose to follow it up with was A Short Hike, and boy just one hour with that game outweighed the 15 hours or whatever I wasted on Tsukihime. It’s a very affordable indie game that I highly recommend, about a teenaged bird named Claire who’s been sent by her mom to go visit her aunt who’s a ranger in a beautiful national park. You just wake up in the morning and decide to hike to the peak to get cellphone reception. Along the way, you find treasure, play with other kids, and improve your ability to climb and glide. The whole thing is over in a couple of hours but it’s SO GOOD. And totally adorable. Here’s a link to the Nintendo eShop but you can also get it for a couple of bucks on PC, Mac, Xbox, whatever. Please buy it.
    • After all that sunshine and cuteness, I’m now playing the gloomy Lovecraftian horror fishing game Dredge for some psychotic reason, which James recommended to me some two or three years ago.
    • 28 years later: While talking to someone about this NYT article on games that channel Studio Ghibli’s vibe, I remembered that I’ve never seen Princess Mononoke (1997) from start to finish. I think I’ve tried twice over the years, usually late at night, and fell asleep each time. This time I watched it by daylight, and was bowled over by how freewheeling and epic the world-building is. And for a film often cited as an anti-industrialization parable, it read more calmly fatalistic to me (is this Buddhist?) — yes, the destruction of nature is bad, but what did you expect would happen? Even the humans doing the polluting and killing aren’t evil villains, they’re agents of a system beyond themselves; as if the ultimate destiny of life is to extinguish itself, and that’s okay.
    • Lorde’s new album, Virgin, came out this week, and if her recent activities made me worry that she might have lost the plot partying too much with infamous drug fiend Charli XCX, then it’s a relief that the music here is brilliant, as ever. I saw Ryan Adams calling the album a “1000 foot wave” on IG, and humbling to him as a songwriter. After the soft tones of Solar Power, the production on this is a welcome return to bass and synths, satisfyingly resonant and forceful in Dolby Atmos. While she always worked well with Jack Antonof, this new partnership with co-producer Jim-E Stack has made music fit for 2026. The feeling it induces is what EDM was made to accompany: like the single best minute of a whole night out, when your conscious mind shuffles off into the background and leaves you to the beat.
  • Week 25.25

    Week 25.25

    • Lots of reading this week, but not the traditional sort. I decided it was time to cross Emio: The Smiling Man off my Nintendo Switch backlog — that would be the murder mystery sorta-visual novel published by Nintendo (developed by Mages) last year. It’s the third installment in the ‘Famicom Detective Club’ series that laid dormant for decades (the clue’s in the name; they were made for the original Famicom aka the Japanese NES) until remakes of the first two games were released in 2021.
    • I played the first remake back in Week 31 of 2021, and apparently felt it was “a crock of shit”. When Emio came out, I wrote more about the series in Week 36.24, and watched a YouTube playthrough of the second game rather than pay good money to torture myself some more.
    • Thankfully, Emio is much better than those two. Perhaps because it’s a new game with a more sophisticated and complex story than was possible in the 80s. But I suspect it’s also because I’m now familiar enough with, and more forgiving of, the series’ game design ideas that I’d called “archaic and frustrating”. In any case, it has the most lavish animation production values I’ve ever seen in a visual novel, and the detective vibes are a lot of fun. I was let down by the mystery’s resolution, but the journey was definitely worth the time.
    Japanese workplace sexism in Emio The Smiling Man
    • Rather than dive into Zelda Tears of the Kingdom (can you tell I’m afraid of the commitment?), I decided to continue down the VN path by starting on TSUKIHIME A piece of blue glass moon, a decision I will probably soon regret. This is a remake of a supposed masterpiece by the developer Type-Moon, and involves some 30–50 hours of reading, which is about 3x longer than Emio. It is, however, much less interactive and more like reading a novel with visuals and sound to set the mood. I’m only a little while in, but finding it a pleasant ‘multimedia’ midpoint between watching a show and reading a book. Luckily, I played Type-Moon’s Witch on the Holy Night back in March, and because TSUKIHIME takes place later on in the same universe, it feels like a continuation.
