Tag: Technology

  • A short aside on handheld game prices

    When I bought my first Nintendo DS in the spring of 2005, touchscreen gaming was new to the mainstream and the idea of downloadable handheld content was still a few clouds short of a perfect storm. I believe you might have been able to download a game directly to a Windows Mobile PDA, but syncing them over from a desktop was the standard practice.

    At that time, I was happy to plonk down £20+ (nearly SGD$60) for a simple casual game like Zoo Keeper, which many will recognize as a clone of Popcap’s Bejeweled. Yeah, that game you can play for free online. I remember ordering it online from the American Amazon.com because it wasn’t yet due in England for some time, and the ensuing wait for something to play on my new DS was torture.

    Even though it launched alongside meatier fare like Super Mario 64 DS, this Match-3 game was an incredible new experience. The ability to directly manipulate blocks onscreen was hailed in the gaming press as something that could “only be done on Nintendo’s new machine”. You could even wirelessly engage other DS-owning friends in a competitive mode without them having to own a copy. I have fond memories of Zoo Keeper because its mechanics were finely tuned to allow ever-flowing speed combos, and till today still consider it a better Bejeweled than Bejeweled itself.

    Present day: one can download a similar game onto an iPhone in under a minute, for free or about a dollar. You compete against hundreds of friends online through Facebook. If Zoo Keeper were to be ported to iOS tomorrow (please please please), USD$4.99 (about SGD$7) would seem too high an asking price. Even Popcap’s own sequel to Bejeweled goes for $2.99 on the iPhone while desktop PC/Mac versions continue to retail at $19.95. How did we get to this point? I love a low price on games, and while $60 for Zoo Keeper was certainly too high a price – accepted at that point in time as a form of “early adopter tax” whereby new technology for which no benchmark price has been established often goes for as high as producers dare hope the market will bear – I worry that this might not be sustainable for our ecosystem of independent and major developers. Which is why I welcome Apple’s iAds program onto my device, and everyone whining about having ads in their games can go buy themselves a PSP Go or whatever.

  • ➟ CNET Behind the Scenes feature on Windows Phone 7

    The company decided more than a year ago to start over yet again, with a new approach and a firm target–holiday 2010–to have the all-new Windows Phone on the market. “I think when we look back on the release five years from now, this was a foundational release, not the release that broke through,” Myerson said. “We’ve got some tough competition.

    Confirmed: Copy/paste functionality won’t be included in 1.0, and the producer doesn’t consider it one of his top 10 things to add in the future. I applaud their start-from-scratch approach, but they are starting way, way behind. Although many will demand multitasking, VoIP/video-calling, and a ready to go marketplace of apps in 2010, the combination of Zune/Xbox Live/Office features may be enough to attract some customers.
    Link [CNET.com]
  • ➟ Rumor: Microsoft may have sold just 500 Kin phones

    […] Microsoft has only sold about 500 Kin One and Two phones through Verizon since they went on sale in May.

    Unofficially, it’s speculated that the lack of a smartphone OS but the insistence on charging for smartphone-level plans may have muted interest and driven customers to the Motorola Droid and other phones with now-similar prices but more features.

    Poor KIN and Danger. It’s almost as if that stepchild division were given rope and ordered to hang themselves. Still, they must be feeling better than the JooJoo guys.

    Link [Electronista.com]

  • ➟ Wired hands-on with the 3DS

    Wired’s Chris Kohler gets a little time with the newly-announced Nintendo 3DS. It’s only the most promising handheld gaming device since the original DS! Does everything an iPhone can do and more, now that it has 1) a more powerful graphics processor, 2) an accelerometer and gyroscope built into each one for six-axis motion sensing, 3) a touchscreen + analog joystick + D-pad, 4) a download store. Of course, there’s also the 3D screen that gives the illusion of depth without the need for special glasses.
    The games announced for it so far include a really epic-looking Kid Icarus title, a remake of Ocarina of Time (widely considered the best game of all time), Paper Mario, Pilotwings Resort, Super Street Fighter IV, and all-new entries in the Saints Row, DJ Hero, Resident Evil and Metal Gear Solid franchises. No pricing info or release date yet, which leads me to believe they’re trying to bring costs down, but we should expect a higher than usual number. Say around USD$200-220.
    The graphics, which are much more advanced than you’d expect from Nintendo, left me pretty much in disbelief. They’re on a level with Sony’s PSP, probably even a little better than that. But the eye-popping 3-D effect makes everything that much richer.
    You can only see the 3-D effect if you’re looking at the 3DS screen straight on, although there’s a good amount of fudge factor there — you can move the unit around quite a bit and still get the effect.

    Link

    Here are some DS games I’ve been playing lately:

  • ➟ Smokescreen

    If I hadn’t just seen it with my own eyes, I wouldn’t have believed this was possible. Smokescreen is a soon to be open-sourced technology that converts Adobe Flash content to HTML5/Javascript, in real time. It’s essentially Flash without a plugin, and it works with animation and sound just fine in my desktop Safari.

