Tag: Software

  • Using VSCO Film with Compact Cameras

    Many of us have a soft spot for the look of film photos, whether because of nostalgic associations; or a preference for the grain, faded tones, and color shifts that render the familiar world just a little more interesting. The effort to simulate this in digital photos has lately become conflated with “vintage” effects, where age and strong aberrations are introduced. Those are okay for throwaway shots and fun Instagrammable occasions, but not when a moment deserves quality with a little added character.

    As a frequent user of the Visual Supply Co.’s VSCO CAM iPhone app, I knew their VSCO Film preset for professionals using Adobe Lightroom and Apple Aperture were going to be capable of producing subtle film-like looks, and save a lot of time in post-processing to achieve the kind of results I usually want. But there’s a big difference between a US$0.99 app and buying two sets of presets (a handful of finely-tuned settings and slider positions) costing US$79 each.

    It’s a no-brainer for the working photographer who shoots weddings and events; VSCO Film presets are the result of people with more time than you, slaving away to find the perfect combinations of color, lighting, and grain to get the most out of photos. You pay to save yourself that Herculean effort, and make it back almost immediately.

    The amateur photographer (me) has less incentive to part with their money, apart from curiosity and desire. I don’t even own a DSLR camera. The VSCO presets are very much designed to be used on well-exposed, high quality RAW photos from a DSLR. On holidays, I mostly shoot with high-end compacts like the Ricoh GR Digital, which are capable of saving RAW files, but I’m just as likely to use Point & Shoots or smartphones with small sensors, depending on the situation. Up to this moment, I’ve always chosen to save JPEGs over RAW for the convenience.

    I tried to find articles online about whether or not it was worth buying VSCO Film for use on photos from regular compact cameras, but found little in the way of reassurance. The company’s official line was that they would “work”, but an SLR + RAW files was recommended. Being presets, they could not be expected to perform consistently across sources of widely varying quality.

    It doesn’t help that the company has a No Refunds policy, and does not make available any demo files for curious customers to judge the results with. Being that they are geared towards professional users using gear I don’t have, I understand my need to see how the presets work with consumer cameras is a unique and unsupported one.

    If you’re a Lightroom 4 or Adobe Camera RAW user, there’s a preset in the including Toolkit called “JPEG Contrast Fixer”, which corrects some of the issues you will encounter when processing a JPEG from a DSLR or camera incapable of saving RAW files. As an Aperture 3 user, that option was not available.

    Since there’s a sale now on to celebrate the release of VSCO Film 02 for Aperture, which amounts to savings of 25% if you buy both packs, I decided last night to take the plunge and see what would happen. I’ve only had a couple of hours or so to test it out on some old vacation photos, but the results are encouraging.

    The bottom line: If you’re not concerned with absolute emulation of the film stocks the presets are designed around — and online sentiment I’ve come across seems to be that their accuracy is subjective anyway — and you merely want to achieve a look reminiscent of film photography, you’ll be perfectly pleased using VSCO Film with consumer compact digital cameras.

    The shots below were taken with a Ricoh CX6 and GRD3, and processed only within Aperture using VSCO Film 01 & 02. The trick is usually to boost exposure between 0.3 to 1.0 whilst recovering highlights, and then apply the presets you want. This approximates the default brightness I see in many DSLR photos, while expanding the dynamic range a little. Most compacts I’ve used tend to underexpose by default, with the exception of many a Sony Cybershot.

    Even with the knowledge that these can work well for those with lower-end cameras, the usual per-pack price of US$79 (and US$119 for the Lightroom versions) is still going to be a significant roadblock for the casual photographer. Nevercenter’s Camerabag 2 for the desktop is just US$20 and capable of yielding great results too. I just wanted something that integrated with Aperture (non-destructive editing), wasn’t a plugin or app I had to leave the environment to use, and was more subtle. Camerabag’s baked-in presets are decidedly closer to “vintage”, but you are free to tone them down and save your own favorites.

    Processed: Ginza by night

    Original: Ginza by night

  • MacHeist 4 ends today

    MacHeist 4 ends today. The annual bundle has gotten bigger and better — just US$29 for a ton of apps and services worth 20 times more — but they’ve struggled to reach the minimum target of 25,000. That was how many needed to be sold before the premium bonus apps became unlocked for everyone. After 8 days into the 10-day window, they gave up and opened them anyway. Now they’ve finally crossed the mark (26,053 at time of writing) with hours left to go.