    • There was a real book, though! What You Are Looking For Is in the Library by Michiko Aoyama is a charming collection of five little stories centered around a community library, where people stuck in different ruts meet a librarian who has a knack for recommending books that set them off and thriving in new directions. I wrote in my Goodreads review that on top of being above average as translated Japanese books go — most of them come across sounding dumber and more boring than I’d hope they are in the original texts — but the extremely healing nature of these stories warranted a five-star rating from me.
    • It looks like I’ll be going to Bangkok again next month, but this time the heat will be even more unbearable (a RealFeel of 40–45ºC?), so please pray for me. In preparation, I’ve purchased a white t-shirt for the first time in several years.
    • Over the weekend, we dragged ourselves out to see the City of Others exhibition at the National Gallery despite not being fully in the mood. I thought it would be healthy/helpful to just wander through it anyway, even if not fully attentive, and I did find some things unexpectedly inspiring. I may start a new project soon on the back of one idea!
    • While looking at some artifacts behind glass, I remembered that I’d installed Adobe’s new iOS camera app, Project Indigo, which was apparently developed by some of computational photography’s living legends, and promises “SLR quality” images by combining up to 32 frames at a time. It includes an AI-powered feature that removes reflections by inferring what the subject is, and generating detail to fill the less-visible areas. I tried it out on a couple of artworks and got a warning that my phone was overheating — I guess I’m upgrading to an iPhone 17 Pro this year! Anyway, see how it did for yourself.
    • For a free app, Project Indigo is a great deal. I’m sure it’ll eventually be shut down and folded into a paid Adobe offering, but for now, everyone should try it out for a bit. It takes very clean and likely superior photos to the default camera, and does super-resolution oversampling to give you more zoom reach than the iPhone’s lenses will. But the outputs still have that hyperreal HDR look that comes with computational photography, and for the moment that’s something I’m a little tired of. A little grain goes a long way in making a phone photo feel more like a real moment.
    • After the gallery visit, we had lunch at a Cafe&Meal Muji where I was shocked to see the latest inflation-adjusted menu; a massive downgrade from when I used to visit frequently during office lunch hours. The “4-Deli” meal of two hot and two cold dishes alongside rice and soup used to cost maybe $17.80 pre-Covid, then crept up to $20.80 in the years after. Today, it’s been entirely removed from the menu, and $20.80 only gets you a “3-Deli”: one hot and two cold dishes. To try and obfuscate the loss in value, they’re now throwing in a half-boiled egg (which can’t cost more than 30 cents).
    • I probably should have expected it, because for breakfast that same day we stopped by a Toast Box for some kaya toast, which I honestly haven’t done in years, and the breakfast set (coffee, two eggs, a sandwich) is now S$7.60, or about 50% more than in the pre-Covid era. You can of course get this sort of thing cheaper elsewhere, but these prices are still wild.
    • In Craig Mod’s nearly three-hour book tour interview on Rich Roll’s podcast, which I’m listening to in small doses, he mentions the ¥300 breakfast set, a Japanese coffee house staple, and how apologetic businesses have been about having to raise prices by even ¥20 or ¥50. That’s what the kaya toast set is to Singapore, and I wonder if Japan is going to see a ¥500 or ¥700 breakfast set before too long.
    • Speaking of Japan, the Blue Bottle chain arrived in Singapore back in April. While I know they’re American, I’d only ever had their coffee while in Japan. Now that two months have passed, I thought the hype would have died down enough to try and visit the branch here in Raffles City’s tiny LUMINE department store. It was still packed, but I got an iced NOLA-style coffee to go for S$8 — lightly sweetened and flavored with chicory, it was pretty good tbh! But you can see Nestlé’s dirty fingerprints all over the brand now. It feels like the stores only exist to justify selling merch through other channels. Do a search for “Blue Bottle NOLA” and instead of a store menu or info page about their drink offerings, you’ll get tons of spinoff products like NOLA Nespresso capsules, brew-at-home kits, tumblers, instant coffee mix, foamers, and so on. Even Starbucks, synonymous with the mercenary scaling of coffee, looks kinda restrained in comparison.
