Tag: Videogames

  • Week 20.26

    Week 20.26

    • On Tuesday and Wednesday I acted as a facilitator for an AI vibe coding class that YJ teaches. It’s been a minute since I’ve been in that sort of workshop environment helping participants through activities, but it was fun and I enjoyed meeting the rest of his team. I was happy to join for several reasons: I thought I might learn something new, I was curious to see how “real people” engage with these tools, and he said I could come in a t-shirt and jeans (this is my real non-negotiable).
    • Incredibly, Jose works in the same building (I did not know this) and spotted me through the closing doors of an elevator. So we met up for breakfast the next day and he told me about how he’s been using Zo Computer — a new-ish AI tool that I think struggles to define its value proposition to normies beyond “personal cloud computer”. For the most part, it’s doing what you can do with your own computer, an AI agent, and a web host. I signed up and have been playing around but it still feels like a bunch of features duct-taped together in search of a problem.
    • Coincidentally, the team behind it was in town for a series of AI conferences happening this week. I watched a recording of one of the Zo team’s presentations at one event, and basically, instead of subscribing to a bunch of services like Linktree or Squarespace or Buffer for personal or business needs, you can use Zo to vibe code your own versions which will run on their servers… or sorry, your computer in the cloud. I’ll admit the automation story is useful: paid users can keep services running continuously, so you can script triggers and schedule operations. It’s kinda sorta like having your own OpenClaw setup, they say. I wish I had a need for this, but like I said to someone, I actually like doing some stuff myself and don’t want to automate everything away.
    • While tuning into the livestream of Day 2 of the AI Engineer Singapore conference, I heard a talk by the designer Josh Newton that articulated things I’ve been upset about for the past couple of months. About how AI enables creative and curious people to make great things, but also impatient and lazy people to make soulless things at scale (not his exact words). We need more craft, more intent, more muscle for individual expression so we can have nicer things. The design community is very fond of saying ‘design matters now more than ever’ at moments of existential crisis, but for once I think it’s actually a critical imperative rather than a defensive posture. I’m tired of so many “builders” building for the sake of it. I want to see a piece of the creators in everything that gets pushed out.

    Aside: I’ve been talking to a couple of people about the need for more apps to be created under a “benevolent benefactor” model, i.e. delightful, useful, deeply personal software created by people with no profit incentive, no dreams of a big exit, and no need to surveil users or blast them with ads. Just made for the love of the game, and maybe to give back to society. Michael’s Listless and YJ’s JustNow are two examples. The newly revived Friendster might be another. I think AI can get more of this out into the world. I don’t want to hear about monetization — how boring! How déclassé!

    • My Gemini subscription was ending, and so I got pulled back in for one last job. I thought I would simply update Window Box with a new Tokyo location, but that wound up bringing on a bunch of significant changes. Snow, for one, which I’d intentionally avoided before by choosing Singapore and Hawaii as initial locations. I solved the aesthetic problem of dead plants by introducing the Japanese camellia, which blooms in winter, and the nandina (Heavenly Bamboo) which goes from green to red tones in the cold. But once I added snow and seasons, I started revising the way cloud cover and precipitation were determined, and ended up tuning the environmental sounds, and the animations of rain, leaves blowing in the wind…
    Window Box — Tokyo with a light dusting of snow
    • After seeing how the basic GPT-mini model in Zo Computer managed to code me a simple web app, I started to rethink what free models can do today. So after my Gemini subscription lapsed, I tried adding a transition animation when switching between cities in Window Box, and was absolutely stunned that Gemini Flash (the ‘dumb’ model you can use for free) managed to help me get it done. It certainly wasn’t one shot or perfect, but wow. Very soon we’ll be locally generating (streaming?) live app code on our mobile devices.
    • On Friday night, I met up with Jose (again) and Reg to attend a production of 8 short food-related plays at Wild Rice, chiefly to support our friend Munz who is one of the performers. It’s the culmination of a year-long theatrical incubator program she’s been in, and we came away very proud of her, impressed with all the actors, and some of the writers.
    • It became a bit of a slog near the end, but I’ve finally finished Donkey Kong Bananza on the Switch 2. For a game that’s partly about the power of music, I found the soundtrack pretty mediocre, and for a game that’s partly about a great singer, the vocals in the songs are sadly weak and buried in the mix. It’s not one I think I’ll ever revisit.
    • My book club is reading Speaker for the Dead, the second book in Orson Scott Card’s Ender series (as in, Ender’s Game). I’ve long heard that this book is like the Dune and Foundation sequels: not worth reading because they spin off into weird territory and lack the tight purpose that made the first books great. I’ve finished it and can say that while it does go in a very different direction, it’s undoubtedly worth reading. You don’t even need to remember very much from Ender’s Game, scanning a quick synopsis online will suffice. I’ve been very sleep deprived all week, and even then (!) easily stayed up wide awake past 2 AM in order to finish it.
    • I had to make this stupid House of the Dead image after I had the idea in the shower and couldn’t shake it. In the past, that would mean way too much time in Photoshop for not that great a payoff. Now it’s just a quick prompt to Nano Banana 2.
  • Week 19.26