    There’s probably a longer article in here about why this is the case. Bundles like these used to make a much bigger splash, and I remember a period where Groupon-like daily deal sites for Mac applications were like… daily deal sites for free iOS applications. I guess that’s where the attention has gone now, and much of the spending intent has followed the growth in mobile platforms. Prices there are generally lower too, and I wonder if this means independent Mac apps have to start charging less, or more, to keep profits up.

    Anyway, I highly recommend you look into MacHeist while it’s available. 25% of the money goes to charity, and you get a 15-month subscription to Evernote Premium as part of it. I usually pay US$45/year for Evernote and find it immensely useful as a place to store all the webpages I see and want to have searchable, shopping and reading lists, wholesale documents for safekeeping, and snippets of data in an offline notebook whenever I go on a trip. It’s essentially a digitized version of your memory for sanity. There are also great games like Braid, Bioshock 2, and the episodic adventures of Sam & Max, Jurassic Park, and Strong Bad, from developer Telltale Games. That’s like… a hundred hours of gameplay.

    One great utility was added this morning: Bartender. It’s not a cocktail recipes app, the world hardly needs more of those, but a tool that sits in your Mac’s menu bar and subsumes all the other menu bar items into it. I’ve greatly cleaned up the visual clutter on mine (made somewhat worse by recent versions of OS X preferring to show menu bar icons in monochrome only), moving things like Bluetooth status, Volume, Dropbox, and my Jawbone status monitor into Bartender’s “bar menu”. Good stuff, and normally sells for US$15.

  • Why Can’t Twitter Be Like Foursquare?

    Turf Geography Club

    I never thought little ol’ Foursquare could lead the way for Twitter, but their approach to the third-party access and monetization problem shows more class and understanding. For the past few weeks now, instead of investing in a user experience that users would choose, Twitter’s stated solution has been to make their apps the only ones in town.

    Thanks to a tweet from @tarngerine today, I discovered Turf Geography Club, a location-based iPhone game built atop Foursquare’s place database, with additional Monopoly-like mechanics for upgrading and defending your property. It stands out from all the other “check-in and own this location” type apps by taking a flat-out fun (as opposed to a utility) approach: retro 16-bit style graphics, a Wes Anderson-inspired aesthetic (evident in the name, video trailer, and writing), bears, compasses, illustrated logbooks, and nonsensical references to an eternal struggle between man and nature.

    What I liked was how I could suddenly start using Turf as my Foursquare client of choice, checking in as I usually do, but also playing this separate, app-specific metagame at the same time. Likewise, I can choose to use Path to document my movements with friends, and share a subset of those actions to Foursquare, for my other contacts to see them. Or I could document something private in Day One, the journaling app, and still check in to Foursquare from there where the location made sense (publicly, without sharing the contents of my journal entry).

    Whatever you think of Foursquare and the people who use it, you can’t deny that this is what everyone would love Twitter to continue being, and what the company seems bent on defying: a confident social platform open to innovative ways of being used.

    Foursquare recently updated their mobile apps in a big way, taking focus away from previous key features such as Mayorships, and emphasizing discovery and recommendations instead. The Foursquare app is now really good at showing you things of interest nearby, in categories such as food, shopping, and sightseeing, based on recommendations from other users. I can’t get those in Path or Turf, but my one-way actions in those apps feed back into the enrichment of Foursquare. That’s reason enough for me to keep the Foursquare app on my phone in addition to all the other ones that offer check-in functionality.

    Twitter’s mobile apps also do a couple of things that third-party apps aren’t allowed to. It shows interactions that your friends have had on the service: tweets they’ve liked, people they’ve recently started following, and it shows supposedly personalized things of interest: local trending topics, and popular links being shared. The latter is where their advertising monetization is meant to happen, and it’s something that no one loves because it’s often dead wrong about what we want to see.

    Imagine if Foursquare’s app showed you places you would never go, or check-ins from people you didn’t know or like. What would be the value in that? Instead, contextual intelligence and expert data mining help Foursquare stay valuable and interesting to users when they want to explore, while their availability to third party apps keeps users active and in the equation. The people at Twitter can’t go wrong throwing everything behind the creation of that value, in the interests of long-term viability, instead of shutting down the future of their service that may come from apps like Turf.