  • Week 24.25

    Week 24.25

    • My Switch 2 finally arrived on Monday, praise be. It turned out to be an imported European unit, so it has the right kind of power plugs, but the included download code for Mario Kart World would only work with an EU eShop account. It didn’t take long to make one, but it’s yet another needless fragmentation of my digital footprint.
    • It’s a fantastic improvement on the original Switch. It feels more solidly built, and the magnetic Joy-Cons don’t creak and give as much when supporting the console’s weight. The screen is enormous but since the original wasn’t exactly pocketable anyway, who cares? It seems powerful enough to keep up with game requirements for easily another five years. The only regression is battery life, which they’ll surely fix with a new model two years from now.
    • I have yet to play anything on it that graphically pushes into PS5 territory with ray tracing and photorealism; although running Mario Kart World at 60fps in 4K is definitely not something the old Switch could do. That same smoothness extends to Splatoon 3, which got a Switch 2 upgrade patch on Thursday for the franchise’s 10th anniversary, and it feels amazingly fast and fluid on the new hardware. The once painful load times have been reduced to almost nothing, which is nearly worth the price of admission all by itself. At the very least, reviewers agree it’s more powerful than a Steam Deck.
    • Bert was back in town on a last-minute trip, so we met up with some of the old gang for beers and the kind of talk that middle-aged people will get up to if you let them: aging parents, how everything was much better before, and how we’d like to retire voluntarily before AI forces us to. Jussi was once again unable to make it, but he had the acceptable reason of being out of the country.
    • It was WWDC week, and with the comprehensive OS updates that were announced, it wouldn’t be an exaggeration to say that every Apple product experience will be changing this fall. I’ve had several conversations about the new cross-platform design language system they unveiled, which doesn’t have a name but is anchored by a new digital material called Liquid Glass, so people have just been calling it that. I wrote last week that I hoped the new look wouldn’t come with regressions in usability, specifically thinking about legibility and interaction clarity, but those are exactly the issues that everyone has been pointing out in the first developer beta. I’m hopeful that they’ll be able to moderate some of the more extreme decisions before the launch, but there’s no turning back. Like it or not, this is just how things are going to be for us users. What are you going to do, move to Android?
    • While talking to Michael again, one of us offered that Liquid Glass is simply a flex. It’s Apple building a visible moat with their superior silicon. Every iPhone, iPad, and Mac made in the last five years possesses power-efficient cycles to spare, which can’t be said of Android devices, save for a minority of the highest-end flagship phones. So when you look over someone’s shoulder in public and see morphing glass buttons accurately refracting the light coming off other elements on their screen at 60 to 120 fps, you’re looking at the digital equivalent of fine stitched leather. Luxury pixels. Veblen UI. Android manufacturers can’t follow Apple down this road without bifurcating the experience into cheap and premium versions, or forcing tradeoffs like reduced battery life and jankier animation.
    • The iPad got the most extreme makeover of all the platforms, and I’m a mixture of relieved, disappointed, and excited. Relieved that they’ve given up on trying to define some new paradigm for managing multiple apps on a screen; turns out the answer is just the same overlapping windows we’ve had since the first Mac. Mildly disappointed that if they couldn’t crack it after some 15 years, then maybe there just isn’t a better way. The universe might be more constrained than we’d hoped. And excited that the iPad will now be a truer laptop replacement for the majority of people, and with that increase in adoption perhaps we’ll get developers excited to build new kinds of experiences for it.