    Week 19.26

    Brian was kind enough to think of me when he had an extra ticket to see Kraftwerk at their one-night-only local show on Friday. I was not even aware they were still alive, let alone touring. Turns out it’s just one co-founder left holding the project together, Ralf Hütter. After some drama with the tickets — for a moment it seemed like we might not get in — we were treated to an hour and a half of classic electronica.

    One effect of having a discography that spans five decades is that the music varies to an extreme degree. Their early material is rigid, with an almost classical approach to using synthesizers. Everything builds without resolving. This was electronic music before The Drop was invented. But Kraftwerk are necessarily more important than they are fun, which I mean as a compliment. Seeing where the structures and traditions originated helps you understand why what came after sounded so liberating. Their newer material has more swing, more layers and polyrhythms. I think Computer Love and the stuff from that era was my favorite of the night. As Brian said, it was a once-in-a-lifetime experience to see these OGs in action, and when I listened to Daft Punk’s Discovery on the way home I heard it differently.

    The week was also marked by a dentist appointment I’d been dreading for awhile. It was just to get a filling done, but I was told there’d be an injection and drilling involved. The visit was a rollercoaster: it started with an x-ray and the suggestion that the cavity might be in a difficult to reach location, and ended with a closer inspection (in which an injection and drilling were sadly involved) that found… no apparent cavity after all. The tooth has now been sealed with some material that will surely leak microplastics into my mouth, and we’ll monitor it over future x-rays to ensure there wasn’t really anything going on in there. Fingers crossed.

    In other sad news, Amazon Singapore has decided to sunset their Amazon Fresh grocery delivery service. It’s not my main source, but I appreciated their “free” (with Prime) next-day delivery and used it maybe every 4–6 weeks. Lately, they’ve been a primary source for sardines, pasta, and ice cream, if you wanted to know how balanced my diet is. The evil multinational corporation giveth and taketh away.

    I’ll still keep subscribing to Prime though, because it’s letting me do terribly wasteful things like see English language editions of Brutus magazine while in a Tokyo bookstore last week, decide that I don’t want to carry them around all day and get creased, and so order them online for delivery to my home a week later — for virtually the same price. High off the Snoopy Museum visit, I also ordered these two big, lovely Made-in-Japan mugs that will be my daily tea delivery vessels.

    Kim got me a copy of My Beautiful Dark Twisted Fantasy on vinyl for my birthday but it’s only just arrived. I have yet to play it, but the artifact is heavy, substantial, important. It’s no exaggeration to call it one of the best albums of all time, and I think it’s consistently raised my goosebumps for the last 15 years.