  • Ditching Read It Later for Instapaper

    This evening I made the switch from Read It Later to Instapaper. The latter is by far the more popular service. On the surface, it might be hard to choose one over the other. Their iPhone apps both cost $4.99 (Read It LaterInstapaper), they both have free-to-use websites, they both suck the text out of a web article you’re too busy to read at the moment of encounter, and store it online for later enjoyment. Well, at least that’s the idea.

    It seems grabbing the right text off a page isn’t that easy, and RIL was just letting me down too many times. Quite often I’d have words like Home, About, and Related Articles – clearly bits of the navigational interface missed by the dust filter – appearing before or in the middle of the story I wanted to read. Sometimes they’d be the only words on display: the article itself having been weeded out and tossed aside, 90% of the page’s content or not!
    The RIL text engine wasn’t very smart about pretending to be a normal browser either. Sometimes the policing mechanisms of a website would prevent it from loading the intended content and direct RIL to the front page instead. In the instances where I might only get around to reading the article months later, there’d be simply no way to remember what I was supposed to have been saving. Salon, Edge Magazine, Wired Mobile, and The New York Times all gave it trouble, among others.
    There were reasons I stayed this long, though. Read It Later excels at being social. After reading an item I really liked, I could send it to Diigo for full-text archiving, or Evernote, or tweet it, Facebook it, bookmark it in Delicious, share it in Google Reader, or even email the plain text to a friend who might be interested. The Diigo bit was closest to my heart. But for every sweet feature – a full-screen view and a scrollbar for quick skimming are two examples worth mentioning – there’d also be the disadvantages of being second-best.
    I think the reason Instapaper has such a knack for sniffing out the right words from a page is that dedicated users send Marco Arment emails whenever something doesn’t work right. By his own admission, the system is a pile of hacks, but as far as the end user (me) is concerned, it just works. I wish it didn’t always have to be about Features vs. Excellence, but Instapaper definitely wins the lower-my-blood-pressure challenge. RIL probably doesn’t get enough feedback to develop a comparably intelligent engine, but missing the first paragraph of every article on the New York Times? Come on.
    Also, most apps install support for Instapaper first, and the wait for RIL integration is always long and uncertain. I don’t know if Nate Weiner, Read It Later’s developer, does anything to help adoption of his service along, but like in the case of the new Twitterrific for iPhone, users like me end up being the ones petitioning other app developers to please please please consider adding RIL support. It sucks.
    Plus, in the time since I last saw Instapaper, it’s received a bunch of great new features like a paginated viewing method, and an enhanced presentation with inline graphics. I’ll miss RIL’s sharing features, and hope Instapaper adds just a couple more export options to the current choices of Tumblr & Twitter (Diigo, please!), but for the moment it’s enough that I can bookmark stuff and be secure in the knowledge that they’ll be waiting for me, complete, when I get to them.
    The fact that this blog somehow appears in the screenshot for Instapaper in the App Store has nothing to do with it, I swear!
  • Smartphone usability and my parents

    I just watched my mother try to take a photo with her Nokia smartphone for the first time. An orchid in the home was blooming, and it was the closest camera within reach. She only uses it as a regular phone, and as the least technically-minded member of the family, is strangely the only one not using an iPhone. Needless to say, she was baffled by the Symbian OS. A primary hardware feature on the device, and the icon was buried in a submenu. Afterwards, she asked my father where to find the file so she could email it to herself, and he couldn’t readily answer her.

    His last phone before the iPhone 3GS was a Nokia E90 Communicator, a top-of-the-line Symbian workhorse business machine. He’d spent so much time understanding how it worked, that the iPhone’s simplicity initially confused him. He’d ask how to access the file system so he could manage his data. Coming around to a task-centric model (photos are always available in the Photos app; music lives in the iPod data well, managed with iTunes) took awhile, but now that he gets it, the Nokia way is unfathomable. Managing a nested file system on a mobile device is no consumer’s idea of fun.

    There’s always been the image of Macs being for stupid/lazy people who can’t work “real” computers and handle complexity in the user interface. Now the iPhone has inherited that reputation in the face of competition from Android, a system that David Pogue calls “best suited for technically proficient high-end users who don’t mind poking around online to get past the hiccups” in his review of the new Droid X. This became clearer as I got older, but I don’t consider most people over the age of 40 who struggle with technology to be stupid or lazy. It comes down to privilege, familiarity, and priorities.