    Screenshot from Apple.com
    • As a Vision Pro owner, I can’t wait for the improved Personas, sharing virtual spaces with people nearby, and the new “spatial scene” rendering from 2D photos. I’ve already spoken to some people in inSpaze who are rocking the new Personas, and they look 10x better and more realistic than the old ones. In fact, it’s given rise to a weird social dilemma that can only exist in this age. I’ve known these people for a while and we’ve talked with each other quite a bit, but suddenly overnight, their faces have changed and it feels like I’m meeting them for the first time — or realizing I never really had. One person in the group chat looked younger now that his Persona got more accurate. Another person looked older and more intense than his previous Pixar-esque Persona suggested he was. They mentioned feeling slightly uncomfortable with how realistically they’re now presenting — the opposite of the safety that I described back in August last year: “the use of Personas creates psychological distance; it’s you, but it’s also more a puppet that looks like you.” Well, now it’s just your real face for everyone to see. I apologize in advance.

    I’ll leave you with two videos from Pulp, whose comeback album More continues to surprise me by being actually good, as if the band hadn’t gone anywhere for the last two decades. The first single has a great video (above) that uses generative AI in the best way possible. The second video below is a live performance of an old favorite, one of many appearances they’ve been making in support of the new stuff.

  • Week 21.25

    Week 21.25

    • This week’s installment is update #256! That’s a big deal for fans of computationally significant numbers.
    • Oddly, just as Michael blogged that his family was down with gastroenteritis last week, a similar bug hit our household. Kim got a bad case of what we thought was food poisoning, and then, of course, I came down with it two days later. It’s a weird one: the stomach trouble comes with headaches and fatigue. Fearing that it was contagious, plus being all tired out, I had to skip one meetup and a wedding dinner over the weekend.
    • So not that much happened with me this week, but I suppose we can talk about the mess out there?
    • Google held their annual I/O event and showed off their latest AI achievements. Tl;dr, some of this stuff is just gross. From a technical standpoint, yes it’s remarkable that pretty realistic video (with sound) can be generated from text, and Google can now use your personal context from documents and emails to help with tasks — similar to what Apple promised (but has yet to deliver), with the important distinction that one centers privacy and on-device computation while the other will do it on their servers. I don’t know if I trust Google to let an AI crawl all my documents, and for that reason, minimized my exposure to Google years ago.
    • I remember when Gmail first came out and pioneered showing contextual ads next to your emails. There was an uproar, and the company had to calm people by saying ‘no one is reading your emails, it’s just automated keyword matching’. Well, with LLMs, it’s much, much worse. No human would be able to go through all your messages, photos, location data, and search history to piece together an invasive psychological profile about your vulnerabilities, and make it actionable for advertisers. Trust that an AI will. Just look at how a version of Claude 4 Opus in testing tried to blackmail an Anthropic engineer over an affair it believed they were having.
    • Beyond the business model of Google’s AI products, it’s their designed intent that feels particularly bleak. One example they proudly demoed: a friend emails asking for holiday recommendations at a place you’ve visited. Instead of writing them a thoughtful reply, you let Google AI scour your photos, emails, documents, and receipts to auto-generate a message, using words chosen to sound like you. Sundar Pichai even had the nerve to say, “With personal smart replies, I can be a better friend”. With friends like these, don’t even bother writing. Just ask Google directly and it can snoop the inboxes of a billion other customers to give you the statistically “best” itinerary.
    • And this is where a company’s lack of imagination and care makes itself plainly apparent. Instead of designing an AI system that writes replies in your place, they could have made one that recaps your holiday with a little presentation showing you where you went, what you did, and what you enjoyed most. Then, memory suitably refreshed, you could sit down and write your friend a reply that shows you actually give a shit about them, and both of your lives would be richer for it. I’m beginning to think that Apple, by failing to ship their AI features on time, might be saving us from a future I don’t want to live in. Maybe they’ll never ship. Maybe that was the plan all along.