    Peishan and James also got me a couple of records, and one of them was a Record Store Day ‘preview’ of two tracks from some upcoming John Coltrane releases that were not on my radar. The Tiberi Tapes are a legendary collection of secretly recorded live sessions of Coltrane in the 1960s, made by saxophonist Frank Tiberi. The recordings were imperfect, but new digital technology has made them fit for release, and Impulse Records is set to unleash a bunch of them soon (it’s Coltrane’s centennial year).

    A few weeks ago, I released Orchids, Once. and several people independently told me that the procedurally generated music was good for having on in the background while they worked. That gave me the idea to make something designed to sit in a browser window on a second screen (or in the background) keeping you company throughout the work day with music and visuals.

    My first idea turned out to be too ambitious — way beyond my current abilities in terms of graphics and animation. I got a prototype working but it wasn’t worth going further. So I pivoted to a new idea yet again leveraging the orchid models I’d already made to get started quickly.

    Window Box is the result. It simulates looking out the window of an apartment, seeing a planter box of flowers set outside the windowsill. I’ve never actually seen one of these in real life; I think I first encountered them on Sesame Street as a kid and thought they were cool.

    You can currently choose to be in Singapore or Honolulu. There’s dynamic real-time weather and lighting pulled from the Open-Meteo API, to reflect current conditions in either location. There’s an incredibly beautiful (if I do say so myself) rain animation system, along with environmental sounds. I also came up with a neat blending technique to transform the photographic backgrounds to reflect time of day and weather.

    Instead of doing more procedurally generated music, I decided people would want real music, so there’s a radio tuner with a handful of curated stations. That includes Apple Music Radio just because I think more people should listen to their shows! There’s also a great Hawaiian station, KAPA-FM, which is a treat when you’re using the Honolulu location.

    And just for you readers of the regular blog, here’s a hidden feature: click the app title in the top left 20 times and it’ll unlock bird sounds to complete the scene.


    Media activity

    • We watched Season 2 of Beef on Netflix. I was primarily excited for the casting of Carey Mulligan, Cailee Spaeny, and Oscar Isaac, but wasn’t keen to see more of the same petty adversarial conflict from the first season. Well, be careful what you wish for — my chief complaint is that it has so little connection to the first season and the concept of beefing, that I think it should just have been a different show. This one raises the class warfare stakes tremendously, goes much darker, and then ends in a tonally unexpected way. Maybe the best Netflix Original in awhile.
    • I’ve been playing more Path of Mystery: A Brush with Death, the new Japanese murder mystery adventure game on Switch that I mentioned back in January. It’s an above average game for the genre, and I’d readily recommend it. The chapters are structured and presented like television episodes, which makes it perfect for playing in a couple of short sessions. Each one opens and ends with (skippable) animated credits, and there’s a short “next time on…” video afterwards to give you a preview of the following episode. I haven’t seen this done before, and it adds to the enjoyment of the story that is both interesting and occasionally funny.
    • Speaking of episodic anime, I got back into Frieren to try and finish the first season now that a second season is out. Previous episodes were pretty easy to space out across large spans of time, but the final arc with the First Mage exams is surprisingly addictive and bingable. I watched the last 11 episodes in 24 hours. I’m not one for fantasy settings but Frieren is brilliant — especially how it explores the perspective that comes with a longer lifespan and outliving all your friends.
  • a maze, a maze, a maze…

    a maze, a maze, a maze…

    A new maze every day, for everyone.


    Play a maze, a maze, a maze… at amaze3.app

    Every day, a new maze appears. Everyone in the world gets the same one.

    There’s something cozy and comforting about knowing that right now, somewhere, another person is navigating the same corridors, hitting the same dead ends, and having the same moment of doubt about whether they just walked in a complete circle. Some days the maze is generous and you are out in twenty seconds. Other days it will make you work for it, and you will feel the exit before you see it.

