Week 20.26

  • On Tuesday and Wednesday I acted as a facilitator for an AI vibe coding class that YJ teaches. It’s been a minute since I’ve been in that sort of workshop environment helping participants through activities, but it was fun and I enjoyed meeting the rest of his team. I was happy to join for several reasons: I thought I might learn something new, I was curious to see how “real people” engage with these tools, and he said I could come in a t-shirt and jeans (this is my real non-negotiable).
  • Incredibly, Jose works in the same building (I did not know this) and spotted me through the closing doors of an elevator. So we met up for breakfast the next day and he told me about how he’s been using Zo Computer — a new-ish AI tool that I think struggles to define its value proposition to normies beyond “personal cloud computer”. For the most part, it’s doing what you can do with your own computer, an AI agent, and a web host. I signed up and have been playing around but it still feels like a bunch of features duct-taped together in search of a problem.
  • Coincidentally, the team behind it was in town for a series of AI conferences happening this week. I watched a recording of one of the Zo team’s presentations at one event, and basically, instead of subscribing to a bunch of services like Linktree or Squarespace or Buffer for personal or business needs, you can use Zo to vibe code your own versions which will run on their servers… or sorry, your computer in the cloud. I’ll admit the automation story is useful: paid users can keep services running continuously, so you can script triggers and schedule operations. It’s kinda sorta like having your own OpenClaw setup, they say. I wish I had a need for this, but like I said to someone, I actually like doing some stuff myself and don’t want to automate everything away.
  • While tuning into the livestream of Day 2 of the AI Engineer Singapore conference, I heard a talk by the designer Josh Newton that articulated things I’ve been upset about for the past couple of months. About how AI enables creative and curious people to make great things, but also impatient and lazy people to make soulless things at scale (not his exact words). We need more craft, more intent, more muscle for individual expression so we can have nicer things. The design community is very fond of saying ‘design matters now more than ever’ at moments of existential crisis, but for once I think it’s actually a critical imperative rather than a defensive posture. I’m tired of so many “builders” building for the sake of it. I want to see a piece of the creators in everything that gets pushed out.

Aside: I’ve been talking to a couple of people about the need for more apps to be created under a “benevolent benefactor” model, i.e. delightful, useful, deeply personal software created by people with no profit incentive, no dreams of a big exit, and no need to surveil users or blast them with ads. Just made for the love of the game, and maybe to give back to society. Michael’s Listless and YJ’s JustNow are two examples. The newly revived Friendster might be another. I think AI can get more of this out into the world. I don’t want to hear about monetization — how boring! How déclassé!

  • My Gemini subscription was ending, and so I got pulled back in for one last job. I thought I would simply update Window Box with a new Tokyo location, but that wound up bringing on a bunch of significant changes. Snow, for one, which I’d intentionally avoided before by choosing Singapore and Hawaii as initial locations. I solved the aesthetic problem of dead plants by introducing the Japanese camellia, which blooms in winter, and the nandina (Heavenly Bamboo) which goes from green to red tones in the cold. But once I added snow and seasons, I started revising the way cloud cover and precipitation were determined, and ended up tuning the environmental sounds, and the animations of rain, leaves blowing in the wind…
Window Box — Tokyo with a light dusting of snow
  • After seeing how the basic GPT-mini model in Zo Computer managed to code me a simple web app, I started to rethink what free models can do today. So after my Gemini subscription lapsed, I tried adding a transition animation when switching between cities in Window Box, and was absolutely stunned that Gemini Flash (the ‘dumb’ model you can use for free) managed to help me get it done. It certainly wasn’t one shot or perfect, but wow. Very soon we’ll be locally generating (streaming?) live app code on our mobile devices.
  • On Friday night, I met up with Jose (again) and Reg to attend a production of 8 short food-related plays at Wild Rice, chiefly to support our friend Munz who is one of the performers. It’s the culmination of a year-long theatrical incubator program she’s been in, and we came away very proud of her, impressed with all the actors, and some of the writers.
  • It became a bit of a slog near the end, but I’ve finally finished Donkey Kong Bananza on the Switch 2. For a game that’s partly about the power of music, I found the soundtrack pretty mediocre, and for a game that’s partly about a great singer, the vocals in the songs are sadly weak and buried in the mix. It’s not one I think I’ll ever revisit.
  • My book club is reading Speaker for the Dead, the second book in Orson Scott Card’s Ender series (as in, Ender’s Game). I’ve long heard that this book is like the Dune and Foundation sequels: not worth reading because they spin off into weird territory and lack the tight purpose that made the first books great. I’ve finished it and can say that while it does go in a very different direction, it’s undoubtedly worth reading. You don’t even need to remember very much from Ender’s Game, scanning a quick synopsis online will suffice. I’ve been very sleep deprived all week, and even then (!) easily stayed up wide awake past 2 AM in order to finish it.
  • I had to make this stupid House of the Dead image after I had the idea in the shower and couldn’t shake it. In the past, that would mean way too much time in Photoshop for not that great a payoff. Now it’s just a quick prompt to Nano Banana 2.

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