    • Then a man who many would expect to know better — who sits on stages and professes the importance of values in technology, and is arguably the most famous designer of this century — announced a new venture (also called io) with Sam Altman and OpenAI. And the vibes, my friends, were off. The 9-minute launch video came across as a thin PR exercise to polish Altman’s spotty public image and reassure OpenAI’s investors. It struck an uncharacteristically self-congratulatory tone for the usually humble Ive while announcing, essentially, nothing. Sterling Crispin tweeted a biting Marxist read of the video in the style of Slavoj Zizek. Many saw it as Altman angling for a Steve Jobs comparison, with critics pointing out that he’s not enough of a product person to be a true partner (and necessary editor) to Ive. In any case, I have no doubt that the io team will deliver some beautifully designed hardware. But I fear even they can’t summon enough thoughtfulness or optimism to divert AI from its current trajectory, or prevent the cultural and societal wreckage it’s likely to create.
    • Speaking of nice devices, one of my fondest gaming memories involves my last year at university, when I switched from my PC to a Mac that was relatively useless for playing games. I couldn’t imagine not having any games (this was before smartphones, mind you), so I bought myself a Game Boy Advance SP — the pinnacle of the series, in my opinion. It’s hard to imagine a more perfect form factor for a handheld console. The clamshell design protects the screen; the vertical layout keeps your arms and hands close together, even when squeezed into an economy flight seat; the screen was sharp and self-lit, which was not a given in those days. I would lie in bed in the dark on cold nights and play Final Fantasy I until I was bored to sleep. To this day, I still fall asleep during boring turn-based battles — one of the reasons why I want to try Clair Obscur Expedition 33, since it blends turns with real-time actions. Pretty sure I traded in my GBA SP for store credit to buy the Nintendo DS (DS Phat) when it came out later that year, and I regret it.
    • Anbernic, the China-based maker of retro emulation handhelds, released a clone of the GBA SP last year, the wonderfully named RG35XXSP. It runs a Linux-based operating system and may or may not come preloaded with thousands of classic gaming ROMs from the NES to the PS1 — you should only play the ones you actually own, of course. I didn’t get one because Anbernic doesn’t have the best rep when it comes to build quality, and I wasn’t sure they’d get it right the first time. Fast forward to today, and the new RG34XXSP (yes, it went back a model number) looks to be the one to get, even over the competing Miyoo Flip V2. DYOR (do your own research) though! They made it slightly smaller, dampened the button clicks, added two analog thumbsticks for wider compatibility, and came up with some better colorways. Now that it finally sounds more like a product than a prototype, mine’s on its way in the mail, and I can’t wait to relive some old games while waiting for the Switch 2 to arrive.
    • Meanwhile in Japan, Fujifilm decided to get in on the nostalgia cash grab game with a new camera release, the long-teased “X half”. Many expected this to be based on the X100 or GFX series, that is to say, employing an APS-C or medium format sensor. But no, it’s a 1-inch sensor, vertically oriented to resemble 35mm half-frame photos. A major selling point is the ability to shoot “in-camera” diptychs (a two-photo collage). The overall camera concept is fantastic: it has a 32mm lens, is very small, and features a “film camera mode” that is basically a physical version of those iPhone apps that try to simulate the fun limitations of analog photography. When activated, you are locked into a chosen film simulation look until you’ve used up a virtual roll of film, ranging from 36–72 half-frame shots. You can’t see any photos until you finish, and you can’t even use the digital screen to compose shots, only the optical viewfinder.
    • I would be down for this, except that early reviews show many corners were cut between concept on paper and the final product. Firstly, it’s made of plastic painted to look like metal. There are no words for how much I hate this when done badly. There’s also a visible seam on the front face that ruins the look. Then the processor seems to be slow, and it ruins the illusion of the film advance lever which you need to crank before taking the next shot; it’s reportedly unresponsive until the last photo has saved. If you’re going to fake analog mechanisms then it has to be perfect! The flash unit, a big part of the analog film camera look, is a weak LED rather than a xenon bulb. Then there are the cheesy overlay effects, like light leaks and “expired film” color casts, which seem borrowed from the company’s Instax evo cameras rather than its premium X series. The camera costs S$999, which many are calling too high, but honestly if they had to charge S$200 more to actually do the concept justice, I’d be on board. If some random startup made this for half the price, the flaws would be forgivable. But this is Fujifilm, and if you’re going to carry this faux film camera around and look like an old douchebag with more money than sense, it had better be good.