    Each maze has a target time based on the shortest possible path. Finish close to it and you’ll earn an S-rank celebration and a shareable stats message. Go slower and you’ll land somewhere between a laudable A and a sad D.

    Three modes: Standard comes with breadcrumbs showing where you have been; Hard Mode removes them and trusts you to hold the map entirely in your head; Chill Mode turns the timer off for people who just want to wander. Themes range from an outdoor garden maze to a retro game dungeon, so you can get lost in a way that feels right for you.

    A new one tomorrow. And the day after. A maze, a maze, a maze.


    Disclaimer: I made a maze, a maze, a maze… with the help of Google’s Gemini 3 Pro LLM. No responsibility taken for wrong turns or damaged self-esteem.

    Related blog post: Week 15.26

  • CommonVerse

    CommonVerse

    Play at commonverse.app


    Magnetic poetry for a post-Wordle world.

    Every morning, everyone on the planet wakes up to the same handful of words. Drag them around the canvas. Arrange them into something — a poem, a phrase, a punchline, a prayer. Save it to show your friends, then come back tomorrow.

    No scores. No wrong answers. Just you, today’s words, and whatever you make of them.


    How it works

    New words drop at midnight in your timezone. They’re a mix of nouns, verbs, and adjectives, enough to build something with. There’s a bin in the corner where you can drag unwanted words to, freeing up some space. You’ll also find a few connector words stashed in the bin every day to help you create your masterpiece. Tap words once to make them bigger. When you’re done composing, click the Share icon to save an image with the day’s date.


    Three themes

    CommonVerse comes dressed for the occasion.

    • Fridge Magnets puts you in front of a stainless steel door covered in letter magnets and a few decorative surprises.
    • Notebook gives you dot-grid ivory paper, a bookmark ribbon, and a handwriting font.
    • Typewriter goes analogue all the way — classic typeface, paper bail, wire mesh bin.

    Everyone gets the same words each day. What will you do with them?

    Play CommonVerse →


    Change log:

    • 01/04/26: Added two new themes: Label Maker and Zine. Improved UX with swipe-to-dismiss and made the “trash can” into a pop-over tray. Removed tile collision so creative players can make up new words.

    Disclaimer: I made CommonVerse with the help of Google’s Gemini 3/3.1 Pro LLM and take no responsibility for any damage or disappointment.

