• “Onions” Breaks One of Apple’s Oldest Advertising Rules

    Apple’s new iPhone ad departs from some of their oldest and most inspiring advertising by making fun of what customers do.

    I’m curious what people make of the new iPhone 6S ad from Apple, the comedy one called “Onions”. On the surface, it looks like another one of the fun, irreverent ads that have been made for the 6S series so far — the previous ones leaned heavily on their sassy, self-reflexive voiceovers by the actress Lake Bell. It only has a brief product demo lasting about 3 seconds, followed by nearly a minute of story; it has a celebrity appearance; some humor; and a quirky sign-off that says “Onions on iPhone 6S” before “Onions” becomes “4K Video”.

    While I enjoyed it, I think it perverts one of the unspoken rules that have made past Apple ads great. The people in those ads were always more creative, more talented, doing better work, and living fuller lives than the average viewer. But the ads seemed to believe that you were that person, and always spoke up to you. In other words, they assumed the best of their customers.

    That’s just a company that knows how to utilize aspiration. You see it in fashion advertising, but you’re either model material or you’re not. When it comes to products that let anyone create, the dream is ever alive!

    The Apple Pencil lets an artist draw beautiful lines, an app on the Mac lets a young musician record a touching song for her mom, photographers take billboard-worthy photos on their iPhones, an architect edits blueprints on his iPad Pro at the coffee shop, a misunderstood teenager cuts a family film over Christmas. These are scenes you’ve probably seen, and I’ll bet they inspired you to make more stuff more often, or convinced you that upgrading to the new one would upgrade the quality of your work, or both. The examples were aspirational, but completely relatable.

    “Onions” takes a different tone. It’s a somewhat sarcastic, belittling parody that pokes fun at what its protagonist shoots, pretending to have a bit of fun with exaggeration. It says, “this is what YOU will probably make with the power of a 4K movie camera in your pocket, and this is what you probably think it’s worth: an award presented by Neil Patrick Harris. So, please enjoy your comical fantasy!”. Instead of showing an example of great accomplishment, as was the tradition, it goes for the cheap laugh. It fails at showing us something we should aspire to achieve with an iPhone 6S of our own. It’s an odd departure from a winning formula that has long defined the brand’s outlook on technology enabling creativity, and I hope not to see many more like it.


    I also watched Samsung’s new celebrity-laden ads for the Galaxy S7 phone, and some of them were really entertaining, well-written, and funny. A couple fell flat.

    In comparison with Apple’s style, about 3 of them featured Lil’ Wayne absurdly pouring bottles of expensive champagne all over his waterproof S7, which made the existence of that feature absolutely clear, but didn’t do anything to make me want one. I’m not in the habit of intentionally drowning my phone.

    The waterproofing ad that worked better? A script that meanders about how water is everywhere on earth, making up 72% of our bodies, etc. etc. before ending on a scene where a phone gets dropped into a fountain while taking a photo. The owner picks it back up, and continues getting the shot, no beats missed. Anecdotally, lots of phones have been dropped into water by people I know, and I think this crucial point would resonate with them. A relatable real life moment, real people, and a real problem we’d love to suddenly go away overnight.


  • iPad Pros

      
    When the 12.9″ iPad Pro was first unveiled, I was pretty sure I didn’t want or need one. Then I held it in the Ginza Apple Store while on vacation and bought one later that same day. The experience of holding such a large screen in your hands and touching it directly is more impressive than it sounds. But what you won’t realize while handling one in the store is how heavy it gets once you add a Smart Cover or Smart Keyboard and a silicone case for the back, if so inclined.

    In the couple of months since, I’ve merely used it like a big iPad, watching movies in bed and occasionally reading comics or news on it; that sort of thing. But I knew it was meant for more and wanted to try bringing it to work with the Pencil and Smart Keyboard. Spoiler: it’s awesome, and I could probably do a lot of my daily stuff on it while moving easily from meeting to desk. The main problem has been its weight, especially when carried in my bag with a camera and power bank and umbrella every day. It’s also too much to hold in one hand while sketching with the other.

    So after a few weeks of deliberation and bugging other people with the pros and cons, I decided to pony up for the new 9.7″ size and try to see if I could make justifiable use of two iPad Pros in one life. The Smart Keyboard hasn’t arrived yet, but I expect it will be even easier to type on than the Logitech and Belkin ones I’ve had for earlier iPads. The size and weight are perfect for one-handed use with the Pencil, although the back is slippery without a silicone case. I don’t think adding one is worth the weight gain, though. The larger iPad Pro is going to stay home and try to become a desktop computer in place of my ageing 2010 iMac. It was an unnecessary and guilt-inducing expense, but the thing that helped justify this dual-iPad setup was asking why I’ve allowed the iMac to go so long without an upgrade.

    I got old! Which makes one treat computers differently, not to mention the nature of the tasks have changed.

