Tag: Technology

  • ➟ What if Nokia went Android?

    Monday Note:
    Olli-Pekka Kallasvuo, Nokia’s CEO calls his new head of mobile devices, Anssi Vanjoki in his office, hidden inside the company’s research center at 995 Page Mill Road, in Palo Alto, California. On his desk, three devices: a Nokia N900, a Motorola Droid and an iPhone.
    ‘Anssi, we’re hosed.
    […]
    We once were the kings of sleek design. Now, look at the N900 next and cry. We’re the land Marimekko and Iittala, of Finnish design. All over the world, people pay a premium for elegance, for exclusivity. We’re not doomed to a race to the bottom, we’re destined to a race for quality, for elegance.
    And look at the numbers. We spend 13.5% of revenue for R&D while Apple, doing “everything”, spends 3%. If we stop spending this doomed to failure R&D money, we can lower our percentage below Apple’s.
    Next, we only do three models: good, better and best. Three price points and we’re done. Simple message, less product managers and other corporate busybodies showing PowerPoint slides to one another over endless meetings across ten time zones.
    Anssi, look at me: are you ready for the bloodbath?’
    I enjoyed this “science fiction” exploration of an imaginary conversation at Nokia HQ. It does kind of make sense for Nokia to stop throwing its money into the bottomless well of Symbian patching and superficial fixes in favor of Android. Alas, today brought a post on the Nokia corporate blog vowing to continue on the Symbian/Meego path over Android. It’s rousingly titled “The Fightback Starts Now”. I’m sure a lot of Nokia fans wish it had started back in 2007 when the iPhone was announced.
  • Smartphone usability and my parents

    I just watched my mother try to take a photo with her Nokia smartphone for the first time. An orchid in the home was blooming, and it was the closest camera within reach. She only uses it as a regular phone, and as the least technically-minded member of the family, is strangely the only one not using an iPhone. Needless to say, she was baffled by the Symbian OS. A primary hardware feature on the device, and the icon was buried in a submenu. Afterwards, she asked my father where to find the file so she could email it to herself, and he couldn’t readily answer her.

    His last phone before the iPhone 3GS was a Nokia E90 Communicator, a top-of-the-line Symbian workhorse business machine. He’d spent so much time understanding how it worked, that the iPhone’s simplicity initially confused him. He’d ask how to access the file system so he could manage his data. Coming around to a task-centric model (photos are always available in the Photos app; music lives in the iPod data well, managed with iTunes) took awhile, but now that he gets it, the Nokia way is unfathomable. Managing a nested file system on a mobile device is no consumer’s idea of fun.

    There’s always been the image of Macs being for stupid/lazy people who can’t work “real” computers and handle complexity in the user interface. Now the iPhone has inherited that reputation in the face of competition from Android, a system that David Pogue calls “best suited for technically proficient high-end users who don’t mind poking around online to get past the hiccups” in his review of the new Droid X. This became clearer as I got older, but I don’t consider most people over the age of 40 who struggle with technology to be stupid or lazy. It comes down to privilege, familiarity, and priorities.

    One of Apple’s most prominent user experience attempts at improving accessibility involves mimicking real-world interfaces, such as using a yellow notepaper background and handwriting fonts in Notes, and superfluous flipping page animations in iBooks. Marco Arment has a good post on this: Overdoing the interface metaphor. It’s a divisive strategy that works well in the early stages of familiarization, but soon becomes a hindrance as one grows more proficient/confident. One of the best metaphors I’ve ever encountered on a mobile device was the lens cover on one of my old Sony-Ericsson cameraphones. Slide it open, and the camera application started up. Along with a physical shutter button, it was perfect, and my mother would have understood it instantly. Such a design benefits even experienced users who know how to start the camera up from the main menu. It’s easy to see how a physical feature can offer that experience, but the real challenge is finding that middle ground in software.

    * I ended up taking the photo with my Panasonic LX3.

  • A short aside on handheld game prices

    When I bought my first Nintendo DS in the spring of 2005, touchscreen gaming was new to the mainstream and the idea of downloadable handheld content was still a few clouds short of a perfect storm. I believe you might have been able to download a game directly to a Windows Mobile PDA, but syncing them over from a desktop was the standard practice.

    At that time, I was happy to plonk down £20+ (nearly SGD$60) for a simple casual game like Zoo Keeper, which many will recognize as a clone of Popcap’s Bejeweled. Yeah, that game you can play for free online. I remember ordering it online from the American Amazon.com because it wasn’t yet due in England for some time, and the ensuing wait for something to play on my new DS was torture.