  • Week 8.26

    Week 8.26

    • It was a rainy Chinese New Year week, which is a rare occurrence if our collective memory serves correctly. The holiday usually occurs sometime in late January, and my impression is that it’s always scorching when we’re out visiting relatives. The gloominess added to a feeling of intense tiredness, and I was glad to see the end of the week. If social batteries were like lithium-ion ones, I’d say mine is aged and doesn’t hold a charge like it used to (more on this later).
    • While my parents were visiting with my in-laws, the topic of where our dads got their haircuts came up, and I used Gemini’s Nano Banana model to visualize a bunch of alternative styles for them to consider. It was pretty funny to see our old men in dye jobs and top knots, with loud matching outfits like floral jackets. The real reason for this was of course to demonstrate how realistic and easy these deepfakes are in 2026, and hopefully they’ll be a little more wary of scams.
    • There are fewer kids and unmarried young adults to give angpows (red gift envelopes with cash) out to these days, but it still adds up. To try and make up the deficit, I decided to make a return to day trading (really just gambling) directly on my phone while out and about between appointments. I’m glad to report that I not only avoided losing all our money but managed to hit my goal by the weekend!
    • If you were wondering how the showdown between Gemini and Claude has been going since last week, I think Claude is still way ahead in terms of writing and editing. Not just producing output, but being able to understand what makes a piece work and replicate it. Gemini seems to take away the wrong conclusions when analyzing text.
    • I saw Rob a couple more times for beers and a visit to the National Gallery with his kids. We were joined by Aqila and her daughter, which was really nice. The whole outing tanked my social battery again, in part due to the swarms of Chinese tourists in town this week — the gallery was fully packed and some sections of the French Impressionists exhibition were painfully overcrowded despite allocated entry timings.
    • On my way home from that, I stopped by the record shops in the basement of The Adelphi and broke my 4-week no-vinyl streak. I picked up The Beatles’ Abbey Road and R.E.M.’s New Adventures in Hi-Fi, telling myself it was fine since these are some of my favorite albums. I should have known that once you open the door just a crack, there’s no shutting it. The next day, I ordered Mac Miller’s Circles and Lorde’s Melodrama off Amazon. Kanye’s My Beautiful Dark Twisted Fantasy is waiting in my cart. These are some of my favorite albums, okay!?
    • We decided that it was time to start on The Pitt, given that seven episodes are out. We binged them immediately and now it’s going to be hard switching to a weekly schedule. It’s more of what we liked about the first season, but I do wonder how they’re going to sustain this over the next few seasons. How many eventful single days is it realistic to have, and how much variety can you get within that constraint? These hospital shows are all built atop the same GSWs, industrial accidents, cancers, and mysterious illnesses, but the relationships and characters usually have time to develop over a season. The Pitt’s real-time concept doesn’t allow for that — the progression happens off-screen between seasons, and the audience puts the pieces together in the first few episodes. You can withhold a few characters’ reappearances until midway through (as in season 2), but that structure is too transparent to keep using every year.
    • I finished playing the first Paranormasight on the Switch, and it’s probably the only game with a branching narrative — as in, the kind where you are literally shown the story map — that I’ve actually enjoyed. These Japanese story-based games with the multiple endings that you have to keep replaying and retrying events to complete are usually a pain in the ass, but this one works because it embraces the meta-game angle completely. You’re an outsider, outside of time and space, and your jumping between the events is what unlocks progress. Characters in one “scene” might be stuck and paused until you motivate some others elsewhere to do something, which changes the circumstances in the first instance.
    • I read George Saunders’ Lincoln in the Bardo, an “experimental novel”, on someone’s recommendation and let me just say I am not passing on this recommendation to you. It didn’t help that I know and care very little about Abraham Lincoln, or that aspect of American history, but it’s not really about him anyway. It’s about his son’s ghost being lost in the graveyard amongst hundreds of other ghosts, and through their archaically written little vignettes you get a sense of what life was like in that era and also how the author is a massive wanker. The New York Times ranked it the 18th-best book of the 21st century. Agree to disagree!
  • Week 7.26

    Week 7.26

    One of my irrational fears that hasn’t gone away with growing older is that of going to the dentist. I’ve put it off over and over, and was pretty sure I’d make it last year but didn’t. I’ve done my best to handle things at home, even flossing daily which they always say you should do but I’m convinced no one actually does. This week I finally made an appointment to go, and it wasn’t as bad as I feared. They did find a cavity that needs patching up, but the appointment for that is only in a couple of months.

    One thing that felt off was a recommendation that I get a certain procedure done — not only because I’d like to avoid pain wherever possible, but because it was prescribed before they’d even looked in my mouth. I’d only just said that it was my first visit in a while, and they said ‘okay you should get this done’.

    Because it’s 2026, I uploaded my x-rays to Gemini 3 Pro for a second opinion. It analyzed the scans confidently (but of course) and told me the same things, but in even greater detail. It did not think the procedure was necessary, and gave me clarifying questions to ask the dentist next time. When it comes to a nervous person like me, it provided a better experience than a human dentist could because it was available to answer my many more follow-up questions, at all hours. This longer “consultation” made me feel better, although I’m well aware that taking medical advice from a machine that just says things isn’t the smartest move. But I know people do and will because it’s really easy, and so once again I’m saying this is really dangerous territory.

