• Shadow Cities: The moment a location-based game surprised me

    Seth Schiesel’s effusive review for the New York Times:

    If you have an iPhone, you simply must try this game. Shadow Cities isn’t just the future of mobile gaming. It may actually be the most interesting, innovative, provocative and far-reaching video game in the world right now, on any system.

    I looked up at the sole approaching man, and he looked back at me. I couldn’t believe the first thought in my head: “Could he be one of them?”

    I was walking up the street to my home, and had just been playing Shadow Cities when that moment, an experience of virtual world crossover that no other game had ever produced before, hit me. There are few truly new sensations in gaming each year, and that was a whopper. Giving another person in real life a nervous glance, wondering if they’re a player too, sounds like the kind of crap you might put in an ad (sure enough, it’s in Shadow Cities’ trailer), but there it was, happening to me. Sure, the Nintendo 3DS has its StreetPass feature, but the mechanics there are like a coin toss, and largely irrelevant to the games you play on it.

    Shadow Cities is a freemium, competitive, GPS-based game of global warfare on a local scale. Essentially, all players are divided into two factions. After picking a side in this MMORPG-style game, you see your surroundings in the form of a glowing map; a parallel world of magic. Your goal is to work, with others if possible, to gain control of territory and harvest energy to put your faction over the top. You’re not limited to where you actually are, either. Creating a beacon will allow friends from around the world to temporarily visit your area.

    The side that I picked, the science-based Architects, are total underdogs right now, forced into playing guerilla tactics against a more powerful enemy. All day, my similarly low-ranked colleague (@jeanfinds) and I had been running away from hopeless battles, trying to eke out small victories.

    At the aforemention moment when I was walking home, I’d just placed two towers in the neighborhood that would help generate energy as long as no one disrupted them. I needed to protect them. When I looked up at the other man, I could feel my lizard brain actually priming itself with a fight-or-flight cocktail of apprehension and aggression.

    But I won’t lie: the game has a steep but short learning curve. I installed it last night at a company dinner party at Jean’s suggestion, and only managed to fully understand its menus, unique vocabulary, and mechanics sometime this afternoon with her help. But it’s worth it. Every gamer and designer remotely interested in multiplayer experiences should try it for at least a couple of days. Level up past 5, and play it with a friend or two (I’m going to convince my office to get together and dominate the central business district), and see where the bar is for location-based games on any platform, free or paid.

    There’s a lot of polish in this Finnish game. Unlike other freemium MMO titles, there aren’t long load times between views. It renders its smooth 3D graphics quickly while loading network data secondarily, much like how the iPhone appears to launch apps instantly by going straight to static screens that look like running apps. It’s all quite impressive, and I look forward to getting further with it.

    Visit www.shadowcities.com


  • Going to Tokyo Again, Figuring Out a Camera Configuration

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    After all that, seeing a single color photo just fires some pleasure center in the brain, so I don’t know… maybe I’ll change my mind again.

    But if anything, going black & white will free me from the temptation to do this to every photo.

    0010358__under_construction


  • 8tracks Mix: Hiphopotamus

     I recently rediscovered and am enjoying 8tracks.com, an easy, free, and legal way to share mixes online. Even if you’re not into that, it functions as an excellent community-driven radio site. There are even good iPhone and Android apps for tapping into it.


  • In mobile photography, "Instant takes precedence over Perfect"

    1:24:36 PM Ci’en Xu: Was up last night posting Berlin photos.

    1:24:51 PM Ci’en Xu: Sometimes it feels like in this day and age, editing is more redundant.

    1:25:03 PM Brandon Lee: How do you mean?

    1:25:56 PM Ci’en Xu: I remember the days when Flickr was kinda like a big social network, and people were more obsessed about the rules of photography and how you edited them, etc.

    1:26:17 PM Ci’en Xu: I guess now with mobile, instant takes precedence over “perfect”.

    1:27:06 PM Brandon Lee: Yeah you’re right.

    1:27:31 PM Brandon Lee: Which is why I like Mattebox… it kinda makes you feel like getting it right in-camera is important again, and maybe even enough.

    1:28:02 PM Brandon Lee: When you leave everything to the phone to do automatically, there’s always the sense that you must insert yourself into the process, and that can only happen in post.

    1:28:19 PM Ci’en Xu: But I still like editing, even if just to let you linger on your photos for a little while longer.

     



  • Dreams & Reality exhibition, National Museum of Singapore

    Visited the National Museum today for this joint showing with the Musée d’Orsay. I’m not the most art-obsessed gallery goer; my girlfriend fondly remembers the d’Orsay as her favorite in Paris, I remember its gift shop. Still, some very nice work is on display till February, so drop by if you can.


  • Jon Gold on the Lumia 800 and WP7

    Jon Gold bought a Lumia:

    Metro is undeniably gorgeous but I still can’t form an objective opinion about whether the phone as a whole is good enough to replace my iPhone.

    The facts say it’s good enough. My heart says no.

    I just can’t rationalise living outside of the Apple safety net. 80% of the population probably can, and will love a phone that smokes Android.

    This is how sort of how I feel every time I see Windows Phone. The smartest people I know say it's good enough, worth trying, better than Android. I'm sure they're right but it feels wrong in my gut. Is it down to being too different to what I know, and it just needs time? It's easy to point out a few of Microsoft's bold design decisions and where their intended use cases don't apply to my own needs, but in the end it's about how everything feels.

    But it's hard to ignore that with Nokia behind it, "Windows Phone 7.5 Mango" now has a bit of a chance, and it's one of the most interesting platforms to study for mobile design projects. The dilemma reminds me of the days when I shuttled between Nokia and Sony-Ericsson phones, where every phone switch demanded learning a lot of paradigms from scratch. With the iPhone being good enough that I haven't switched away in four years, I've felt free of that ritual. It's been comfortable. But the curse of curiosity is that I know I'm going to do it again anyway, and work just becomes the latest excuse.

    (via Daring Fireball)