    Even though it launched alongside meatier fare like Super Mario 64 DS, this Match-3 game was an incredible new experience. The ability to directly manipulate blocks onscreen was hailed in the gaming press as something that could “only be done on Nintendo’s new machine”. You could even wirelessly engage other DS-owning friends in a competitive mode without them having to own a copy. I have fond memories of Zoo Keeper because its mechanics were finely tuned to allow ever-flowing speed combos, and till today still consider it a better Bejeweled than Bejeweled itself.

    Present day: one can download a similar game onto an iPhone in under a minute, for free or about a dollar. You compete against hundreds of friends online through Facebook. If Zoo Keeper were to be ported to iOS tomorrow (please please please), USD$4.99 (about SGD$7) would seem too high an asking price. Even Popcap’s own sequel to Bejeweled goes for $2.99 on the iPhone while desktop PC/Mac versions continue to retail at $19.95. How did we get to this point? I love a low price on games, and while $60 for Zoo Keeper was certainly too high a price – accepted at that point in time as a form of “early adopter tax” whereby new technology for which no benchmark price has been established often goes for as high as producers dare hope the market will bear – I worry that this might not be sustainable for our ecosystem of independent and major developers. Which is why I welcome Apple’s iAds program onto my device, and everyone whining about having ads in their games can go buy themselves a PSP Go or whatever.

  • ➟ CNET Behind the Scenes feature on Windows Phone 7

    The company decided more than a year ago to start over yet again, with a new approach and a firm target–holiday 2010–to have the all-new Windows Phone on the market. “I think when we look back on the release five years from now, this was a foundational release, not the release that broke through,” Myerson said. “We’ve got some tough competition.

    Confirmed: Copy/paste functionality won’t be included in 1.0, and the producer doesn’t consider it one of his top 10 things to add in the future. I applaud their start-from-scratch approach, but they are starting way, way behind. Although many will demand multitasking, VoIP/video-calling, and a ready to go marketplace of apps in 2010, the combination of Zune/Xbox Live/Office features may be enough to attract some customers.
    Link [CNET.com]
  • ➟ Rumor: Microsoft may have sold just 500 Kin phones

    […] Microsoft has only sold about 500 Kin One and Two phones through Verizon since they went on sale in May.

    Unofficially, it’s speculated that the lack of a smartphone OS but the insistence on charging for smartphone-level plans may have muted interest and driven customers to the Motorola Droid and other phones with now-similar prices but more features.

    Poor KIN and Danger. It’s almost as if that stepchild division were given rope and ordered to hang themselves. Still, they must be feeling better than the JooJoo guys.

    Link [Electronista.com]

  • ➟ Wired hands-on with the 3DS

    Wired’s Chris Kohler gets a little time with the newly-announced Nintendo 3DS. It’s only the most promising handheld gaming device since the original DS! Does everything an iPhone can do and more, now that it has 1) a more powerful graphics processor, 2) an accelerometer and gyroscope built into each one for six-axis motion sensing, 3) a touchscreen + analog joystick + D-pad, 4) a download store. Of course, there’s also the 3D screen that gives the illusion of depth without the need for special glasses.
    The games announced for it so far include a really epic-looking Kid Icarus title, a remake of Ocarina of Time (widely considered the best game of all time), Paper Mario, Pilotwings Resort, Super Street Fighter IV, and all-new entries in the Saints Row, DJ Hero, Resident Evil and Metal Gear Solid franchises. No pricing info or release date yet, which leads me to believe they’re trying to bring costs down, but we should expect a higher than usual number. Say around USD$200-220.
    The graphics, which are much more advanced than you’d expect from Nintendo, left me pretty much in disbelief. They’re on a level with Sony’s PSP, probably even a little better than that. But the eye-popping 3-D effect makes everything that much richer.
    You can only see the 3-D effect if you’re looking at the 3DS screen straight on, although there’s a good amount of fudge factor there — you can move the unit around quite a bit and still get the effect.

    Link

    Here are some DS games I’ve been playing lately:

  • ➟ Smokescreen

    If I hadn’t just seen it with my own eyes, I wouldn’t have believed this was possible. Smokescreen is a soon to be open-sourced technology that converts Adobe Flash content to HTML5/Javascript, in real time. It’s essentially Flash without a plugin, and it works with animation and sound just fine in my desktop Safari.

    The company behind it describes itself as “an ad network” that wanted to see the richness of Flash ads come to devices like the iPad, without the need to rewrite code. It’ll be released soon, but have a look at the demos they’ve got up now with your Flash blocker on.

    Link [smokescreen.us]

  • ➟ DoCoMo Summer Collection 2010

    Great compositing work in this 30sec TVC for NTT DoCoMo’s new range of mobile phones. Insufferably chirpy yet irresistible, as you might expect from a musical Japanese sales pitch.

    I think the girl is Kimura Kaela, a British-Japanese musician/idol.

    Link [YouTube]