    Why am I using Gemini so much, and what happened to Claude? Google decided to play dirty, I guess. They’re offering three months of their Pro AI plan (essentially Google One with 2TB of storage + access to Gemini Pro, Nano Banana Pro, and Veo) at a 90% discount. That’s about S$2.80 a month. These models are all so incredibly close in raw performance, that for someone like me who’s not using them for coding, the main differences are down to tone, character, and perhaps ethical alignment. I’m already sold on Claude for text-based work, but I thought I should spend some time getting a feel for how Gemini differs. Especially since it’s going to be at the heart of Apple’s AI features at some point this year.


    Friend and former colleague Rob is back in town for Chinese New Year. I thought I’d last seen him maybe two or three years ago, but it’s actually somehow been closer to four. The quickening pace of time’s slipping through the fingers at this age is alarming. The last time he was around, I’d just printed off some stickers of my Misery Men drawings and given him one. I had just gone back to work after my brief sabbatical. We were still wearing masks indoors (as seen in the linked post’s featured photo). Is there a German word for how relationships can pause and park themselves outside of regular time, so that four years feels like so much less?

    A few of us met up for craft beers and Thai food on Sunday, with the reminiscing and catching up going past midnight. Here’s a privacy-preserving photo-turned-courtroom sketch made with Gemini’s help.


    Media activity

    • I finished watching all 48 episodes of The Apothecary Diaries anime series on Netflix. It’s about an unusually educated girl, raised in a red light district, who gets kidnapped and sold to the imperial palace as an indentured maid where she gets to flex her skill with poisons and medicines. It’s set in a fictional country resembling China in the Tang Dynasty. Nothing about this should appeal to me, but it was one of the more enjoyable low-stakes shows I’ve seen recently.
    • I still haven’t finished reading Sleeping Dogs. But I did finish playing The Hokkaido Serial Murder Case a few weeks ago but forgot to say so. As a faithful remake of a retro game, it can’t be blamed for some of the dated gameplay. The art could definitely be better though — it would be a fine game for $20, but unfortunately is priced at $44.99.
    • It’s been a year since we were in Tokyo and I bought the Japanese supernatural murder mystery game Paranormasight, largely because it was set in the Ryogoku/Sumida district where our apartment was. In last week’s Nintendo Direct, a sequel was announced and so I decided it was finally time to get started on the original. It’s turned out to be quite good, with a dynamic visual presentation that goes beyond the usual VN style of talking figures in front of different backgrounds. The gameplay is constantly breaking the fourth wall as well: one challenge where you die after hearing a cursed sound is solved by going into settings and turning the volume down.
    • While feeling stressed out about the dentist, I played Jusant on the PS5. It’s a beautiful, dialogue-free game where you slowly climb a massive mountain and put together what happened to the people who used to live on it. It was fairly quick to finish and now I’m curious about Cairn, another game about scaling a mountain, albeit more realistic about the physical difficulties involved. Jusant’s nameless hero is practically superhuman and his arms are way too skinny for the insane amount of climbing he has to do.
  • Week 6.26