    Years ago, I would replace my PC/Mac every couple of years, usually by the end of every three-year AppleCare cycle. My computer was at the center of my life, and as a student living in a single bedroom, I’d spend most of the day in front of its screen; it was TV, telephone, game console, word processor, and library. I ate meals in front of it, and I know I wasn’t the only one.

    These days, I spend most of my time at the office in front of a MacBook Pro, and at all other times, the job of that home computer is being done by an iOS device or Apple TV. I have a bigger house to move around in, and I’m almost never found sitting in front of the iMac. Having a desktop for those purposes seems awfully restrictive now, and confronting the mess of my HDD and locally stored files feels tiresome and archaic. Doing everyday tasks on an iPad without that legacy is a sort of escape, and there’s some measure of security to be had in knowing I could use one of the Macs if I really needed to. Chances are, I won’t. With music and photos on iCloud and other files on Dropbox, the iPad has all it takes to be a primary computer most days. I’ve stopped editing photos in Aperture and Lightroom and do it all with an iOS workflow now. You just have to let go and not look back.

    I think all of us iPad Pro owners are waiting on iOS 10 to see Apple’s grand plan to bring this post-PC vision to maturity, but in the meantime it’s not bad at all.


  • Woke up old

    I’m having the somewhat unique/weird experience of working in the same place as a close friend, having joined at different enough points that we don’t share the same views of the company, and aren’t working on any projects together. We’re in each other’s periphery 5 days a week, but otherwise too consumed by the goings on to interact until it’s outside the office. I know she’s doing well, but don’t see it for myself. Anyway we just had a couple of drinks tonight and that was nice.

    Wait, what the heck was that mundane detail about my life?

    We met during the hazy, naive days of early blogging on the internet, and there are entries here dating back to 2003 that detail our conversations and hanging out. In the past few days, I’ve been thinking back on that period while examining older posts I simply don’t remember writing, and missing a time when sharing your daily life and thoughts online was a harmless activity; not one that might later misrepresent the person you’d become. We were teenagers, proto-millennials without much concept of managed identities, and we came online before social networks were ubiquitous, when no search engine was good enough to pick all your words out of the woods. Whatever you wrote was for an audience that let you know who they were, and wasn’t hard to imagine.

    The thing I missed most was the ability to come home and plonk down a daily update without thinking too much. These days, we wouldn’t even be too open on Facebook, which always seemed like the value of an inner-circle network like Path. I loved rereading an old post about how unsure I felt about how I was doing in a class, and wouldn’t trade being able to read about it now, over a decade later, for any measure of respect. I suppose kids still write like that, but anonymously on Tumblr or whatever. Or in private journaling apps that don’t sync to the big bad cloud.

    Part of this nostalgia is probably down to waking up old today and realizing the freedom to say I don’t know what the fuck I’m doing has long departed. Even if I no longer need it, I miss that early internet that wasn’t so far reaching — the one that felt like a separate, parallel society. Now if you’ll excuse me, I’m off to go write meaningful thought pieces on Quora and Medium like a proper adult.


  • One of my tweets from 2008 got a lot of activity today and I just found out why: Buzzfeed.

    //platform.twitter.com/widgets.js

    from Twitter https://twitter.com/sangsara

    February 24, 2016 at 11:04PM

    via IFTTT


  • A UX design walkthrough of Feedly’s new Explore experience

    Eduardo Santos: Introducing feedly’s New Explore Experience

    I’m a pretty light user of Feedly these days, perhaps because RSS is just a chronologically ordered dump of too much information and I’ve grown to prefer a little machine intervention, but this detailed breakdown of a feature redesign is quite the pleasure to read.

    Feedly probably does have a bigger role to play in aiding content discovery (no one can get enough of it), but what’s interesting is that an RSS reader approaches it in a different way from others like Flipboard. It’s less about piecemeal articles, topics, or user-curated magazines. It’s sites! Boosting little known sites and blogs exhibiting consistent quality serves a much more important cause: feeding the cycle of good content creation and letting authors grow their follower base, not enjoying random hits of virality at the whim of algorithms and chance.


  • Because we love Twitter

    Randi Harper: Putting out the Twitter trashfire

    8. Fix Tweetdeck. Fix Twitter for Android. Fix Twitter for OSX. Twitter for OSX still has a hard limit on how many blocks it can apply because they didn’t bother updating the API call when they switched to paged requests. It also crashes a lot if you’re receiving a lot of notifications. Tweetdeck doesn’t use server side mutes. The ability to mute users originated from Tweetdeck prior to Twitter buying it. They then added this functionality to Twitter itself, but never updated the client to store these mutes server side.

    What a fantastic to-do list for the people at Twitter. Reading this, what strikes me most is that the product really is a shitheap on fire sailing down a river with passengers onboard. It’s got so much legacy crap; so much inscrutable complexity built up from rounds of careless iteration and business priorities, that it’s really hard for a team still working under said priorities to fix it all within further digging the UX a grave. Same goes for iTunes, really, but so much harder for a real-time social service that people are posting to thousands of times a second.