    The company behind it describes itself as “an ad network” that wanted to see the richness of Flash ads come to devices like the iPad, without the need to rewrite code. It’ll be released soon, but have a look at the demos they’ve got up now with your Flash blocker on.

    Link [smokescreen.us]

  • ➟ DoCoMo Summer Collection 2010

    Great compositing work in this 30sec TVC for NTT DoCoMo’s new range of mobile phones. Insufferably chirpy yet irresistible, as you might expect from a musical Japanese sales pitch.

    I think the girl is Kimura Kaela, a British-Japanese musician/idol.

    Link [YouTube]
  • Author of the Month: William Gibson (June)

     

    I read fiction sporadically, in a manner that exhausts all interest in holding another book when I’m done; a holdover from my university days when being asked to read five novels a week wasn’t unreasonable. So sometimes I go for months without, and then at other times like this past week, I bite down hard and can’t let go.

    Aside: That last phrase gives me a mental image of Cory Doctorow’s domain name, craphound.com, where you should really go and get his latest book, “For The Win”, as a free download.

    I’m currently on my fifth William Gibson, and the third for the week, Idoru. These books have been around for years, and I thought I was all alone in picking them up on a whim, until I saw on Twitter this morning that two other friends are currently rereading Neuromancer. A coincidence is a terrible thing-that-could-be-blogging-fodder to waste, so I decided I would suggest an author each month and maybe some of you would like to read along.

    Gibson is a remarkable talent. Some critics find fault with his writing, or the alternating obtuseness and thinness of his plots, or his Japanophilia, but his sense of futurism is unassailable. This is a man who virtually invented the cyberpunk term and genre with Neuromancer… which he wrote on a manual typewriter and reams of paper. His experience with computers at that point was non-existent, yet the book is rife with systems that we can recognize today as variations of the internet, email, websites, search engines, personal handheld computers, and some others like virtual reality that are still far from perfection.

    It’s as if he lived as a person displaced in time, to whom the thoughts of a 21st-century man would come without effort or the need for context: earlier, I came across a bit in Idoru where military-like airport security guards randomly stopped a passenger and compared a DNA sample (a strand of hair) against the data stored in her passport. That’s tight airport security, biometric passports, and invasive random searches, foreseen in a book published in 1996. Incredibly prescient work from a man who had just gotten his first email address and modem.

    Most of his books are set in a not-too-distant future where pockets of physical ruin and squalor coexist with technologies that would be viewed today as luxurious. Instead, they are survival tools or commonplace opiates: cyberspace worlds into which people escape, conduct their shady businesses, or stumble onto valuable corporate secrets. This is the ground from which heroes spring, to be later oppressed by those who are obscenely rich and sometimes more machine than human. The Keanu Reeves movie, Johnny Mnemonic, was based on a Gibson story and is probably the best example for helping you visualize a typical cyberpunk setting and narrative.

    I’ve read one set in the present, Pattern Recognition, and it might be a good place to start if hardcore SF turns you off. I love the hook: the heroine possesses an innate ability to perform what is usually a learned skill. She experiences involuntary reactions to logos and branding, intuiting which ones will perform and which will fail, and as such becomes something of an expensive guru for hire amongst multinational corporations. It’s a trick also seen in Idoru, set in a futuristic Tokyo where nanotech buildings grow like trees, constantly expanding upwards: a major character has the ability to quickly “feel” large amounts of statistical data on a person and understand the emotions and causes behind them. In one scene, he knows when a celebrity has begun to contemplate suicide, and moves to intervene.

    The most tangible outcome of having immersed myself in Gibson’s futures all week – places where customized portable computers are a way of life – is something I only understood this evening, when I absentmindedly reached for my iPhone and realized that I no longer thought of it as anything but “my computer”. An object of pure utility, stripped of its brand, operating system, applications, and hardware specifics. Beyond a certain level of usability, there’s a parity between these portable devices and desktop systems. What matters is the network of information they access. This is by no means a new idea, but feeling it, and by extension feeling like a character in an SF story in one unguarded moment, was like an epiphany. There are certain passages I could point to as the seeds for that moment, persuasive little vignettes that idealize the relationships we seek to have with information technology, but this quote I found on Wikipedia demonstrates how Gibson’s philosophy of computing has always followed such a line of thought:

    “I’ve never really been very interested in computers themselves. I don’t watch them; I watch how people behave around them.”

    —-

    Recommended reading:
    Neuromancer
    Pattern Recognition


    The Bridge Trilogy:
    1. Virtual Light
    2. Idoru
    3. All Tomorrow’s Parties

  • ➟ iPad magic in Tokyo

    A Japanese magician performs a multimedia (and multi-prop) presentation with an iPad, out on the street by Ginza’s iconic Apple store. It’s a pretty impressive string of visual effects, one after another in under three minutes.

    Link [YouTube]