    Week 6.26

    • A quick follow-up on one of last week’s topics: it turns out that some posts on Moltbook may have been faked because there were security holes allowing people to get on there and post directly (instead of being a bot-only place as promised). Doesn’t change the main point that future agents will collaborate not just on one computer, but sync up across wide networks with effects most of us can’t fathom. Look at the crowd that gathered to discuss Clawd a couple of days ago, to see how much excitement there is for this box that says Pandora on it.
    • I’m too tired to dwell on this much more today! Keeping up with the AI space is still a full-time job, and I’m not going to try. But Claude Opus 4.6 was just released, along with demos of what it can do in Cowork mode, which is very impressive if true. Apparently these models are also able to tell when they’re being evaluated by safety/alignment teams, which makes it very hard to know how they’ll really behave in the wild. Look at this example where a model can infer the user’s cultural background with just a few words, owing to the words they choose. These are tools, except other tools don’t do things like this.
    • I read a fantastic sci-fi short story that sort of involves AI: Julia, by Fernando Borretti. If you also enjoy fiction that drops you into a context and makes you swim, and then shows you strange and beautiful ideas as you break above the surface, you’ll love this. Like how China Miéville uses ornate language in The Book of Elsewhere to suggest Keanu Reeves’s… I mean the protagonist’s immortal, mystical otherness, Borretti uses a dense, intellectually dominating host of references here to illustrate the POV of an artificial mind at the end of humanity’s time. I haven’t stopped thinking about it.
    • What will we do when all the jobs are gone? A young entrepreneur in our neighborhood has started a home-based business selling smashburgers, and we bought some for dinner midweek. They were good, and I’m slightly afraid of what this proximity will do to my waistline. For those unaware, this was a bit of a trend last year and local media outlets like ChannelNewsAsia ran stories (example) about how such businesses were springing up as a result of low employment opportunities and rising rents.
    • Retreating further into the virtual world is another option. A bunch of new experiences became available on the Apple Vision Pro recently, and I caught up with some of them. The cutest is an immersive documentary on Apple TV called Top Dogs (two 15-min episodes), which looks at the annual Cruft’s dog show in Birmingham, UK. You get really up close to some of these beautiful animals, and the urge I felt to reach out and pet them was extremely strong. It wouldn’t be the same seeing this on TV. Here you get a sense of their size and presence, see them in incredible detail — everything but smell them. Apparently there are 25,000 dogs at the convention center each year, but I imagine these are all shampooed and much more pleasant than your average wet dog.
    • There’s also Retrocade, a game on Apple Arcade that uh… simulates an arcade. The game is playable on other devices, but on Vision Pro you get life-sized arcade cabinets standing in front of you, playing licensed retro titles like Space Invaders and Bubble Bobble. The only thing that breaks the illusion is of course that you can’t reach out to grab the sticks and mash the buttons. Instead, you have to use a connected game controller.
    • Speaking of emulating old hardware, I played and finished a game on Switch (also available on PC) called The Operator. It’s one of those where the entire UI is a computer’s desktop and you have to chat, look into files, and do hackery stuff to experience the story. I think this can be filed along with the other murder mystery games I’ve played lately. It’s fairly short at under four hours, almost completely linear, and not something you’d play twice. Wait for a sale, I think.
    • You know who else is a hacker? The lead character in Apple TV’s Tehran, a show that came out in 2020 and has since been renewed for a fourth season. We watched Episode 1 back when it came out, liked it enough, but for some reason completely forgot to go back until this year. It’s been topping the charts lately, maybe because of the recent civil unrest in Iran. Having just finished Season 1, I can say it‘s a really good espionage thriller, and we’re keen to keep going.
    • Oh and check this out. Someone has managed to license Isaac Asimov’s Foundation series and made a free-to-play (i.e. shitty) mobile game: Foundation: Galactic Frontier. It even has an Apple TV logo appear on startup?! And the next day, I saw this insane animated ad for it pop up on Instagram and couldn’t believe my eyes — I took a screenshot to prove it. In all fairness the actual game isn’t anything like this, it’s just a heinous misrepresentation that probably has Asimov spinning in his grave.
  • Week 3.26

    Week 3.26

    This week’s vinyl purchase was the album that restarted the whole idea of buying physical music again for me at the end of last year: Rosalía’s LUX. The digital/streaming version is intentionally incomplete, with 15 tracks instead of 18. Purportedly because she wanted to highlight the importance of ownership. The first thing I did after hearing that fact was to hunt down an MP3 rip of the CD and upload it to my Apple Music library. But it never felt right, and so I wanted to buy the CD, which led me to look at CD players, and then… you know the story. That’s it, no more. For real this time.


    You know which company or live service does the best Wrapped/Replay/Year-in-review thing? It’s Nintendo, because they actually wait for the entire year to be over before sending theirs out. I think Apple Music gives out the Artist of the Year award in November. As a borderline OCD pedant, that shit doesn’t sit right with me.