    • Until they do a better job, I’ll get by with the Diptic app I bought in 2010 which makes similar collages with just my iPhone (see featured image above), which also shoots vertical orientation photos by default!
  • Week 20.25

    Week 20.25

    • The Murderbot series debuted on Apple TV+ and it’s a pretty straightforward adaptation of the first book, All Systems Red, with a bit of a plasticky comedic sheen that undercuts any sense of stakes, at least in the first two episodes I’ve seen. My main gripe is that Alexander Skarsgård feels wrong in the titular role (to me, obviously, versus how I read it), and has a strangely dorky, trembling quality to his voice that I didn’t think the SecUnit would. And that’s not just because someone said the robot reminded them of me.
    • Meanwhile I finished the fourth book in the series, Exit Strategy, and found it better but still pretty flawed. Ranked in order from best to worst: Book 2 > 1 > 4 > 3. I’m going to stop here for a few months, I think, and just watch the show as it comes out.
    • In need of a new Jack Reacher type of story, while not actually wanting to read a Reacher book because I’m almost running out, I started on Fearless by M.W. Craven. It features an ex-special forces type guy, the kind who’s had all the deadly training and whose records have been wiped clean, with the additional gimmick of a rare neurological condition that makes him literally incapable of fear. I’m about a third of the way through and so far they haven’t really made much use of this “power”, mainly saying that it makes him susceptible to making tactical errors, rather than imparting any advantage. Or perhaps it’s just that I’ve already read so much Jack Reacher — a man who doesn’t need a brain injury to be fearless. So far there are two books featuring this guy Ben Koenig, so maybe it’ll be a TV show someday.
    • Gamers may know Coffee Talk, a visual novel sorta game where you play a barista in a world where humans and mythical creatures co-exist, and the main game mechanic is making drinks to get the conversation going. I finished it a couple of years ago and thought it was okay, nothing mind-blowing. I’ve now started on the sequel, Coffee Talk Episode 2: Hibiscus & Butterfly. With the rainy mornings we’ve had this week, it turned out to be a great game to have on (even paused in the background while I did other things), because it often rains in the game world and the thunder mixed with its lo-fi beats soundtrack is pretty good. The game… more of the same. Cosy vibes, looks great, but the story doesn’t really grab me.
    • We often grade locally or regionally made things on a curve when they compete on a global stage, like if you see a game or song or movie made in Singapore and it isn’t a disaster, the relief you feel immediately gives it extra points. That’s sort of what’s happening with Coffee Talk, I think, because knowing it’s Indonesian earns it a little extra goodwill.
    • Since I chat with someone who’s actually in Indonesia, I asked Evan if he’d played these games yet and we ended up talking about the Nintendo Switch 2. Background: it launches globally on June 5, but no release date has been set for Singapore, Thailand, Malaysia, and the Philippines beyond “July to September”. Of course, there will be imported units sold as soon as it’s out overseas. On Shopee, one large local retailer has already listed the bundle with Mario Kart World ($500 USD) for S$849 ($650 USD). And it’s the European edition, with a download code for Mario Kart that might not work without an EU eShop account. I thought this markup was obscene, but Evan informed me the gray market price in Indonesia was even worse, at around $800 USD! That’s more expensive than a PS5 Pro, by the way. Nintendo’s global distribution game is so unbelievably weak that customers out here are being bled dry.
    • A little later on, I got a pop-up from Amazon Singapore saying Switch 2 pre-orders had opened. I tapped through and immediately bought myself the Mario Kart World bundle at S$769, with delivery on June 6, which is only a S$60 markup after tax and conversion at the current rate of 1.3 SGD-USD. BUT, you know they’re not going to sell it here at that rate, it’ll probably be closer to 1.4, which would make the official local price about S$750–760. So it was an easy decision, and Evan asked me to grab him one too (even after pricing in a plane ticket to collect it from me, still cheaper than the Indonesian price).