    The good news is that the most toxic parts of Twitter, the abuse and management of noise, are probably the most within reach for a quick fix without anyone having to relearn anything.


  • Mobile or Console, the Name of the Game is the Same

    Mobile or Console, the Name of the Game is the Same

    Playing Oceanhorn on the new Apple TV, with a Bluetooth game controller like the SteelSeries Nimbus, feels distinctly like a traditional console gaming experience. It’s been compared to a modern Zelda title, and if you’re in the mood to explore, its large world lends itself to leaning back on the couch for a good hour or more.

    What’s interesting is that you can pick up your iPhone later and continue your savegame synced over iCloud, at which point its modified-for-touch controls and mini quest structure actually turn it into a modern mobile gaming experience.

    What might be undersold by a simple bullet point — “Cloud Saves” — is really significant: one game that can be played in very different contexts, made possible by having the same OS in your pocket and living room (and car, one day). It’s probably the future of gaming.

    Much like how we now commonly design for the web, going mobile-first in gaming makes sense for companies looking to the players to come. That means not making the mobile bit just a simplified companion app with minigames connecting back to the “proper” console version. The level of control complexity and engagement can and should scale to the device, all within the same game.

    Geometry Wars 3

    Many of the guidelines for apps on the new Apple TV force developers to adapt the experience to the available controller. Geometry Wars goes from a dual-analog stick shooter on a regular gamepad to an auto-shooter when on Siri Remote, where the player only has to steer. You get what fits, but never less than the whole story.

    The experience of seamlessly jumping from a phone to a 60” TV reminds me of how it felt to play the first iPhone games. I remember Crash Bandicoot, in particular, as a sign of things to come. You could get games like it on the Nintendo DS, but they weren’t downloaded over Wi-Fi in seconds, for mere dollars, or paid for electronically. It made the portable gaming systems of 2008 feel dated. And as Apple added more power, multitasking, social features, and cloud saves to iOS, the iPhone overtook them completely.

    Games on the new Apple TV have more than a whiff of that to them. Even if the platform doesn’t come to dominate gaming a decade from now, I believe the winner will work and feel like it.

    In a sea of diminished companies out-innovated from changes they didn’t see coming, it’s gratifying to think that Nintendo may have played their cards right with the upcoming NX. It’s rumored to be a home console with a detachable mobile device, playing games that also work with smartphones and networks from its rivals. God knows how they’ll do it, but that describes the right shape to survive: experiences designed to shift context, open to different forms of interaction (hey, even VR), ready to fill varied slices of time, long or short, in a busy user’s day.


  • 31 Days of Black & White

    31 Days of Black & White

    I spent the month of January shooting photos only in black and white. Not just the ones I posted on Instagram, but everything in my camera roll got converted and saved in black and white. When I scroll through my timeline in the future, this block of 60 or so shots is going to stand out.

    I got the idea from @espresso on Twitter who shot monochrome photos for the entire year of 2015. That’s dedication. It only came to my attention in December when he started mentioning how much he looked forward to color again in the new year. You can see his Storehouse collection of photos here.

    It was absolutely worth it. You can always learn a lot in any creative endeavor by putting restrictions in place; I think because it’s too easy to try to grow in many ways at once, especially when taking photos, you can go from landscapes to close ups to street scenes in a single day, and play with a dozen photo processes and apps at a time. Taking away some options can make you focus long enough in one direction to notice something new. Taking color away immediately makes you think about lines and composition and texture. All the habits you’ve formed around what looks interesting and when to raise your camera are rendered unreliable, and you’re made to look at everything through new criteria that you’re forming through practice.

    It reminds you that the absence of color is actually a powerful tool that has gotten too closely associated with making statements or establishing mood. It’s a legitimate way of directing attention, and a different set of skills when doing post-processing. And it frees you up from taking photos of every meal, because it’s quickly apparent that most won’t turn out very appetizing.

    If anything, a month might be too little time, especially with the demands of work and other hobbies. Now that it’s over, I intend to keep doing it, maybe at a 1:3 ratio with color photos.

    Everyone should try it out some time (with the #bwchallenge hashtag). I highly recommend the Darkroom app, as always, because it gives you a ton of control over how tones are converted and shifted, going beyond the emulation of simple color lens filters.

    Also check out my friend Cong’s feed, who did the challenge with me and stuck with it even through a trip to Osaka, which took some guts.

    Edit: Forgot to add an observation. A lot of these photos were taken with my iPhone, and I found that turning a photo black and white negates the weaknesses of small smartphone sensors. Noise and muddy colors in dark scenes are no big deal, and the quality of available light (in gradations) seems to increase when you combine the color channels.