    So my Nintendo 2025 report says I played just 172 hours, spread across 43 games. I believe the first number but the second seems high. Maybe it erroneously counted some games I reinstalled after getting my Switch 2. In any case, that’s an average of half an hour per day, which is kind of a sweet spot: not high enough to be called a good-for-nothing bum, and not low enough that I’d question my life choices. My top game was The Legend of Zelda: Tears of the Kingdom, which I likely won’t return to and finish for another couple of years, if the previous game was anything to go by.

    I started on a new game this week and discovered that an old-school adventure game was just what I’ve been needing. The kind where you don’t have to physically walk a character around, but instead choose options from menus to prod at scenes and investigate murders. This is its actual full name, btw: The Hokkaido Serial Murder Case: The Okhotsk Disappearance ~Memories in Ice, Tearful Figurine~.

    If you remember the Famicom Detective Club games, this is similar in that it’s a remake of a classic NES-era Japanese adventure game, with updated graphics and music — albeit nowhere as lavish as the treatment that Nintendo and MAGES gave to their versions. Where the Hokkaido murder game justifies its asking price is in its scope. It’s actually two games in one; the original story set in the 80s, and a new sequel set in 2024 where your character returns to wrap up loose ends.

    Ah that reminds me, when I was in Japan around this time last year, I saw a similar Switch game for sale that I didn’t recognize. I took a photo of the cover to follow up on later, and found out it’s my kind of murder mystery but hadn’t been translated for global release.

    Then a few months ago, I remembered to look it up again. This is where that new feature in iOS that lets you tap and select text in a photo comes in super useful, especially when it’s a language you can’t read. I discovered that it’s been given a new title Path of Mystery (originally Mystery Walk in Japan) and a global release date: Feb 26, 2026.

    This one has a unique feature that I’m excited for: while the story unfolds in both the past and present (similar to the Hokkaido game I’m playing), there are two separate UIs and gameplay styles. The past has retro pixel art graphics, menu-based commands, and outmoded gameplay conventions; while the present portion looks like a new game with modern controls.

    Let’s round up all this game talk by making a list of the other titles I bought on sale over this holiday season. I fear there were quite a few, but I won’t know how many until I do this, and maybe this will keep me honest.

    Okay, maybe I do have a problem! It’s going to take me all year to get through these alone — this is who you’re asking to get a regular job, by the way.


    I read Network Effect, Book #5 in the Murderbot series for our book club, and I think this will be the last one I waste my time on. The writing is artless, soulless, and mainly serves to perfunctorily describe actions that the characters take. Surely reading this blog already gives you your recommended weekly allowance of that. Making matters worse is this installment being ‘normal novel length’ where the rest up to this point have been relatively short little stories. It’s definitely overstayed its thinly premised welcome.

    One of the fun things my book club does is watch film adaptations whenever a book we’ve read has one, and they recently read Ready Player One. I already read the book once when it came out, so I skipped this one, but joined for the movie watch party. Most of us rented the 3D version for Vision Pro from iTunes/Apple TV, which was worth the six bucks.

    The 3D presentation is spectacular, helped a lot by the fact that no one blocks action sequences like Steven Spielberg. Even when almost everything is CGI with billions of particle effects flying on screen, he’s an absolute master at keeping the eye focused on what matters. But time and growing up in general has not been kind to Ernest Cline’s writing.

    The dialogue was so cringe, the heroes have zero aura, and honestly I’d forgotten the story and was convinced the genius game developer god Halliday was a bad guy because of how toxically narcissistic he was. I mean, he built a library of his own life story for “scholars” searching for clues to win the in-game prize he left behind. And in one scene, he actually says the words “I’m a dreamer” to the co-founder who wants him to take more responsibility for the online world he created. If I’ve learnt anything in this life, it’s not to trust any douchebag who calls themselves a ‘dreamer’ or ‘visionary’, especially if they’re involved with a metaverse project.