    • But you know what else Indonesia has gotten great at apart from indie games and scalping? Pop idols! 88rising debuted their new girl group, “no na”, and I saw them via a YouTube recommendation. Their videos feature lush green Indonesian landscapes (think Balinese rice fields), and their sound invokes 90s R&B (like XG) and retro dance pop — I think I heard 808s on one of the new songs. I hope they go places!
    • Speaking of XG, they just wrapped a successful tour that involved going viral for actually singing live at Coachella, and capped it off with a pretty great new song, Million Places. It’s a reflection on their experiences traveling the world and getting to see their fans, and it’s weird that I can’t think of many other songs like this; they seem to be more common in K-Pop. I think it would be considered kinda corny in Western music these days if not cut through with something “hard” or self-deprecating. I think it comes off as sweet and sincere here because they’re experiencing this kind of success for the first time.
    • Usually after an artist gets past this breakthrough phase, they get accustomed to fame and become insufferable. At least, that’s what you see in countless musical biopics. A Complete Unknown (2024) is no different, and boy does Timothée Chalamet nail the annoying twerp of a genius that young Bob Dylan (likely) was. The movie is by-the-numbers, the musical numbers are by-god-this-boy-is-good. Between this role and his war rally scene as Muad’Dib in Dune: Part Two (2024), I’m beginning to think Timmy C can play anything. Can Christopher Nolan please direct him alongside Robert Pattinson and Tom Hardy — as three brothers with wildly different accents and mannerisms? I think that would be amazing.
    • Still thinking about John Woo’s Mission: Impossible 2 (2000), I watched his recent comeback film, The Killer (2024), a remake of his 1989 film of the same name. It has some really absurd but satisfyingly built action scenes, and I enjoyed the whole thing. Especially Nathalie Emmanuel’s extremely physical performance: all the typical John Woo stuff — throwing yourself sideways while shooting, sliding on your knees, getting smashed into walls… and she looked incredible doing it. Francis Ford Coppola clearly saw her talent, but sadly no one watched her in Megalopolis (2024) beyond that one “Entitles me?” clip that went around.
    • We went to see Mission: Impossible — The Final Reckoning this weekend because I couldn’t wait anymore. So that meant we didn’t rewatch movies 5–7, just recaps on YouTube. Tom Cruise and McQ keep saying this film was “designed and built” to be experienced in a theater, but at several points I found myself thinking I’d rather be seeing it on my Vision Pro. I wouldn’t have to hear other people’s noises, and I’d be able to move my seat further back in the room and higher off the floor. I’d probably make the screen even bigger too. I’m now looking forward to buying it off the iTunes Store and watching it again “properly” when it comes out.
    • No spoilers: About the film itself… I gave it a 4/5 on Letterboxd. I want to give it a 4.5, but there are just too many weird gaps in the storytelling and some of it felt contrived. It might be a case of the action concepts coming before the dramatic ones. Starting from the first film, the franchise has steadily morphed from behind-the-scenes, twisty espionage thrillers to high-stakes save-the-world blockbusters — not unlike the trajectory of the Fast and Furious franchise. My take is that this escalation of stakes is neither necessary nor sustainable (much like last week’s questioning of doing ever more work with new technology). I’d gladly keep paying to watch Ethan Hunt and team take down spies threatening an oil pipeline or the life of a valuable undercover agent. The threat doesn’t have to be nuclear annihilation, and the bad guys don’t need to form an entire Rogue Nation or Syndicate to be taken seriously! But that’s how Hollywood rolls, so here we are, having to market this as the end of the series (although the stars are saying it might not be) because we’ve run out of threat headroom.
    • I saw someone say that Mission: Impossible ended just fine with Fallout (2018), and I think that might be the way. Look at Dead Reckoning and The Final Reckoning as two bonus movies, made years after the originals at the behest of some streaming giant with millions to spend. Kinda like what Netflix did with Gilmore Girls. They don’t have to be canon; they’re fun fever dreams in an alternate universe. Ultimately this is a very good popcorn flick, and at several times I caught myself with my fingers curled in front of my mouth, holding my breath — I just wished it were under different circumstances.