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Weeklies

Week 35.20

  • In the tradition of former such updates, I’ll start with all the times I left the house this week.
  • There was a work meeting that had to be done on site, and I took another afternoon off to get some artwork framed. We’ve been living here for two years now, and most of the walls are still bare because we never found large enough things we liked (and were too lazy). The living room wall is now about to get a furoshiki from the Spoon & Tamago store (see photo), which I’d initially wanted to pair with another, but after testing with an AR app, we decided against it. The glow-in-the-dark one will have to go somewhere else, or become a scarf.
  • My family made a big deal about getting enough exercise, which I don’t, so I also took an evening walk and will try to get them in more often. Thanks, mom.
  • Whilst visiting said parents, I also took the opportunity to test the Mavic Mini drone I got for my birthday, which has been practically unused since, apart from one stupid excursion that left the propellers scruffed and damaged. It was good to fly it in daylight this time, with my dad’s help (he’s flown remote planes and helicopters since I can remember), but the damaged props kept throwing up error messages about using too much power to compensate. So I gotta replace those before trying again.
  • On the reading front, absolutely no progress on This Is How You Lose the Time War, which is stupendously great whenever I pick it up but I’m simultaneously afraid to see end, and also not really in the mood for it most days. Sometimes I just wanna chill and play games despite thinking they’re such a waste of time.
  • Picked up Catherine: Full Body (the original unbodied version came out in 2011) for the Switch this week, and it’s an odd grungy block-sliding puzzle game with a dungeony aesthetic not like the Deception series, superglued to an adult-themed anime movie about a 32-year-old guy who’s losing his sanity to supernatural forces while being pressured to get married and have a family, or run away from it all with a mysterious girl who may be a figment of his imagination. One stage has you frantically Sokoban-ing blocks to outrun a giant demonic baby (with facial stitchings and cyborg augmentations) with a chainsaw where its arm should be. It’s from the director of the Persona games, and technologically speaking, is ample proof that the Switch could handle Persona 5. I demand this immediately.

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