    One of Apple’s most prominent user experience attempts at improving accessibility involves mimicking real-world interfaces, such as using a yellow notepaper background and handwriting fonts in Notes, and superfluous flipping page animations in iBooks. Marco Arment has a good post on this: Overdoing the interface metaphor. It’s a divisive strategy that works well in the early stages of familiarization, but soon becomes a hindrance as one grows more proficient/confident. One of the best metaphors I’ve ever encountered on a mobile device was the lens cover on one of my old Sony-Ericsson cameraphones. Slide it open, and the camera application started up. Along with a physical shutter button, it was perfect, and my mother would have understood it instantly. Such a design benefits even experienced users who know how to start the camera up from the main menu. It’s easy to see how a physical feature can offer that experience, but the real challenge is finding that middle ground in software.

    * I ended up taking the photo with my Panasonic LX3.

  • ➟ Smokescreen

    If I hadn’t just seen it with my own eyes, I wouldn’t have believed this was possible. Smokescreen is a soon to be open-sourced technology that converts Adobe Flash content to HTML5/Javascript, in real time. It’s essentially Flash without a plugin, and it works with animation and sound just fine in my desktop Safari.

    The company behind it describes itself as “an ad network” that wanted to see the richness of Flash ads come to devices like the iPad, without the need to rewrite code. It’ll be released soon, but have a look at the demos they’ve got up now with your Flash blocker on.

    Link [smokescreen.us]

  • Hipstamatic – a new iPhone toycamera app

    I was going to write about this on PositiveMachine.com, but decided to contribute a properly useful review to the iTunes store instead. I am republishing it here for those not using the Singaporean App Store, in the hopes that it brings some attention to this rather exciting new camera app. My one sore point: it is sooo very close in execution to an iPhone app I wanted to have built earlier this year. A different concept, but maybe someday I’ll convince the guys at Synthetic Corp to take it up.

    —-

    Hipstamatic

    I discovered this app by accident whilst absentmindedly searching for the keyword “Holga”. The preview screenshots in iTunes don’t do it justice.

    It’s also the first camera application I’ve seen with in-app purchasing, which made me quite wary of this being something I might become tempted to sink a lot of money into, unnecessarily, over time. Everyone else gives free updates with more features, why should this be any different? The answer might be that the app itself is very different. It features a polished user experience that almost puts a real, no-longer-in-production camera in your hands, and the quality of its image processing is superb – some of the best I’ve ever seen on the iPhone. Its creators no doubt know that photography geeks are more than a little bit vulnerable to buying new equipment for a camera they love, and in-app purchasing is a brilliant way to exploit that. What’s 99c for a new lens, 3 colored gel flashes, and a new black border on all your pictures? If only things were so cheap in the real world with Lomography and Superheadz products.

    But freshly installed, one can get some brilliant results out of the two included “lenses” (film choice only affects the borders/frames, except in the case of the single B&W option available in one of the in-app purchase packs), but I’m willing to bet you’ll be so impressed with the whole experience that you’ll pick up one of the extra add-ons within a day. So budget for the price of the app (currently at $1.99, a so-called introductory price) plus 2 x $0.99.

    More than any other photography app out there – and I have bought more of them than I’d have liked – this one gives you the feeling of owning a whole new camera. The UI design is a big part of this. You constantly see the front and back of the camera as you change settings and take photos. You have a tiny and inaccurate preview of your shot where the viewfinder is supposed to be. You don’t change the look of your photos by moving sliders or pressing radio buttons, you swap in visual representations of “films”, “lenses”, and “flashes”. Sure, it’s little different from any other photo app under the surface, except the results are up there with the best of them, but that surface gloss makes you forget Hipstamatic is taking shots through your iPhone’s camera. And the results back that up. Night shots taken with the “Jimmy” lens and the fake flash are soaked through with warm light, almost devoid of speckled color noise. It’s the kind of result you’d expect from a film camera that left its shutter open until the film was fully exposed. Marvelously rich and much more analog than you’d have thought was possible from an iPhone.

    Moreover, like ShakeItPhoto before the last update, Hipstamatic doesn’t give you the option of processing photos you’ve already taken with some other app or the built-in camera module. I wouldn’t like to see this behavior in every app, but it makes perfect sense here and really sells the illusion of a unique toy camera with risks involved. You don’t get a safety shot, you just get the one you take, which makes every shot somewhat precious. It also gives you a bit of a heart attack when you’ve captured something you think might be great, and then the app crashes. It does this quite a lot when saving at the highest resolution of 1050 x 1050px, even on my freshly-rebooted iPhone 3GS. I’m hoping the next update brings more stability, but even so, this fully deserves a five-star rating today.